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Hottest Horror, PDF from McFarland
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Newest Titles in This Section
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Title |
Publisher |
Price ▲ |
This graphic novel adaption of Dracula brings to light storylines that only lurked in the shadows of the original.
As Jonathan Harker journeys from shy university graduate to fierce vampire hunter his evolution is imperiled by shapeshifting demons. The men vying for the attentions of Lucy find further competition in Mina and sublimated lust and jealousy surface and twist fates.
But at the heart... [click here for more] |
McFarland |
$9.99
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Those who do not learn from history are doomed to be eaten!
From ancient Greece, to early America, and out to the edge of space, Great Zombies in History tells the secret history of the undead. See how Samurai, Vikings, Spartans and even Teddy Roosevelt dealt with the zombie horde. Witness the last stand in the Zombie War of 1812, discover what really happened to the lost colony of Roanoke, and learn... [click here for more] |
McFarland |
$9.99
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That notorious evening at Villa Diodati when Lord Byron challenged his contemporaries to write a ghost story, his summons brought forth a mad doctor intent on reanimation and a vampire drunk with bloodlust.
The night modern horror was born was notoriously dark and stormy, as were the lives of those who wrote the most fearsome--yet beloved--tales in literature, for those so gifted were also cursed.... [click here for more] |
McFarland |
$9.99
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This blend of history and dark fantasy feasts upon vampire lore, reinventing the manner in which real-life monsters were transformed into pop culture icons by two of Ireland's great writers.
Dubliners Sheridan Le Fanu and Bram Stoker travel to Transylvania where they race to save the women they love from the Countess Elizabeth Bathory. After the blood bath, Le Fanu and Stoker pose as doctors John... [click here for more] |
McFarland |
$9.99
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The United States has a rich haunted history not often recounted in school. Beyond the Liberty Bell and right under the presidential noses on Mount Rushmore exists a dark and sinister world, which harbors secret creatures, beings both malevolent and benevolent, that inhabit the nation--ghosts and monsters unwilling or unable to abandon the American landscape.
Hitchhike along on this transnational... [click here for more] |
McFarland |
$9.99
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The Multifarious Walking Dead in the 21st Century
Since the early 2000s, popular culture has experienced a "Zombie Renaissance," beginning in film and expanding into books, television, video games, theatre productions, phone apps, collectibles and toys.
Zombies have become allegorical figures embodying cultural anxieties, but they also serve as models for concepts in economics, political... [click here for more] |
McFarland |
$14.99
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This book explores the connections between comics and Gothic from four different angles: historical, formal, cultural and textual. It identifies structures, styles and themes drawn from literary gothic traditions and discusses their presence in British and American comics today, with particular attention to the DC Vertigo imprint.
Part One offers an historical approach to British and American comics... [click here for more] |
McFarland |
$15.99
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Resident Evil is a multidimensional as well as multimedia universe: various books, graphic novels, games and movies (the fifth one came out in 2012) all contribute to this enormous universe.
The essays written for this volume will focus on this particular zombie manifestation and its significance in popular culture. The essayists come from very different fields, so it was possible to cover a wide... [click here for more] |
McFarland |
$15.99
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In 1954, the comic book industry instituted the Comics Code, a set of self-regulatory guidelines imposed to placate public concern over gory and horrific comic book content, effectively banning genuine horror comics. Because the Code applied only to color comics, many artists and writers turned to black and white to circumvent the Code's narrow confines.
With the 1964 Creepy #1 from Warren Publishing,... [click here for more] |
McFarland |
$19.99
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From the Golden Age of the 1940s, through the Silver Age of the '60s, up until the early '80s--the end of the Bronze Age.
Included are the earliest series, like American Comics Group's Adventures into the Unknown and Prize Comics' Frankenstein, and the controversial and gory comics of the '40s, such as EC's infamous and influential Tales from the Crypt. The resurgence of monster-horror titles during... [click here for more] |
McFarland |
$19.99
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