For over 20 years, the artists of Mage: The Ascension have conjured spirits and constructed hypertech that can transform reality on a whim.
Within this retrospective, those artists and images depict the ever-changing face of magick. From the debut edition to the twenty-first century, this book explores the people behind the pictures, the process of putting such books together, the story behind... [click here for more]
The Dawn of a New AgeIn 1922, a new era begins. An era of excitement and imagination. An era when men are forthright and women are courageous. An era of globe-hopping exploration and mad science. An era in which excitement awaits in the lofty skyscraper-penthouses of New York City and the squalid slums of Hong Kong, in the frigid wastes of Antarctica and the sweltering jungles of the... [click here for more]
DescriptionAberrant is a core rulebook and prequel to the Trinity science-fiction game that deals with the Aberrant Era. Set in the early 21st century, this complete roleplaying game allows you to be one of these doomed beings of vast power, and to experience their struggles to avoid the coming cataclysm. This edition contains an out-of-control full-color... [click here for more]
The young warrior known as Visiting Flare wanders Vaneha in search of the answers to the jumbled broken puzzle that is his past.
In times of stress he catches fleeting glimpses of a time when his power reshaped history, but he does not know whether those visions are real or what they mean. When the truth is revealed to him, his past and present will collide and legends will come alive once more.... [click here for more]