With well over a dozen books and more on the way, the Wild Cards fiction series has a cast of characters too large to be covered in just one book. Aces & Jokers fills out the roster from the Wild Cards Campaign Setting with biographical and game information on dozens of aces, jokers, and nats from the series, everything you need to fill out the ranks in your own Mutants... [click here for more]
Jack Baxter is a reporter with a certain edge over all the others: he can turn invisible. In this origin issue, see how Jack accquires his powers, and begins to discover the dangers that lie therein. ... [click here for more]
Kick off your new Wild Cards campaign with this exciting collection of Mutants & Masterminds adventures. All-In presents four ready-to-play scenarios set in the fantastic world of Wild Cards. Meet up with some of the most famous (and infamous) characters of the novels, like Dr. Tachyon, Modular Man, and the Great and Powerful Turtle, and give your aces and jokers the... [click here for more]
Aces and Jokers Wild!
In 1946 an alien virus released over Manhattan changed the world forever. Ninety percent of the people exposed to the wild card virus died, and some say they were the lucky ones. Of the survivors, nine out of ten were mutated into "jokers," hideous freaks. Only a rare one percent became "aces," people gifted with superhuman powers.
In 1985, the first book in the Wild Cards... [click here for more]
In a world where the power of magic, not the atom bomb, finally settled World War II, Manhattan, and the entire world as we know it is a very different place indeed. Dragons and nimble airships flit between towering skyscrapers that have become wizard’s towers. Cinder Byrnes has been trying to lie, cheat, and steal his way into the world of wizardry his entire life – and he’s finally... [click here for more]