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Delve - Second Edition
Publisher: FeralGamersInc
by Daniel C. [Verified Purchaser]
Date Added: 04/01/2019 23:20:57

I backed this on Kickstarter and printed out and bound the pdf shortly after it was released. I also recently received my hard cover copy. I decided to run Delve at my local game club and just tonight finished my first session. Delve is a wonderful game with lots of possibilities for adventure. I rate a game as a GM and a Player and this one managed to entertain and provide fun for all of us. I had four players and I decided to randomly roll the characters as they woke up on the beach. I used the rules and built up character Attribute generation and skills and spell generation as the characters had their memories return and so therefore the character creation process had weight, meaning and consequence. Some had their Attribute rolls betray them as they did not quite get what they needed to supplement their randomly rolled class choice. I am blessed with a group that roleplayed this all out and to hilarious and tense solutions. Delve, at its heart is not a game made for long term campaigns unless a lot of work is put into it. Does that make it a bad game? Absolutely not! It does exactly what it should and gives rules to cover most everything, and yet it isn't a game you have to have 10 books to play or reference. It seems to encourage that "seat of the pants, in game rules surrender to roleplay" framework, which a lot of games and gamers have lost these days. I am of course a person who has been running and playing for many decades and therefore the dropping of 200 bucks on game books is something I am kind of tired of. Delve is minimal and yet heavy. It provides a set of rules, a setting, magic and bestiary in a small footprint, some 120+ pages. It is full color mostly and the art is very good. In closing I must say that tonight's session went well and it is because this is an easy to learn and deeply immersive game that brings out the best in the right players. Is it for everyone? Of course it isn't, but what is. As far as the feel of Delve, it is kind of Grimdark. The fashion of Warhammer Fantasy Roleplay and Zweihander feels like this, though of course much more detailed in every way. This is survival fantasy and it is done well. Players must struggle to discover who they are, where they are and how they will live after day one. All in all, a pretty amazing place to live and tell stories in. Keep it coming, fellas.

Danny Crisp



Rating:
[5 of 5 Stars!]
Delve  - Second Edition
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Geist: The Sin-Eaters Quickstart
Publisher: White Wolf
by Daniel C. [Verified Purchaser]
Date Added: 11/13/2018 03:30:39

So.....I am finally getting around to reviewing my purchases on Drivethru. i ain't very long winded, nor do I mince words. Been gaming since 1978 so I've ran a lot, played a lot and seen a lot, but by no means am I anything but a novice in this grand adventure called gaming. New is interesting as well as old. I keep an open mind and open pages towards games. Geist is a World of Darkness game that doesn't really need to be integrated into the Vampire, Werewolf, Wraith or Mage biome. It ain't Wraith, but it is easily confused until you open the first page. Geist deals with a lot about life and death and what happens between and after. It is its own language, dialect, accent. It doesn't belong anywhere else in the World of Darkness. It is a world of hope and despair and the places in between, and I am ok with that. Sin Eaters are those who deal with and guide or destroy aberrance in the After. There are serious powers going on here, used by ghosts and skills kind of link you to what you were good at in the past, and this is a plot device and character hook that makes GMs squee with excitement. You give the GM power to use you and your story. Better yet, those left behind are a tool for the Gm to emply for good or ill, in your unlife. I really enjoyed this game and it got my mind to working, which is a good thing. There is a lot of potential here that I haven't found that much in the other WOrld of Darkness games, to be honest. They are great games, don't get me wrong. They are also resting in fiction and a smattering of reality used to put you where your character lives. Geist the Sin Eaters IS reality. Death comes for us all, but can we outlast it and help others find their personal triumphs or eradication from all energy? The story is open and begs to be told.

Danny



Rating:
[4 of 5 Stars!]
Geist: The Sin-Eaters Quickstart
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Dragon Age RPG, Set 1
Publisher: Green Ronin Publishing
by Daniel C. [Verified Purchaser]
Date Added: 06/30/2015 23:42:38

I just finished reading this entire set, and re-reading it over again. I believe this product to be a very solid entry into the fantasy genre. The system is quick and easy, and yet allows for individual thoughts and ideas for your characters and threats (if a GM) to come through with a modicum of change. The game is very well presented and the map of Ferelden is quite good. I must admit that the setting is very good and well fleshed out, but leaving plenty of room for your own "stuff", but I will make this my own, using the system and player options, with additions that I believe will be original to what I envision. This is why a game is just that, made for you. This set gives a wonderful foundation for an infinite number of settings and ideas for gamers to walk through together. Get this now!

Danny



Rating:
[5 of 5 Stars!]
Dragon Age RPG, Set 1
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