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Caliber Rounds #3 - FREE

Caliber Rounds #3 - FREE


This third issue of the free Caliber Rounds "magazine" is a special issue that spotlights four of our writers and the thought process in developing their respective series. Continuing the spotlighting of Caliber's creators and titles, this issue also features the continuation of Caliber's history, a look at some numbers of Caliber, Tony Meillo's Gapo the Clown new strip, and a special bonus...   [click here for more]
Caliber Comics   FREE 

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Deadworld - Volume 1 #01

Deadworld - Volume 1 #01


The very first issue of Deadworld offered for FREE to all DriveThru customers - the Godfather of all zombie comics!!! See why The Tomb Magazine called Deadworld "amongst the most essential horror titles of the last twenty years" and Tom Sniegoski (Hellboy, Bone) says its "The best, in my humble opinion, of the zombie comics." Over 100 comic and graphic novels from this long running...   [click here for more]
Caliber Comics   FREE 

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Oz #01

Oz #01


"Mayhem in Munchkinland: Part 1" After purchasing a chest of old comics from an unwitting old gent, Kevin and Peter return to the home of their friend Mary to check out their good fortune. Inside they find a tome which, when opened, releases a powerful magic gateway in the form of a tornado. The three friends suddenly appear in the middle of a battle of short warriors. Kevin and Peter are pushed into...   [click here for more]
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The Realm Vol. 1 #1

The Realm Vol. 1 #1


DIGITALLY REMASTERED THIS ISSUE: "Timeslip" It all begins here. The epic fantasy series for those that enjoy Lord of the Rings, The Hobbit, Dungeons and Dragons, and Game of Thrones. Here is the introductory issue that started it all and sets the stage for the magic and Middle Earth adventure that will be unveiled, especially from a young and promising artist at the time, Guy Davis (Hellboy/BPRD)....   [click here for more]
Caliber Comics   FREE 

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Oz #19

Oz #19


"From Bad to Worse". The Wickedest Witch’s powers continue to grow, along with the strength of the Goblin Horde, leading to a showdown with the Witch and the Goblin King. Lion, Jinjur and Jack Pumpkinhead discover the devastation wrought by the Quadlings upon the Lion’s Animal Forest. And the Wizard and Amber Ombi butt heads over the role of the new All-Ozzian Army in this post-Nome...   [click here for more]
Caliber Comics  $0.99

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Oz: Freedom Fighters

Oz: Freedom Fighters


“All Together Now”. After a battle with the Nome army led by Witch Mombi, the Freedom Fighters of Oz are finally fully assembled. But how can such a ragtag band hope to wrest control of Oz back from the Nome King and his minions? As Amber Ombi says, “It matters not the cost. We must pay whatever it is to make Oz free once more.” Overview A number of one...   [click here for more]
Caliber Comics  $0.99

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Oz: Lion

Oz: Lion


OZ: Lion #1 of 1 “Beastmaster”. Hungry Tiger watched over the Lion’s Animal Kingdom in the heart of Quadling Country, while the latter attended the supposed Peace Treaty ceremony at the Emerald City. When Lion returns, it is as one of the Evil Kings, and a ferocious battle ensues between the two cats! ...   [click here for more]
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Oz: Scarecrow

Oz: Scarecrow


OZ: Scarecrow #1 of 1 “Who’s Afraid of the Scarecrow?”. Immediately following the events of OZ ZERO, the Scarecrow battles Wogglebug, his only intellectual equal in all of Oz (to hear the two of them tell it!). Amber Ombi, Queen Ozma’s personal bodyguard comes to the rescue, and the two heroes form the kernel of what will become the Freedom Fighters of Oz. Scarecrow,...   [click here for more]
Caliber Comics  $0.99

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Oz: Straw and Sorcery #1

Oz: Straw and Sorcery #1


OZ: STRAW & SORCERY #1 of 3 Scraps attempts to flee Scarecrow’s imprisonment, and comes face to face with Witch Mombi. The Freedom Fighters attempt to battle their way back in to the Scarecrow’s lair to save her. Overview A mini-series based on characters from the long running OZ series from Caliber. Scraps, the lover of Scarecrow proved to be...   [click here for more]
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Oz: Straw and Sorcery #2

Oz: Straw and Sorcery #2


OZ: STRAW & SORCERY #2 of 3 It’s brother against brother and Munchkin against Munchkin in this action packed issue. Oh, and id I forget to mention: the Trial of the Scarecrow? Overview A mini-series based on characters from the long running OZ series from Caliber. Scraps, the lover of Scarecrow proved to be such a popular character that a mini-series...   [click here for more]
Caliber Comics  $0.99

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Oz: Straw and Sorcery #3

Oz: Straw and Sorcery #3


OZ: STRAW & SORCERY #3 of 3 Ropes and chains can’t hold the shifty straw of the Scarecrow as Amber Ombi and the Freedom Fighters soon find out. Scraps the Patchwork Girl is freed with the aid of Magician Pipt, but will she ever see her beloved Scarecrow alive? Only time will tell. Overview A mini-series based on characters from the long running OZ series...   [click here for more]
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Oz: TinMan

Oz: TinMan


OZ: TinMan #1 of 1 “The Mechanism of Destruction”. Tik Tok, the mechanical army of Oz, along with Amber Ombi and and Hungry Tiger must face off against the now-evil Tin Man and his army of robot warriors. Another impasse for the good guys, as Tin Man gains control over Winkieland. ...   [click here for more]
Caliber Comics  $0.99

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Oz: Zero

Oz: Zero


OZ: Number Zero “To Covet a Kingdom or A Megalomaniac’s Guide to Oz”. First in a series of special one-shots chronicling the history of Oz from just prior to the Nome King’s conquest up to the installation of Scarecrow, Lion and Tin Man as the three Evil Kings of Oz. Oz Zero shows the Nome King’s coup of the Emerald City and the capture of Queen...   [click here for more]
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The Realm Vol. 1 No. 10

The Realm Vol. 1 No. 10


Finally, the group makes it to Ardonia and are surprised by the Okoth Rangers. Sandra begins to enjoy her new found power and Dom and Silverfawn struggle with the feelings they have for each other...can man and elf find happiness?...   [click here for more]
Caliber Comics  $0.99

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The Realm Vol. 1 No. 11

The Realm Vol. 1 No. 11


The group decides to hold up in Kirkwood to rest on the long journey and find themselves fighting to get in. Majories loses her mentor and when the group overwhelmes the attacking marauders, they find themselves in a town of Night Creatures....   [click here for more]
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The Realm Vol. 1 No. 12

The Realm Vol. 1 No. 12


After the near catastrophe with the Night Creatures, the group find themselves face to face with Thoragg, henchman of Terroreck who is unleasing a war of death on the Azoth. Alex finally finds his power and it shakes the very foundation of the Realm. Note: This was the last Arrow Comics issue....   [click here for more]
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The Realm Vol. 1 No. 13

The Realm Vol. 1 No. 13


The Kings of the Planes are summounded and all of the Realm looks to be cast in darkness under the control of Terroreck. Guy Davis takes over as scripter this issue and leads the way towards the epic battle that culminates in issue 15. Note: this issue was published by WeeBee Comics and was the only issue published by that company....   [click here for more]
Caliber Comics  $0.99

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The Realm Vol. 1 No. 14

The Realm Vol. 1 No. 14


First actual Caliber issue! The group makes it to Ardonia but they will only agree to help if the group can help stave off the attack by Terroreck. Majorie joins the Preisthood and Alex realizes that their relationship has ended forever. Sandra, in the midst of war, eagerly accepts her new role as Queen of Drohm....   [click here for more]
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The Realm Vol. 1 No. 15

The Realm Vol. 1 No. 15


The epic battle! The great power from one of the members of the group is revealed. One, make that two, of the group fall including one of the teens who is now going home. The last Guy Davis issue as he moved from the Realm to his groundbreaking work on Baker Street....   [click here for more]
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The Realm Vol. 1 No. 17

The Realm Vol. 1 No. 17


Issue #17 The Cave of Illusions reveals itself and Alex gets some much needed training in using his magic skills by Delora. The group of travelers manage to get out of the cave after a battle but now find themselves in another pitfall, this time a Dragon. But the dragons were thought to be myths, even in the Realm. ...   [click here for more]
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Dark Oz #1

Dark Oz #1


DARK OZ #1 of 5 "Children of the Corn". A 22-year-old Dorothy Gale searches for the Fountain of Youth so she can return to her twelve-year-old self. However, she along with Scarecrow, Tin Man and Hungry Tiger discover an abandoned castle haunted by golems! Overview Events in Dark Oz take place after issue #20 of the OZ comic series....   [click here for more]
Caliber Comics  $1.99

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Dark Oz #2

Dark Oz #2


DARK OZ #2 of 5 "Between a Rock and a Hard Place". The action turns to Gilliken Country as the goblin horde makes the first attack in a war against the Emerald City. But these are no ordinary goblins! Queen Ozma’s plans to reunite Quadling Country with the rest of Oz goes terribly awry and might even cost her life. Overview: Events...   [click here for more]
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Dark Oz #3

Dark Oz #3


DARK OZ #3 of 5 "Inferno". The All Ozzian Army drive the goblin horde from the Winkie city of Forona, but only after little of the city is left to salvage. A greater challenge awaits them as they decide to meet the main goblin army head on. Meanwhile, there’s nothing Scarecrow can stand less than fire. And there’s a big one in this issue! Overview:...   [click here for more]
Caliber Comics  $1.99

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Dark Oz #4

Dark Oz #4


DARK OZ #4 of 5 "The Beginning of the End". The goblin horde, enhanced by the Wickedest Witch’s magic, are seemingly unstoppable. Queen Ozma’s health is fading, although it is a malady of the soul that has felled her. And a Oz Freedom Fighter DIES! Overview: Events within Dark Oz take place after issue #20 of the long running...   [click here for more]
Caliber Comics  $1.99

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Dark Oz #5

Dark Oz #5


DARK OZ #5 of 5 "The End of the End". Oh, the Ozmanity! Heroes are tragically dropping left and right! The Wickedest Witch makes the Nome King look like a mere nuisance. In a few short weeks, she has accomplished what the Nome King could not do in ten years. Queen Ozma risks everything (literally) to stop the Witch’s advance. But will this last effort...   [click here for more]
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Deadworld - Volume 1 #02

Deadworld - Volume 1 #02


Issue two (volume one) "Born to be Wild". The group is on the run in their bus, only to find themselves out of gas. Dan and Mike head off to a small town to gather supplies, leaving the rest of the group. They come across DEAKE who is running through the woods, plagued by visions. Little is known yet about him, except that he is "the only one" left. John recovers...   [click here for more]
Caliber Comics  $1.99

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Deadworld - Volume 1 #03

Deadworld - Volume 1 #03


Issue three (volume one) "Mississippi Queen". The teens barely manage to survive an attack while driving through a small city and lose most of their supplies. The bus is deemed unacceptable for our group and when they come across an abandoned riverboat on the Mississippi River, they figure it would be safer to be on the water, away from the zombies. However they do not...   [click here for more]
Caliber Comics  $1.99

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Deadworld - Volume 1 #04

Deadworld - Volume 1 #04


Issue four (volume one) "Funeral for a Friend". The attack begins and most of the group is holed up. To their horror, they find out that young Joey is elsewhere and John has a confrontation with Mike. No one is to try and rescue Joey…he has to survive on his own. After hearing screams from Joey, the group decides to split up and find him. They also find out that...   [click here for more]
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Deadworld - Volume 1 #05

Deadworld - Volume 1 #05


Issue five (volume one) "Welcome to My Nightmare". A gateway opens in the sky and from their, come five hideous creatures. Four arms and built for power and speed, these are the GRAKKEN...and they are killing machines. The group, camping in the wilderness, is surprised as Deake crashes their camp. Deake fills them in with what he knows. He explains that he has the power...   [click here for more]
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Deadworld - Volume 1 #06

Deadworld - Volume 1 #06


Issue 6 (Volume 1) "One of These Days". King Zombie discovers the whereabouts of the teens and unleashes his demon creatures to retrieve Deake and kill everyone else. Dan, thought dead, arrives on the scene just in time to save as many of the group as he can. But King Zombie has captured Deake and now instructs him to open the portal to the other dimension so the Earth...   [click here for more]
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Deadworld - Volume 1 #07

Deadworld - Volume 1 #07


Issue 7 (Volume 1) "Bad Moon Rising" The group, now with Dan taking more of a leadership role, decide to leave the homestead but the family stays behind. King Zombie soon discovers that Deake has trouble completing the spell to open the Gateway as he doesn’t have the necessary books. Dan informs the group that he seems to have some kind of sensory perception towards...   [click here for more]
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Deadworld - Volume 1 #08

Deadworld - Volume 1 #08


Issue 8 (Volume 1) "Another Fine Mess" The group is ecstatic when they are rescued and that they can now join a civilized force. While on the copter, Dan overhears what the real situation is…they have been rescued only to become "zombie chow." Too late and the group now realize the fate in store for them. Punk and Eddie are two of Bowker’s men and...   [click here for more]
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Deadworld - Volume 1 #09

Deadworld - Volume 1 #09


Issue 9 (Volume 1) "Prelude" Betty explains what happened to her family and how they were captured. She informs them how some of the people are taken away from the compound and never seen again. A strange character that eats bugs attaches himself to the group, and his name is Percy. Bowker, Punk, and Eddie join Moloch in a special rendezvous to see for themselves about...   [click here for more]
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Oz #02

Oz #02


"Mayhem in Munchkinland: Part 2" While Mary travels to an unknown destination with her savior, Jack Pumpkinhead, Kevin and Peter battle a creature part bear and part tiger, barely escaping with their lives. Wounded, they stumble into what appears to be an abandoned village and meet up with an ancient version of the tiny warriors they faced last issue. When the old man refers to Oz, Munchkinland,...   [click here for more]
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Oz #03

Oz #03


"Mayhem in Munchkinland: Part 3" Kevin and Peter and Max the dog must battle the Scarecrow! He is not a jolly, floppy sack of straw, however. He is now one of three Evil Kings who rule Oz. Meanwhile, Mary and Jack Pumpkinhead reach their destination: the secret headquarters of the Freedom Fighters of Oz. Made up of members of many of the strange and dissimilar races that populate Oz, the...   [click here for more]
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Oz #04

Oz #04


"Freedom Fighters" Mary is caught up in a battle between her new friends the Freedom Fighters and the evil Ladies Auxiliary Brigade led by the Nome King’s henchwoman, Witch Mombi. At the same time, Kevin, Peter, Max and the newly dis-enchanted Scarecrow meet up with the second Evil King: the Tin Woodsman. And does he have an axe to grind! OVERVIEW Oz is based on...   [click here for more]
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Oz #05

Oz #05


"Third Times A Charm" Kevin and Peter, with their new allies Scarecrow and Tin Man, decide to seek out the third Evil King in hopes of breaking the spell that he, too, must be under. The Lion, however, is certainly no coward, and his teeth and claws are ready for battle! Meanwhile, Mary and the Freedom Fighters escape the trap set by Witch Mombi’s Ladies Auxiliary Brigade, but at what...   [click here for more]
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Oz #06

Oz #06


"A Gathering of Heroes" Scarecrow, Tin Man, and Lion are no longer ensorcelled pawns of the wicked Nome King. They, along with the Earthers, Kevin and Peter, decide it is time to take the fight to the Nome King. Along the way to the Emerald City, Kevin and Peter get a crash course in Oz history. Meanwhile, one of the Freedom Fighters, a Winged Monkey with no name, attempts to bring his race...   [click here for more]
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Oz #07

Oz #07


"Monkey in the Middle" Kevin, Peter, and the three former Evil Kings arrive at the gates of the Emerald City with plans to oust the usurper of Queen Ozma’s throne, only to find an army of Nome warriors waiting for them. The unnamed Wing Monkey reveals his secret, shameful past and must pay for his crimes against his people. Meanwhile, Mary and the Freedom Fighters are beset by hideous...   [click here for more]
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Oz #08

Oz #08


"The Itsy Bitsy Spider..." In a disastrous battle with the Nome King’s diminutive army, Scarecrow, Tin Man, Lion and Kevin must flee the Emerald City. But without Peter, who has been captured by the Nomes and brought to face the Nome King himself. Mary and the Freedom Fighters are seeking a covert passage into the Emerald City via abandoned Nome tunnels, and face a horrible, subterranean...   [click here for more]
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Oz #09

Oz #09


"Clash of the Titans" The Freedom Fighters and Mary finally emerge from the underground tunnels, mourning the loss of Jack Pumpkinhead. Kevin is furious with Scarecrow, Tin Man and Lion for allowing his friend Peter to be captured by the Nome King. And in a terrible case of mistaken identities, the Freedom Fighters finally meet up with the former Evil Kings, but don’t realize they have...   [click here for more]
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Oz #10

Oz #10


"Reunion" After their recent series of setbacks, out heroes gain some ground against their foes. The Freedom Fighters (somewhat reluctantly) accept that the three Evil Kings have now returned to their normal good selves. Kevin and Mary are finally re-united since they were separated in the first issue. Jack Pumpkinhead is discovered alive. And the true ruler of Oz, Queen Ozma is freed from...   [click here for more]
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Oz #11

Oz #11


"The Perils of Peter". Queen Ozma begins a tour of Oz to enlist the aid of her still-faithful subjects in raising an army to fight the Nome King. Peter remains a prisoner of that tyrant, and is sent to Mombi’s torture chamber when it is discovered that Ozma has escaped. Eluding his guards, Peter becomes lost in the Emerald Castle and meets up with a young woman ensorcelled just as the...   [click here for more]
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Oz #12

Oz #12


"All Things Wicked". Queen Ozma discovers that Oz has truly been changed forever when her former subject, the Quadlings, refuse her request to join an army against the Nome King. They no longer see her as fit to lead them. Peter and Dorothy encounter a band of sword-wielding goblins in the tunnels below the Emerald Castle. And the Freedom Fighters make a daring aerial assault on the Emerald...   [click here for more]
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Oz #13

Oz #13


"What On Earth?". Mombi banishes the attacking Freedom Fighters to Earth where they encounter death in the form of traffic, overhead power lines, gun-happy policemen, street gangs, helicopters and tanks! Their only hope of salvation comes from an unlikely source in the form of the Earth dog, Max. And back in Oz a volcano suddenly appears and erupts in the middle of a once-quiet meadow to...   [click here for more]
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Oz #14

Oz #14


"Battle Royale". The Winged Monkeys finally decide to help the Freedom Fighters, but then become pawns of the Nome King when he reveals he has their missing Monkey Cap which magically controls their allegiance. In a great finale battle, all of the players from the previous thirteen issues meet to decide the fate of Oz, once and for all! Based on the Wonderful Wizard of Oz books. ...   [click here for more]
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Oz #15

Oz #15


"Victory". Has the Nome King been finally defeated? If the title doesn’t give it away. Meanwhile, a new evil is afoot to the south as Goblins and Quadlings form an unholy alliance, through the machinations of the mysterious Shaman. Based on the Wonderful Wizard of Oz books. ...   [click here for more]
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Oz #16

Oz #16


"New World Order". While there is celebration in Oz as news of the Nome King’s defeat spreads throughout the land, Queen Ozma is faced with the daunting task of rebuilding her war-torn country. The Wizard, returned from his banishment to Earth, grants Kevin, Peter and Mary’s request to go back to Earth. Meanwhile, the Shaman introduces the source of his mysterious power...the...   [click here for more]
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Oz #17

Oz #17


"Peace Be So Fragile". Amber Ombi struggles to build the All-Ozzian Army in a land which had never before felt the need for a large military presence. The Wizard grows concerned about the appearance of a southern volcano. Dorothy, who lost ten years of her life to the Nome King’s spell, decides to search Oz for the fabled Fountain of Youth in an attempt to return to her twelve-year-old...   [click here for more]
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Oz #18

Oz #18


"Quadling Quandary". The newly-independent Quadlings set out to destroy the Lion and the forest he ruled as an Evil King, to avenge the crimes Lion inflicted upon them during those dark days. Meanwhile, Dorothy and her childhood friends Trot and Betsy Bobbin, along with Scarecrow, Tin Man and Hungry Tiger, set out for Good Witch Glinda’s castle to the north in search of clues to the...   [click here for more]
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