This map was EVERYTHING needed for the final showdown in our Cthulhu game set in ancient Atlantis. EVERYTHING. I flipped the maps so the action flowed from left to right, the maps allow you to ramp up the encounters from low to high to the showdown with the Big Bad Evil Girl at the end. The artwork is beautiful; my players kept commenting on how great and detailed it looked. We played out the scenario in Roll20, and with the dynamic lighting and strategically placed light sources, the map and its denizens kept the players hopping.
Entering the temple (left map), the characters were ambushed by dozens of minion adherents; a treacherous bridge leads further into the cavern — and of course, falling off means death by bottomless pit! An altar across the chasm was perfect for chanting cultists to summon hordes of rat-things to swarm the adventurers.
On the middle map, a plank across the gulf leads to the altar of rat-things… but a few dagger-wielding apostles bar the way! Deeper in the cavern, another altar was in use to call forth byakhee; two characters met their end when one was eaten and the other was dropped into the ravine. A narrow (and guarded) overpass leads to the third map.
On the final map, a large central tabernacle of a tentacled face was surrounded by 12 cultists led by a lieutenant. Large pits around this had large tentacles lying in wait to grab unaware explorers and pull them in. In the far corners, two other lieutenants stood on stone platforms guarded by followers on the stairs. The BBEG stood on a platform between them, taunting the PCs as she fired spell after spell at them. Ultimately, the surviving characters lost when Qtulu was summoned and sank the city (as the scenario dictated).
This map is perfect for characters to run a gauntlet that builds up to a climactic showdown at the end. An excellent product!
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