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KOBOLD Guide to Worldbuilding
by Kobold Press
Winner of Two Gold ENnie Awards!

Top designers show you how to build unforgettable worlds! Learn how to design a pantheon, create a setting of rich conflicts, and so much more. Take that leap—and create dazzling worlds of your own!

By Keith Baker, Wolfgang Baur, Monte Cook, Jeff Grubb, Chris Pramas, and other pros!

KOBOLD Guide to Worldbuilding
 
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Comics Writing: Communicating with Comic Books

Comics Writing: Communicating with Comic Books


Comics Writing: Communicating With Comic Books unveils the basics in comics writing from Steven Philip Jones, a professional comic book writer and instructor. Comics Writing shows you the step-by-step process of creating a comics script and how it is turned into a finished comics page. With the help of examples and comic book illustrations, this book will introduce you to: the different...   [click here for more]
Caliber Comics  $7.99 $4.79

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King's Reach: Twenty-Five Years at the Top of Comics

King's Reach: Twenty-Five Years at the Top of Comics


From within King's Reach Tower on the banks of the Thames, John Sanders masterminded the output of Britain's biggest comics publisher over twenty-five years. Overseeing the launch of hugely popular titles like Tammy, Battle and the revolutionary 2000 AD, Sanders fought corporate battles to expand the UKs' comics output, faced down the government and the media in censorship...   [click here for more]
Rebellion Publishing Ltd  $6.99

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IT'S A LIVING: Surviving as a Freelancer in the 21st Century, The Ultimate Guide to Success for Artists and Creative Professionals

IT'S A LIVING: Surviving as a Freelancer in the 21st Century, The Ultimate Guide to Success for Artists and Creative Professionals


FOLLOW YOUR DREAMS AND WORK FOR YOURSELF ★★★★★ "The Artist's Way for the 21st century!" Whether you want to quit your 9-5 job to be self-employed or you want to streamline your career to be more efficient, IT'S A LIVING is for you! According to this year's most comprehensive study, there are over 57 million freelancers in the U.S. alone and growing. The...   [click here for more]
Cristian S. Aluas  $4.99

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2000 AD: Script Book

2000 AD: Script Book


From the minds of some of 2000 AD's greatest talents comes a collection that takes you behind-the-scenes on the Galaxy's Greatest Comics! For the first time Rebellion presents a zarjaz collection of original script drafts and the final published artwork for comparison, this is a must have for fans of 2000 AD and those interested in the comics writing process. This fascinating volume...   [click here for more]
Rebellion Publishing Ltd  $11.99

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The Webcomics Handbook

The Webcomics Handbook


Specially formatted for your digital tablet or desktop. Launched as a follow-up to the seminal “How To Make Webcomics,” Brad Guigar’s guide to the art and business of webcomics is largely based on his writings at Webcomics.com — as well as his 15 years’ experience in webcomics. With chapters covering such topics as using social media for promotion,...   [click here for more]
Evil Inc comics  $14.99

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How To Be A Comic Book Artist

How To Be A Comic Book Artist


After six years we are re-releasing the popular illustrated prose pamphlet written by Tim Seeley, updated for 2014. A must have for anyone eager to become a comic book professional. A companion piece to Josh Blaylock's How to Self-Publish Comics: Not Just Create Them, Seeley focuses specifically on the business side of what it's like to work in comic book industry as a creative talent. ...   [click here for more]
Devil's Due Entertainment  $1.49

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The Mighty One

The Mighty One


Steve MacManus, the editor of 2000 AD during its 1980s heyday, lifts the lid on how the UK’s most important comic came into existence and his extraordinary role in shaping it into a industry-revolutionising icon. In 1973, a twenty-year-old MacManus joined Fleetway Publications as a sub-editor on UK adventure title Valiant. Six years later he took charge of the company’s most celebrated...   [click here for more]
Rebellion Publishing Ltd  $6.99

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How To Self-Publish Comics Not Just Create Them Master Edition

How To Self-Publish Comics Not Just Create Them Master Edition


Josh Blaylock's ultimate guide to self-publishing is updated to include the newest conditions in the industry, most notably the rise of digital comics, changes in the book store landscape, and crowd source funding. This guide is a must for anyone seeking the real scoop on just what it takes to get your comic book ideas out into the world. ...   [click here for more]
Devil's Due Entertainment  $9.99

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Giant Comic Sketchbook

Giant Comic Sketchbook


Unleash your inner creativity in this Giant Comic sketch book that is perfect for both kids and adults! This high quality sketchbook comes with over 300 pages of blank comic book panels ready for you to fill. ...   [click here for more]
Broken Gear Studios  $4.99

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Seven Comic Book Scripts Volume One

Seven Comic Book Scripts Volume One


Comic book and super-hero fans, rejoice!  This volume includes seven scripts—mostly super-hero tales, plus one war/horror story—from a writer whose work has been published by DC Comics, among others.  Robert T. Jeschonek has written plenty of scripts in his career, and these seven will shine a light on his writing process, his wild imagination…and some thrilling and thought-provoking adventures. ...   [click here for more]
Pie Press  $3.99

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Seven Comic Book Scripts Volume Two

Seven Comic Book Scripts Volume Two


Comic book and superhero fans, rejoice! This volume includes seven scripts—a mix of superheroes, mobsters, horror, and humor—from a writer whose work has been published by DC Comics, among others. Robert Jeschonek has written plenty of scripts in his career, and these seven will shine a light on his writing process, his wild imagination…and some thrilling and thought-provoking adventures. The...   [click here for more]
Pie Press  $3.99

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Class, Please Open Your Comics: Essays on Teaching with Graphic Narratives

Class, Please Open Your Comics: Essays on Teaching with Graphic Narratives


Comics and sequential art are increasingly in use in college classrooms. Multimodal, multimedia and often collaborative, the graphic narrative format has entered all kinds of subject areas and its potential as a teaching tool is still being realized. This collection of new essays presents best practices for using comics in various educational settings, beginning with the basics. Contributors explain...   [click here for more]
McFarland  $14.99

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Make Art Not War Challenge: Rules, Essays, and 31 Creative Prompts

Make Art Not War Challenge: Rules, Essays, and 31 Creative Prompts


Why take the Make Art Not War Challenge? When times are tough, the feeling that artists are not necessary tends to permeate. Art is viewed as frivolous or a luxury since we don’t produce food, clothing, or housing. The exact opposite is true, however, because in charged political climates artists document and represent our humanity and all our struggles be they violent or peaceful...   [click here for more]
Books of M  $2.99 $1.99

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The Big Book of Comic Layouts

The Big Book of Comic Layouts


Do you want your pages to have a great layout that really helps tell the story? Are you having trouble thinking of how and where to put each panel? The Big Book if Comic Layouts is the book for you! You will find 317 different layout templates ready for you to use for your book. This book also has the basic blue line measurement template for your page and a thumbnail sheet to help you get your comic...   [click here for more]
Broken Gear Studios  $5.00

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KOBOLD Guide to Worldbuilding

KOBOLD Guide to Worldbuilding


The Essential Elements for Building a World Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again. Now,...   [click here for more]
Kobold Press  $14.99

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Graphic Novels and Comics in the Classroom

Graphic Novels and Comics in the Classroom


Essays on the Educational Power of Sequential Art Sequential art combines the visual and the narrative in a way that readers have to interpret the images with the writing. Comics make a good fit with education because students are using a format that provides active engagement. This collection of essays is a wide-ranging look at current practices using comics and graphic novels in educational settings,...   [click here for more]
McFarland  $15.99

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Teaching Comics and Graphic Narratives

Teaching Comics and Graphic Narratives


Essays on Theory, Strategy and Practice The essays in this collection discuss how comics and graphic narratives can be useful primary texts and learning tools in college and university classes across different disciplines. There are six sections: American Studies Ethnic Studies Women's and Gender Studies Cultural Studies Genre Studies Composition, Rhetoric and Communication With a combination...   [click here for more]
McFarland  $19.99

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The Law for Comic Book Creators

The Law for Comic Book Creators


Essential Concepts and Applications Since the creation of the comic book, there has been a lot of legal conflict and confusion where concepts such as public domain, unincorporated entities and moral rights are involved. As a result, comics creators are frequently concerned about whether they are protecting themselves. There are many questions and no single place to find the answers--that...   [click here for more]
McFarland  $19.99

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Why Comics?

Why Comics?


"Why Comics?" is a 24-Hour Comic produced as an examination of why anyone would want to get into this crazy business in the first place. In the span of a few short pages, it covers the motivations behind comics collecting and creation, the requirements for getting started, and the roadblocks a creator can expect to encounter, coming at last to the reason we do it anyway. This book also includes "Comics...   [click here for more]
AIM Comics   FREE 

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