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Legendlore #03

Legendlore #03


Legendlore #3 "Enter Lord Tylos" As Silverfawn embarks on a mission to aid the Elves of the Enchanted Forest Is he friend or is he foe? against invading Goblin forces, she finds enroute a dark persona from her past, the mysterious Lord Tylos (first seen in Realm of the Dead). Overview For fans of The Lord of the Rings and The Hobbit. A world of fantasy...of...   [click here for more]
Caliber Comics  $2.95 $1.99

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Legendlore #04

Legendlore #04


Legendlore #4 "Death to the Goblins" The first story arc comes to a semi-close. Silverfawn’s suppressed rage crescendos as she and her allies face off against Bonecrack and his goblin soldiers. Longing for outright vengeance, Fawn refuses to stop until every single goblin id dead, including Bonecrack himself ! Relations continue to develop and mysteries continue to...   [click here for more]
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Legendlore #05

Legendlore #05


Legendlore #5 "Redemption" Launch of a new story-arc. Turning towards the famed Golden Warrior of Drohm, Lord Dominic. He’s having a difficult time with the massive hurt he put on Silverfawn. He is offered a chance by the enigmatic Mystiq to redeem himself, but at what cost? And as Drohm prepares to wage war on a neighboring empire, does Dominic have the heart to lead troops...   [click here for more]
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Legendlore #06

Legendlore #06


Legendlore #6 "Introduction to a Lady" Dominic's chosen path leads toward disaster as he entrusts a mysterious stranger to help him bring back Silverfawn's deceased Elven son. Meanwhile, the shadow-borne agent of the Fahadin, given a mission to assassinate the young Prince Finn, worms his way into Thraldor, as Empress Sandra musters her Drohm forces and plans a daring...   [click here for more]
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Legendlore #07

Legendlore #07


Legendlore # 7 "Quest for Empire" Prince Finn learns about the truth about his father and finds himself under the manipulations of Zarcon. Dominic decides to lead the troops while Lady Falla plots with Zarcon to undercut the Drohm empire. Overview A world of fantasy...of fable and myth...where legends and lore of those legends are told. Featuring a...   [click here for more]
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Legendlore #08

Legendlore #08


Legendlore #8 "Journey Begins" Soon after Dominic leaves Drohm, Sandra begins her major launch against the kingdom of Carahill, taking on Raith as her new champion. Prince Finn, discouraged by this, decides that he, too, must leave Drohm and follow in the footsteps of his idol, but strangely intense “growing pains” wrack him mercilessly on his journey. Meanwhile,...   [click here for more]
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Legendlore #09: The Realm Wars - Part 1

Legendlore #09: The Realm Wars - Part 1


Legendlore #9: The Realm Wars - Part 1 of 4 A major shaking of the world of A’zoth as Drohm and Carahill are at war and everyone in A’zoth will be affected! The Generals of war are stunned at the changing developments but Dominic and Silverfawn have their own personal battle to deal with. Overview A world of fantasy...of fable and...   [click here for more]
Caliber Comics  $2.95 $1.99

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Legendlore #10: The Realm Wars - Part 2

Legendlore #10: The Realm Wars - Part 2


Legendlore #10: The Realm Wars - Part 2 of 4 Things really get moving as the heroes all embark on their give tasks that the mysterious Flagrin Fallacewan has set them upon. What is it exactly, other than the ugliness of war that threatens all of the Realm? Overview A world of fantasy...of fable and myth...where legends and lore of those legends...   [click here for more]
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Legendlore #11: The Realm Wars - Part 3

Legendlore #11: The Realm Wars - Part 3


Legendlore #11: The Realm Wars - Part 3 of 4 Lady Sandra's hand is forced as she goes up against Falla’s unstoppable creations, the column-born Gol-thim. Prince Finn, on his self-instated excursion to some unknown locale, is once again attacked. Lord Raith marches ever deeper into Carahill, ignoring orders to return home. One of our adventuring parties sent...   [click here for more]
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Legendlore #12: The Realm Wars - Part 4

Legendlore #12: The Realm Wars - Part 4


Legendlore #12: The Realm Wars - Part 4 of 4 The stunning conclusion to "The Realm Wars". Raith Craulnobur stands at the gates of the Carahill capitol. Has he taken on more than he can handle by facing the mysterious Lady Falla down? Meanwhile, Sandra must combat the unstoppable Gol-thim. Can she hope to prevail against these mystical golems? As well, Prince...   [click here for more]
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Legendlore #13: Wrath of the Dragon - Part 1

Legendlore #13: Wrath of the Dragon - Part 1


Legendlore #13: Wrath of the Dragon - Part 1 of 4 Raith Craulnobur has been granted a mysterious artifact by the Fahadin, with it, he has the power to defeat his enemies as he leads his army directly to the eastern shores of the land, to the walled city of Abraxas. Darkoth emerges from his floating citadel as a dragon to convene with the slight figure known as Prince...   [click here for more]
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Legendlore #14: Wrath of the Dragon - Part 2

Legendlore #14: Wrath of the Dragon - Part 2


Legendlore #14: Wrath of the Dragon - Part 2 of 4 One of the members of the group dies in this issue. War between the humans and goblins and the ancient warriors known as the Gol-thim threaten to turn the tide. Sandra receives a visitor and even though she is Queen, she realizes she is powerless against him. Overview A world of fantasy...of fable...   [click here for more]
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Legendlore #15: Wrath of the Dragon - Part 3

Legendlore #15: Wrath of the Dragon - Part 3


Legendlore #15: Wrath of the Dragon - Part 3 of 4 After last issue's tragic ending, we find the group recovering from the devastating wyrm attack when things go from worse to dreadful as a particular black dragon returns home. Also, this issue Dominic, Silverfawn and Letha discover a forgotten race of ancient beings who are in a quandary...the ruling council want...   [click here for more]
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Legendlore #16: Wrath of the Dragon - Part 4

Legendlore #16: Wrath of the Dragon - Part 4


Legendlore #16: Wrath of the Dragon - Part 4 of 4 Meet the Draegyn, a descendant race of the ancients in whose blood flows the vitae of Dragonkind. In this place that the mage Flagrin Fallacewan calls the Vale of Dragons, unrest subsists and is coming to a boiling over. As the strife of the Draegyn grows, Dominic, Silverfawn and Letha become irrefutable proof that...   [click here for more]
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Legendlore #17: The Wind Spirits

Legendlore #17: The Wind Spirits


Legendlore #17: The Wind Spirits A special issue focusing on Raith Craulnobur as he chronicles his upbringing and training and reveals a long secret that was repressed in the lands of A’zoth. But now, he has taken the thrones of Drohm and Carahill and controls three of the most powerful relics in all of the Realm. He is now the most powerful being in the land...but...   [click here for more]
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Legendlore: Daemonstorm

Legendlore: Daemonstorm


Legendlore: Daemonstorm A one shot issue of Legendlore that tied into the Daemonstorm saga that cut across all of the Caliber books! Daemonstorm was a black force that ripped through the land of the Realms changing time and place and disrupted all that was in the past. Destruction scorched the land and a swathe of nothingness snaked across the countryside. Now, the survivors must...   [click here for more]
Caliber Comics  $3.95 $0.99

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Legends of Aukera: The Ascendants #1

Legends of Aukera: The Ascendants #1


Welcome to Dagruum, a port city plagued with pirates, thieves, and greedy nobles. Felosial, an elf with a penchant for magic, and her best friend Bakar, a down-on-his-luck dwarf, are both searching for new opportunities after Bakar loses his beloved restaurant to a gang of dangerous criminals. After stumbling upon a deal between thieves gone wrong, Felosial and Bakar encounter a mysterious rogue,...   [click here for more]
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Legends of Aukera: The Ascendants #2

Legends of Aukera: The Ascendants #2


Welcome to Dagruum, a port city plagued with pirates, thieves, and greedy nobles. Felosial, an elf with a penchant for magic, and her best friend Bakar, a down-on-his-luck dwarf, are both searching for new opportunities after Bakar loses his beloved restaurant to a gang of dangerous criminals. After stumbling upon a deal between thieves gone wrong, Felosial and Bakar encounter a mysterious rogue,...   [click here for more]
Caliber Comics  $3.99 $1.99

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Level X #1

Level X #1


Level X (Part 1 of 2 - Double-size issue) Experience the next level of consciousness...the level where dreams blend with reality, where the power of the mind manifests imagination, where a mere thought can bring salvation...or death. Beyond the level of dream, further than the realm of imagination, it is Level X. Six test subjects are plunged into a living nightmare as they are sucked into the...   [click here for more]
Caliber Comics  $4.99 $2.99

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Level X #2

Level X #2


DOUBLE-SIZE ISSUE. Six volunteers take part in a unique trial study. They are hooked up to a special super computer that will monitor and analyze their dreams. However a glitch in the “dream machine” plunges the subjects into a comatose stasis and their personalities as well are drawn into the machine, only to be manifested in the dreams themselves. Experience the next...   [click here for more]
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Magus #1

Magus #1


Issue #1 of 3 The Magus is said to be immortal and the secrets are revealed as to how he obtained his immortality. There was a heavy price to pay for that immortality and now, Beelzebub, the Lord of the Flies has come to collect. Will Magus sacrifice his only daughter Lilith to this master of the darkness? And when Lilith attempts to save herself, and her mind that was composed of...   [click here for more]
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Magus #2

Magus #2


Issue #2 of 3 The Magus saga continues. Lilith risks everything to stand against Beelzebub but knows the only way to save her father is to give into his demands. As her past is slowly uncovered, she learns more about the Ancients. Al’Huquat reveals his beginnings and the nature of his sadistic torturing. Drawn by X-Men’s Craig Brasfield. Overview...   [click here for more]
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Magus #3

Magus #3


Issue #3 of 3 Epic conclusion that could only be contained in a double sized issue. Lilith puts her plan into effect in order to save the life of her father, The Magus. The ancient legacy of the "Old Ones" is revealed and also how one man, delirious for revenge, embarks on a path of immortality in order to continue his crusade. And ultimately The Magus reveals his true...   [click here for more]
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Merlin: The Legend Begins #1

Merlin: The Legend Begins #1


Before there was King Arthur, Camelot, and the Knights of the Round Table, there was Merlin. In the year 410 A.D., a divided and decaying Rome calls the last of her occupying forces from the island of Britain. With the Roman legions gone, British warlords and foreign invaders alike begin to battle for control of the small isle. In the region known today as Wales, one warlord at last gains enough prominence...   [click here for more]
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Merlin: The Legend Begins #2

Merlin: The Legend Begins #2


Before there was King Arthur, Camelot, and the Knights of the Round Table, there was Merlin. In the year 410 A.D., a divided and decaying Rome calls the last of her occupying forces from the island of Britain. With the Roman legions gone, British warlords and foreign invaders alike begin to battle for control of the small isle. In the region known today as Wales, one warlord at last gains enough prominence...   [click here for more]
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Merlin: The Legend Begins #3

Merlin: The Legend Begins #3


Before there was King Arthur, Camelot, and the Knights of the Round Table, there was Merlin. In the year 410 A.D., a divided and decaying Rome calls the last of her occupying forces from the island of Britain. With the Roman legions gone, British warlords and foreign invaders alike begin to battle for control of the small isle. In the region known today as Wales, one warlord at last gains enough prominence...   [click here for more]
Caliber Comics  $3.99 $1.99

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Merlin: The Legend Begins #4

Merlin: The Legend Begins #4


Before there was King Arthur, Camelot, and the Knights of the Round Table, there was Merlin. In the year 410 A.D., a divided and decaying Rome calls the last of her occupying forces from the island of Britain. With the Roman legions gone, British warlords and foreign invaders alike begin to battle for control of the small isle. In the region known today as Wales, one warlord at last gains enough prominence...   [click here for more]
Caliber Comics  $3.99 $1.99

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Nain Rouge: The Red Legend #1

Nain Rouge: The Red Legend #1


Evil lerks in the Motor City and a little known folklore tale is revealed. Elly and Tom are two average middle schoolers on a field trip to the Detroit Institute of Arts. But this typical field trip takes a dangerous turn as they encounter a mysterious creature called The Nain Rouge. As the “Steward of Straits”, the Nain Rouge was responsible for keeping harmony and balance in the natural...   [click here for more]
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Nain Rouge: The Red Legend #2

Nain Rouge: The Red Legend #2


Evil lerks in the Motor City and a little known folklore tale is revealed. THIS ISSUE: Tom and Elly discover that their relatives were with famed French explorer Antoine Cadillac when he founded Detroit, and he had been the first victim to cross paths with the Nain Rouge creature. And now hundreds of years later Tom and Elly feel that curse as it was laid down by the Nain Rouge....   [click here for more]
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Nain Rouge: The Red Legend #3

Nain Rouge: The Red Legend #3


Evil lerks in the Motor City and a little known folklore tale is revealed. THIS ISSUE: The Nain Rouge proclaims the penalty to Tom and Elly…they are to die on a certain night. And there’s nothing they can do about it. The two teens dejectedly count down the days, knowing they have no chance of escape and that no one will believe their tale. When the night finally comes,...   [click here for more]
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Nain Rouge: The Red Legend (Graphic Novel)

Nain Rouge: The Red Legend (Graphic Novel)


Evil lerks in the Motor City and a little known folklore tale is revealed. Elly and Tom are two average middle schoolers on a field trip to the Detroit Institute of Arts. But this typical field trip takes a dangerous turn as they encounter a mysterious creature called The Nain Rouge. As the “Steward of Straits”, the Nain Rouge was responsible for keeping harmony and balance in the natural...   [click here for more]
Caliber Comics  $11.99 $5.99

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Night Pieces (Graphic Novel)

Night Pieces (Graphic Novel)


A collection of 11 short stories from award-winning writer Gary Reed. Pulled from various sources over his career writing for Caliber Comics, Transfuzion, Image, and IDW Publishing - these are standalone short tales. He is joined by some of today's popular comic artists to bring his tales of horror, suspense, often times with a literary bent, to life for the reader. "First and foremost, he...   [click here for more]
Caliber Comics  $9.99 $6.99

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Oz #01

Oz #01


"Mayhem in Munchkinland: Part 1" After purchasing a chest of old comics from an unwitting old gent, Kevin and Peter return to the home of their friend Mary to check out their good fortune. Inside they find a tome which, when opened, releases a powerful magic gateway in the form of a tornado. The three friends suddenly appear in the middle of a battle of short warriors. Kevin and Peter are...   [click here for more]
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Oz #02

Oz #02


"Mayhem in Munchkinland: Part 2" While Mary travels to an unknown destination with her savior, Jack Pumpkinhead, Kevin and Peter battle a creature part bear and part tiger, barely escaping with their lives. Wounded, they stumble into what appears to be an abandoned village and meet up with an ancient version of the tiny warriors they faced last issue. When the old man refers to Oz, Munchkinland,...   [click here for more]
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Oz #03

Oz #03


"Mayhem in Munchkinland: Part 3" Kevin and Peter and Max the dog must battle the Scarecrow! He is not a jolly, floppy sack of straw, however. He is now one of three Evil Kings who rule Oz. Meanwhile, Mary and Jack Pumpkinhead reach their destination: the secret headquarters of the Freedom Fighters of Oz. Made up of members of many of the strange and dissimilar races that populate Oz, the...   [click here for more]
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Oz #04

Oz #04


"Freedom Fighters" Mary is caught up in a battle between her new friends the Freedom Fighters and the evil Ladies Auxiliary Brigade led by the Nome King’s henchwoman, Witch Mombi. At the same time, Kevin, Peter, Max and the newly dis-enchanted Scarecrow meet up with the second Evil King: the Tin Woodsman. And does he have an axe to grind! OVERVIEW Oz is based on...   [click here for more]
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Oz #05

Oz #05


"Third Times A Charm" Kevin and Peter, with their new allies Scarecrow and Tin Man, decide to seek out the third Evil King in hopes of breaking the spell that he, too, must be under. The Lion, however, is certainly no coward, and his teeth and claws are ready for battle! Meanwhile, Mary and the Freedom Fighters escape the trap set by Witch Mombi’s Ladies Auxiliary Brigade, but at what...   [click here for more]
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Oz #06

Oz #06


"A Gathering of Heroes" Scarecrow, Tin Man, and Lion are no longer ensorcelled pawns of the wicked Nome King. They, along with the Earthers, Kevin and Peter, decide it is time to take the fight to the Nome King. Along the way to the Emerald City, Kevin and Peter get a crash course in Oz history. Meanwhile, one of the Freedom Fighters, a Winged Monkey with no name, attempts to bring his race...   [click here for more]
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Oz #07

Oz #07


"Monkey in the Middle" Kevin, Peter, and the three former Evil Kings arrive at the gates of the Emerald City with plans to oust the usurper of Queen Ozma’s throne, only to find an army of Nome warriors waiting for them. The unnamed Wing Monkey reveals his secret, shameful past and must pay for his crimes against his people. Meanwhile, Mary and the Freedom Fighters are beset by hideous...   [click here for more]
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Oz #08

Oz #08


"The Itsy Bitsy Spider..." In a disastrous battle with the Nome King’s diminutive army, Scarecrow, Tin Man, Lion and Kevin must flee the Emerald City. But without Peter, who has been captured by the Nomes and brought to face the Nome King himself. Mary and the Freedom Fighters are seeking a covert passage into the Emerald City via abandoned Nome tunnels, and face a horrible, subterranean...   [click here for more]
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Oz #09

Oz #09


"Clash of the Titans" The Freedom Fighters and Mary finally emerge from the underground tunnels, mourning the loss of Jack Pumpkinhead. Kevin is furious with Scarecrow, Tin Man and Lion for allowing his friend Peter to be captured by the Nome King. And in a terrible case of mistaken identities, the Freedom Fighters finally meet up with the former Evil Kings, but don’t realize they have...   [click here for more]
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Oz #10

Oz #10


"Reunion" After their recent series of setbacks, out heroes gain some ground against their foes. The Freedom Fighters (somewhat reluctantly) accept that the three Evil Kings have now returned to their normal good selves. Kevin and Mary are finally re-united since they were separated in the first issue. Jack Pumpkinhead is discovered alive. And the true ruler of Oz, Queen Ozma is freed from...   [click here for more]
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Oz #11

Oz #11


"The Perils of Peter". Queen Ozma begins a tour of Oz to enlist the aid of her still-faithful subjects in raising an army to fight the Nome King. Peter remains a prisoner of that tyrant, and is sent to Mombi’s torture chamber when it is discovered that Ozma has escaped. Eluding his guards, Peter becomes lost in the Emerald Castle and meets up with a young woman ensorcelled just as the...   [click here for more]
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Oz #12

Oz #12


"All Things Wicked". Queen Ozma discovers that Oz has truly been changed forever when her former subject, the Quadlings, refuse her request to join an army against the Nome King. They no longer see her as fit to lead them. Peter and Dorothy encounter a band of sword-wielding goblins in the tunnels below the Emerald Castle. And the Freedom Fighters make a daring aerial assault on the Emerald...   [click here for more]
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Oz #13

Oz #13


"What On Earth?". Mombi banishes the attacking Freedom Fighters to Earth where they encounter death in the form of traffic, overhead power lines, gun-happy policemen, street gangs, helicopters and tanks! Their only hope of salvation comes from an unlikely source in the form of the Earth dog, Max. And back in Oz a volcano suddenly appears and erupts in the middle of a once-quiet meadow to...   [click here for more]
Caliber Comics  $2.99 $1.99

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Oz #14

Oz #14


"Battle Royale". The Winged Monkeys finally decide to help the Freedom Fighters, but then become pawns of the Nome King when he reveals he has their missing Monkey Cap which magically controls their allegiance. In a great finale battle, all of the players from the previous thirteen issues meet to decide the fate of Oz, once and for all! Based on the Wonderful Wizard of Oz books. ...   [click here for more]
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Oz #15

Oz #15


"Victory". Has the Nome King been finally defeated? If the title doesn’t give it away. Meanwhile, a new evil is afoot to the south as Goblins and Quadlings form an unholy alliance, through the machinations of the mysterious Shaman. Based on the Wonderful Wizard of Oz books. ...   [click here for more]
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Oz #16

Oz #16


"New World Order". While there is celebration in Oz as news of the Nome King’s defeat spreads throughout the land, Queen Ozma is faced with the daunting task of rebuilding her war-torn country. The Wizard, returned from his banishment to Earth, grants Kevin, Peter and Mary’s request to go back to Earth. Meanwhile, the Shaman introduces the source of his mysterious power...the...   [click here for more]
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Oz #17

Oz #17


"Peace Be So Fragile". Amber Ombi struggles to build the All-Ozzian Army in a land which had never before felt the need for a large military presence. The Wizard grows concerned about the appearance of a southern volcano. Dorothy, who lost ten years of her life to the Nome King’s spell, decides to search Oz for the fabled Fountain of Youth in an attempt to return to her twelve-year-old...   [click here for more]
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Oz #18

Oz #18


"Quadling Quandary". The newly-independent Quadlings set out to destroy the Lion and the forest he ruled as an Evil King, to avenge the crimes Lion inflicted upon them during those dark days. Meanwhile, Dorothy and her childhood friends Trot and Betsy Bobbin, along with Scarecrow, Tin Man and Hungry Tiger, set out for Good Witch Glinda’s castle to the north in search of clues to the...   [click here for more]
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