Paul Fricker has excelled himself once again. A brilliant ye olde 'Ripping Yarn', straight out of the pages of a pulp novel of it's time. This adventure will have players on the edge of their seats/ hammocks as Paul Fricker successfully weaves and evokes a sense of dread as the story develops. Paul has got some great writing pedigree behind him, (co-writing the 7e CoC rules with P Mason, helping create the new Masks of Nylarlathotep amongst others!). I first encoutered Paul's work in what I would call his early signature work, which successfully blends popular culture and the Mythos: Dockside Dogs (https://www.drivethrurpg.com/product/102669/Dockside-Dogs-Call-of-Cthulhu). This latest tale is in this tradition, since he is primarily blending themes from Moby Dick and Call of Cthulhu. Another similarity is that both tales are tense affairs, with events and action flowing quickly to a brutal conclusion. Paul knows how to keep players engaged, horrified and on edge!
Another key reason here as to why Paul is able to 'pull you in' to the story, and make you feel as if you are there, is his succinct, clear and well written prose, as well as his ability to immerse the players in the setting (mid-19th century whaling ship). Paul has clearly done his homework, and done some good quality historical as well as literary research, with the good use of Moby Dick, creating a rich storytelling backdrop. Even a bit of Shakespeare is thrown into the mix. At the same time, you the reader/ GM are not overloaded with details. Paul provides just enough to create the sense of immersion/ depth without overloading you. He gets the balance perfectly right.
Not only is this a fantastic and flavoursome one shot Cthulhu adventure, it has an amazing amount of GM aides to boot, including the ship's crew of over 20 pregens, so that PCs, as they are whittled down, have plenty of options to choose from; a crew roster page, with faces and names of all the PCs and NPCs; 2 plans of the ship for players, one a cross-section, one a top down map. As well as having a portrait of each PC and NPC (hint: can this become the new normal Chaosium?), there is plenty of atmospheric art and some glorious full colour pieces.
5 tentacle/ elder signs from me. Thanks Paul for a fantastic adventure. Can't wait to unleash this on my group.
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