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 Hottest Science Fiction from Caliber Comics
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Squalor #3

Squalor #3


"Jokerman". Welcome to A-Time, not another dimension, not a parallel world, but your very own neighborhood bereft of linear time! Here, past, present and future merge like expressway off-ramps. Here, bestial six legged Quirks can alter the future, Glitches of powerful emotion swarm once-stable lives, and Archetypes leave (big) footprints. After a nervous breakdown, genius double-doctorate...   [click here for more]
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Squalor #4

Squalor #4


"Masters of the Dance". Welcome to A-Time, not another dimension, not a parallel world, but your very own neighborhood bereft of linear time! Here, past, present and future merge like expressway off-ramps. Here, bestial six legged Quirks can alter the future, Glitches of powerful emotion swarm once-stable lives, and Archetypes leave (big) footprints. After a nervous breakdown, genius double-doctorate...   [click here for more]
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Squalor (Graphic Novel)

Squalor (Graphic Novel)


Welcome to A-Time, not another dimension, not a parallel world, but your very own neighborhood bereft of linear time! Here, past, present and future merge like expressway off-ramps. Here, bestial six legged Quirks can alter the future, Glitches of powerful emotion swarm once-stable lives, and Archetypes leave (big) footprints. After a nervous breakdown, genius double-doctorate Harry Keller wasn’t...   [click here for more]
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Tatters

Tatters


He died. He came back. Now he has outlived his own identity. Is he willing to die....again? The year is 2025. The place is New Columbia, the nation’s capital. It has been constructed over what was once Denver, Colorado. The United States has suffered the extremeness of polarization. Factions separated by race, politics, religion, and special interests have turned the melting pot...   [click here for more]
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The Assemblers #1

The Assemblers #1


First issue! "Witching Time!" October 30th, 2151. Devil’s Night. Traditionally a celebration of havoc, the night before Halloween has long been dedicated to spray paint and fire, to the destruction of property for its own sake. And the impulse behind this frenzied "holiday" is alive and well in the 22nd century. But mischief in the futuristic Age of Nanotechnology is complicated....   [click here for more]
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The Assemblers #2

The Assemblers #2


Part Two! "Brief Candle" October 30th, 2151. Devil’s Night. Traditionally a celebration of havoc, the night before Halloween has long been dedicated to spray paint and fire, to the destruction of property for its own sake. And the impulse behind this frenzied "holiday" is alive and well in the 22nd century. But mischief in the futuristic Age of Nanotechnology is complicated....   [click here for more]
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The Assemblers #2

The Assemblers #2


Part Two! "Brief Candle" October 30th, 2151. Devil’s Night. Traditionally a celebration of havoc, the night before Halloween has long been dedicated to spray paint and fire, to the destruction of property for its own sake. And the impulse behind this frenzied "holiday" is alive and well in the 22nd century. But mischief in the futuristic Age of Nanotechnology is complicated....   [click here for more]
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The Assemblers #3

The Assemblers #3


Part Three! "When Churchyards Yawn" October 30th, 2151. Devil’s Night. Traditionally a celebration of havoc, the night before Halloween has long been dedicated to spray paint and fire, to the destruction of property for its own sake. But mischief in the futuristic Age of Nanotechnology is complicated. For young vandals Bardo, Shiyu, and Dwyer, visionary tactics may not be enough. To...   [click here for more]
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The Assemblers #4

The Assemblers #4


Exciting conclusion! October 30th, 2151. Devil’s Night. Traditionally a celebration of havoc, the night before Halloween has long been dedicated to spray paint and fire, to the destruction of property for its own sake. And the impulse behind this frenzied "holiday" is alive and well in the 22nd century. But mischief in the futuristic Age of Nanotechnology is complicated. For young vandals...   [click here for more]
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The Assemblers (Graphic Novel)

The Assemblers (Graphic Novel)


October 30th, 2151. Devil’s Night. Traditionally a celebration of havoc, the night before Halloween has long been dedicated to spray paint and fire, to destruction for its own sake. The impulse behind this frenzied holiday is alive and well in the 22nd century. But mischief in the Age of Nanotechnology is complicated. For young gifted vandals Bardo, Shiyu, and Dwyer, visionary tactics may not...   [click here for more]
Caliber Comics  $6.99

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The Disciples #1

The Disciples #1


Issue 1 "The Magician", Part One. The members of the Disciples are introduced and include A young girl who discovers her incredible powers are also something else - uncontrollable; a failed entertainer who holds the secret of stopping the pending onslaught...but no one will listen; an ancient old woman who struggles to hold everything together and wonders what will happen...   [click here for more]
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The Disciples #2

The Disciples #2


Issue 2 "The Magician", Part Two. With the death of one of their members, The Disciples look for new recruits. It’s chaos versus order, evil versus good, and new magic against the ancient arcane arts. Can the Magician, banned from the group, prove strong enough to save the team from total destruction? While the mysterious Knights Templer continue to put their plan...   [click here for more]
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The Disciples #3

The Disciples #3


Issue 3 “Wheel of Fortune”. The group plans the rescue of Suzi from the grip of the Valetta Corporation so Mister Nunsthorpe is set to track her down. The mysterious hideously disfigured killer is steepted in his own blend of black arts and travels to Las Vegas to hunt down Eden and Psiren. Overview So, you think you know the truth about magic? Wicca,...   [click here for more]
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The Disciples #4

The Disciples #4


Issue 4 "Viva Las Vegas". The mysterious hideously disfigured killer tracks down his prey in Las Vegas in order to extract his revenge. Internal disagreements within the Disciples group continue to surface and the only way to stop today's events from happening may be found in the Vegas past. It all comes to a head in the exciting conclusion of this initial 4 issue story...   [click here for more]
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The Disciples (Graphic Novel)

The Disciples (Graphic Novel)


So, you think you know the truth about magic? Wicca, Voodoo, Chaos, Tarot...call it what you will...but it is much different than believed. There are fundamental elements at work on our everyday lives so powerful, so dangerous and cosmic, and they threaten to tear the very fabric of reality asunder. But who guards us against this impending onslaught? The Disciples, a misfit group of old and new school...   [click here for more]
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The Piece

The Piece


1971...Mauro Fiore, frustrated at his lack of advancement in the family business, risks it all when presented with an out-of-this world opportunity for career advancement. He's definitely on the fast-track to success, as long as he can survive the night. ...   [click here for more]
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The Searchers #1

The Searchers #1


Before there was The League of Extraordinary Gentlemen there was The Searchers. The Searchers #1 of 4 Real-life descendants of H.G. Wells, Jules Verne, Sir Arthur Conan Doyle, H. Ryder Haggard and Edgar Rice Burroughs’ greatest characters must band together in a mutual quest for not only their own survival, but that of reality itself. Led by a mysterious figurehead, they...   [click here for more]
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The Searchers #2

The Searchers #2


SEARCHERS #2 of 4 The group, led by Professer Challenger, head toward to the Arctic where they witness the death of one of their members as they race to find the secret which will unveil the past that eludes them. At death’s door, they find what they’re looking for...The Nautilus, formerly commanded by the legendary Captain Nemo. Overview They were...   [click here for more]
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The Searchers #3

The Searchers #3


SEARCHERS #3 of 4 As the team takes over the Nautilus to carry on their mission, they find themselves attacked by a modern day submarine and they come face to face with their previously unknown nemesis. And what about the Time Traveler? What plans is he hatching? Overview They were descendants of some of the greatest adventurers in literature from some of the...   [click here for more]
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The Searchers #4

The Searchers #4


SEARCHERS #4 of 4 The epic battle between two of fiction’s greatest characters yet in this world, they’re part of the fabric of reality. An unexpected savior shows up and one of the members shows that evil traits, even in a fictional character, can be passed down from generation to generation. This conclusion leads into the next mini-series, Searchers: Apostles of Mercy....   [click here for more]
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The Searchers - Volume One: The Shape of Things to Come (graphic novel)

The Searchers - Volume One: The Shape of Things to Come (graphic novel)


Before there was The League of Extraordinary Gentlemen there was The Searchers. At the dawn of the 20th century some of the best known and greatest literary adventurers from the likes of H.G. Wells, Jules Verne, Arthur Conan Doyle, Edgar Rice Burroughs, and H Rider Haggard were created. Sherlock Holmes, 20,000 Leagues Under the Sea, The Invisible Man, Journey to the Center of the Earth, The...   [click here for more]
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The Searchers - Volume Two: Apostle of Mercy (graphic novel)

The Searchers - Volume Two: Apostle of Mercy (graphic novel)


Before there was The League of Extraordinary Gentlemen there was The Searchers. At the dawn of the 20th century some of the best known and greatest literary adventurers from the likes of H.G. Wells, Jules Verne, Arthur Conan Doyle, Edgar Rice Burroughs, and H Rider Haggard were created. Sherlock Holmes, 20,000 Leagues Under the Sea, The Invisible Man, Journey to the Center of the Earth, The...   [click here for more]
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The Searchers: Apostle of Mercy #1

The Searchers: Apostle of Mercy #1


Issue #1 of 2 - Double Size Issue London’s burning! Martian war machines terrorize the capital! And Geneva Walcott Fogg is running for her life! But this awesome, destructive power does not come from outer space - its vile roots are much closer to home. This continues the extraordinary change in Geneva’s life and draws closer to a major new player in the Searchers universe....   [click here for more]
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The Searchers: Apostle of Mercy #2

The Searchers: Apostle of Mercy #2


Issue #2 of 2 - Double Size Issue Robur, Master of the World enters the scene and the disruption of the Time Traveler with the War of the Worlds being played out takes precedence although Dr. Moreau’s experiments may have an answer. Continuing the grand tradition started in the first Searchers series and concluding in this issue! Overview Continuing the...   [click here for more]
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Time Grunts

Time Grunts


October, 1944. Nazi fortunes appear bleaker by the day. But in the bowels of the Wenceslas Mines, a terrible threat has emerged...The Nazis have discovered the ability to conquer time itself with the help of a new ominous device! Now a rag tag group of American GIs must stop this threat to the past, present, and future... While dealing with their past, prejudices, and fears in the process. Collects...   [click here for more]
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Time Grunts #1

Time Grunts #1


October, 1944. Nazi fortunes appear bleaker by the day. But in the bowels of the Wenceslas Mines, a terrible threat has emerged...The Nazis have discovered the ability to conquer time itself with the help of a new ominous device! Now a rag tag group of American GIs must stop this threat to the past, present, and future... While dealing with their past, prejudices, and fears in the process. THIS ISSUE:...   [click here for more]
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Time Grunts #2

Time Grunts #2


Its DIRTY DOZEN meets TIME BANDITS! October, 1944. Nazi fortunes appear bleaker by the day as the Allied noose around Germany tightens during the waning days of World War II. But in the bowels of the Wenceslas Mines, a terrible threat has emerged... The Nazis have discovered the ability to conquer time itself with the help of a new ominous device! Now a rag tag group of American GIs must stop this...   [click here for more]
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Time Grunts #3

Time Grunts #3


Its DIRTY DOZEN meets TIME BANDITS! October, 1944. Nazi fortunes appear bleaker by the day as the Allied noose around Germany tightens during the waning days of World War II. But in the bowels of the Wenceslas Mines, a terrible threat has emerged... The Nazis have discovered the ability to conquer time itself with the help of a new ominous device! Now a rag tag group of American GIs must stop this...   [click here for more]
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Time Grunts #4

Time Grunts #4


Its DIRTY DOZEN meets TIME BANDITS! October, 1944. Nazi fortunes appear bleaker by the day as the Allied noose around Germany tightens during the waning days of World War II. But in the bowels of the Wenceslas Mines, a terrible threat has emerged... The Nazis have discovered the ability to conquer time itself with the help of a new ominous device! Now a rag tag group of American GIs must stop this...   [click here for more]
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Time Grunts #5

Time Grunts #5


Its DIRTY DOZEN meets TIME BANDITS! October, 1944. Nazi fortunes appear bleaker by the day as the Allied noose around Germany tightens during the waning days of World War II. But in the bowels of the Wenceslas Mines, a terrible threat has emerged... The Nazis have discovered the ability to conquer time itself with the help of a new ominous device! Now a rag tag group of...   [click here for more]
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Time Grunts #6

Time Grunts #6


Its DIRTY DOZEN meets TIME BANDITS! October, 1944. Nazi fortunes appear bleaker by the day as the Allied noose around Germany tightens during the waning days of World War II. But in the bowels of the Wenceslas Mines, a terrible threat has emerged... The Nazis have discovered the ability to conquer time itself with the help of a new ominous device! Now a rag tag group of...   [click here for more]
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Time Grunts #7

Time Grunts #7


Its DIRTY DOZEN meets TIME BANDITS! October, 1944. Nazi fortunes appear bleaker by the day as the Allied noose around Germany tightens during the waning days of World War II. But in the bowels of the Wenceslas Mines, a terrible threat has emerged... The Nazis have discovered the ability to conquer time itself with the help of a new ominous device! Now a rag tag group of American...   [click here for more]
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Time Grunts #8

Time Grunts #8


Its DIRTY DOZEN meets TIME BANDITS! October, 1944. Nazi fortunes appear bleaker by the day as the Allied noose around Germany tightens during the waning days of World War II. But in the bowels of the Wenceslas Mines, a terrible threat has emerged... The Nazis have discovered the ability to conquer time itself with the help of a new ominous device! Now a rag tag group of American...   [click here for more]
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Time Grunts V2: Last Call (graphic novel)

Time Grunts V2: Last Call (graphic novel)


Its DIRTY DOZEN meets TIME BANDITS! October, 1944. Nazi fortunes appear bleaker by the day as the Allied noose around Germany tightens during the waning days of World War II. But in the bowels of the Wenceslas Mines, a terrible threat has emerged... The Nazis have discovered the ability to conquer time itself with the help of a new ominous device! Now a rag tag group of American...   [click here for more]
Caliber Comics  $19.99 $7.99

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War of the Worlds: Infestation #1

War of the Worlds: Infestation #1


Based on concepts and stories originated by H.G. Wells! The "Martian Invasion" has begun again and now mankind must fight, not only for their homes, but for their very humanity. Aliens were the stuff of legends, fairy tails, to scare children or to entertain those wanting to escape the mundane existence of their lives. Few men took them seriously, let alone saw them as a threat. Yet as...   [click here for more]
Caliber Comics  $1.99

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War of the Worlds: Infestation #2

War of the Worlds: Infestation #2


Continuing the epic battle to save the world from invading aliens! A trap set for the Martians fails miserably and even though Julie manages to escape, she and the others find out that the Hellweed plant unleashed by the Martians is much more of a destructive force than they could have ever imagined. The Martians attack on Kansas City reaches a devastating climax as the invaders ravage what is left...   [click here for more]
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War of the Worlds: Infestation #3

War of the Worlds: Infestation #3


With the command center now destroyed the resistance has little, if anything, left to combat the alien’s onslaught. Steven Koch remains trapped in a cellar by the Black Smoke, while Lewis and Mother McFadden try to dig their way out from what’s left of the command center. At the town of Haven the Hellweed begins to absorb the Medical Center with disastrous results. Can the people of Haven...   [click here for more]
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War of the Worlds: Infestation #4

War of the Worlds: Infestation #4


Kansas City is in ruins! Mother McFadden lies near death within the devastation! Meanwhile the council of Haven is trying to exile both Julie and Hope as the terror of the unleashed Hellweed continues to ravage the town. But has Dr. Smith found a cure against this cancer of the Martians? And can he develop the formula before Haven is completely overrun? Word of the collapse of Kansas City reaches Julie...   [click here for more]
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War of the Worlds: Infestation #5

War of the Worlds: Infestation #5


What is left of the resistance in the Midwest tries to stage a desperate last stand against the Martians. After clearing a line of attack from Haven to Kansas City, Julie LaRouque tries to organize what is left of the resistance for a desperate all out attack on the Martian Hellweed factory. If they fail then the Hellweed will terraform the Earth's atmosphere to that of the Martians within a few years!...   [click here for more]
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War of the Worlds: Infestation (Graphic Novel)

War of the Worlds: Infestation (Graphic Novel)


Based on concepts and stories originated by H.G. Wells! The "Martian Invasion" has begun again and now mankind must fight, not only for their homes, but for their very humanity. Aliens were the stuff of legends, fairy tails, to scare children or to entertain those wanting to escape the mundane existence of their lives. Few men took them seriously, let alone saw them as a threat. Yet as...   [click here for more]
Caliber Comics  $7.99

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Worlds: Three Stories from Gary Scott Beatty

Worlds: Three Stories from Gary Scott Beatty


"Worlds" features three standalone comic book stories from the talented mind of Gary Scott Beatty (Mis-Adventures of Adam West, Vincent Price Night Terrors). Contained within you will find the tale of the world’s very first genetically created immortal; the story of a vampire’s questioning desire between life and love; and a uniquely presented murder mystery set in a 50’s...   [click here for more]
Caliber Comics  $6.99

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Wounds (Graphic Novel)

Wounds (Graphic Novel)


Is madness a way to survive the zombie apocalypse? "Wounds" is a father’s attempt to save his family. Or is it a science fiction story about a family in an orbiting ark. Or one man’s descent into madness accompanied by Death in a tuxedo. Or a fever dream by a Black Death sufferer. Take your pick! Gary Scott Beatty ("Jazz: Midnight," "Worlds," "Number One")...   [click here for more]
Caliber Comics  $3.99

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Oz: Daemonstorm

Oz: Daemonstorm


Overview A thousand years ago in a faraway galaxy, a race of people discovered an enormous source of energy. They incorporated it into their world. But soon, it matured into something even more powerful and an infinite number of times more destructive. This tremendously terrifying force came to be called Daemonstorm, because of its many properties. Among them being quakes, violent...   [click here for more]
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