Even if you're not overly interested in the Mortals style of game that this presents, it is well worth getting to become familiar with the rules set for the new World of Darkness. The first thirty pages are dedicated to an overview of the systems, including full write-ups of skills, Virtues and Vices and every rule you'll need to run the module. It also comes with four pre-generated characters. The pre-gens are interesting as a lot of thought went into the backstory for each and there are some very solid emotional triggers for a Storyteller to incorporate into the adventure.
The premise is very simple - a group of mortals investigate something in their apartment building which turns out to be spooky. The author clearly defines the difference between horror and terror from the outset and gives reasons and examples for the use of each. It is a nice touch and the advice here is easily transferable to any other RPG in the genre.
Whilst the actual play of the module can come off as a little dungeon crawl-ish in its execution, the location does lend itself well to the slow transition from the real to the unreal (or familiar to unfamiliar). The story could easily be grasped by a brand new group (I'd argue even those who have never role-played before) and probably would offer a single nights' play. Beyond launching a Hunters game though, I can't see how it could really fit into the mould of chronicle-starter. However, you could tweak the module if you had a particular flavour of nWoD you wanted it to be the catalyst for.
A good introduction to the system, decent characters and a storyline which a first-time ST could fathom after a couple of readings. In all a recipe for a good product.
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