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 Hottest Titles from Valiant Comics
4001 A. D.Archer & ArmstrongArmor Hunters
Armor Hunters: AftermathArmor Hunters: BloodshotArmor Hunters: Harbinger
BloodshotBloodshot RebornBook of Death
BritanniaDead DropDivinity
Eternal WarriorEternityFaith
Generation ZeroHarbingerHarbinger Renegade
Harbinger WarsHarbinger: OmegasImperium
Ivar, TimewalkerLivewireNinjak
Q2: The Return of Quantum and WoodyQuantum and Woody!RAI
RaptureSavageShadowman
Shadowman: End TimesThe Death-Defying Doctor MirageThe Delinquents
The Forgotten QueenThe Life and Death of Toyo HaradaThe Valiant
UnityWar MotherWrath of the Eternal Warrior
X-O ManowarArmed & Dangerous (1996)Armed & Dangerous: Hell's Slaughterhouse 1996
Armorines (1994-1995)Armorines (1999)Bloodshot (1993-1996)
Darque Passages (1997)Doctor Tomorrow (1997-1998)Gravediggers (1996)
H.A.R.D. Corps (1992-1995)Harbinger (1992-1995)N.I.O. (1998)
Ninjak (1994-1995)Ninjak (1997)PSI-Lords (1994)
PunXQuantum and Woody (1997-2000)Rai (1992-1995)
Secret Weapons (1993)The Bad Eggs (1996)The Grackle (1997)
The Second Life of Doctor Mirage (1993-1995)Timewalker (1994)Troublemakers (1997)
 
 Newest Titles in This Section
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Generation Zero #2

Generation Zero #2


They’ve infiltrated, assassinated, and overthrown… Now this reformed covert strike team of teenage walking warheads have set their sights on a dangerous new mission: high school! In the secretive tech oasis of Rook, Michigan, who can a teenager trust? Not the police… Not the teachers… And definitely not the parents. So when high schooler Keisha Sherman’s boyfriend...   [click here for more]
Valiant Comics  $2.99

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Generation Zero #3

Generation Zero #3


Fast times for Valiant’s volatile teenage strike squad! Generation Zero came to Rook, Michigan to investigate a strange death…and the clues have led them into the halls of an even stranger high school! But only one person knows what really happened to Keisha Sherman’s tragically deceased boyfriend: Rook High’s reigning queen bee! Now, this reformed squad of walking warheads...   [click here for more]
Valiant Comics  $2.99

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Generation Zero #4

Generation Zero #4


It’s a hell of a day in the neighborhood. The darkness bubbling beneath the miraculous town of Rook, Michigan is beginning to surface. As Generation Zero closes in on the vicious force abducting and killing teenagers, they quickly discover that this self-proclaimed utopia has been hiding a deep and disturbing secret that could destroy them all! But as the truth takes shape, will this reformed...   [click here for more]
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Generation Zero #5

Generation Zero #5


We live for destruction! Generation Zero has finally pinpointed the silent evil that has infiltrated Rook High School…but it’s not going down without a fight! Now, every corner of this idyllic techtown is about to become a war zone as Cronus, Telic, Animalia, and Cloud hit back with the force of four walking hydrogen bombs and show the world why this one group of reformed commandos aren’t...   [click here for more]
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Generation Zero #6

Generation Zero #6


ALL NEW ARC! ALL-NEW JUMPING-ON POINT! Fight your way through the “HEROSCAPE”! Generation Zero managed to survive their first mission, and now duty has called on them to venture deep inside a perilous dimension only known as the Heroscape to see the world through a new set of eyes! They’ll discover their friends’ biggest secrets, their enemies’ darkest fears, and their...   [click here for more]
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Generation Zero #7

Generation Zero #7


Animalia enters the “HEROSCAPE”! Tap into the uncharted plane of reality called the Heroscape and you can see the world through anyone else’s eyes – and find out how their reality is governed by their own inspirations! Now, as a mysterious force preys upon Rook’s citizens, Animalia must enter the Heroscape…and experience a world filtered through her own twisted...   [click here for more]
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Generation Zero #8

Generation Zero #8


A (literal) battle of the minds! Generation Zero are trapped inside the Heroscape – a twisted, extra-dimensional realm where they can explore the world as it looks through someone else’s eyes… And, unfortunately, it seems that most of their friends and neighbors have some pretty messed up stuff going on up there! They led insurgencies and counter-strikes, but can anything in this...   [click here for more]
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Generation Zero #9

Generation Zero #9


Zeroes to heroes! Generation Zero’s mind-bending journey through the HeroScape—a strange dimension where the world is filtered through any person’s perspective—reaches its final stop! But even if they can escape the deadly apparitions of Rook’s collective conscience, can they stop the strange threats and mysteries that can’t seem to leave their new hometown alone?...   [click here for more]
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Generation Zero Volume 1: We Are The Future

Generation Zero Volume 1: We Are The Future


Ready… Set… Riot! Years ago, the children of the experimental strike team known as GenerationZero were taken from their families by Project Rising Spirit, a private weapons contractor, and raised to be psychic soldiers. After years of taking orders, they have fought for and won their freedom. Now, the world’s most wanted teenagers have pledged to protect each other tooth and...   [click here for more]
Valiant Comics  $9.99

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Generation Zero Volume 2: Heroscape

Generation Zero Volume 2: Heroscape


Zeros to heroes! Generation Zero managed to survive their first mission, and now duty has called on them to venture deep inside a perilous dimension only known as the Heroscape to see the world through a new set of eyes! They’ll discover their friends’ biggest secrets, their enemies’ darkest fears, and their town’s sinister connection to this imagination-fueled reality. But...   [click here for more]
Valiant Comics  $11.99

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Geomancer (1994) #1

Geomancer (1994) #1


Clay McHenry - a blind ex-cop - is the new Geomancer, the Earth's messenger! Can the formerly corrupt police officer live up to the role of Geomancer? Or will he dishonor it like he did the police force? Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
Valiant Comics  $1.99

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Geomancer (1994) #2

Geomancer (1994) #2


The strange ritual the Eternal Warrior has put Clay McHenry through is forcing him to relive some of the most painful memories of his life. Will it be enough to heal him and prove that he is worthy of being the new Geomancer? Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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Geomancer (1994) #3

Geomancer (1994) #3


An ancient curse has awakened - and it aims to claim the life of the new Geomancer! Will Clay make it to Egypt before the monsters the curse has unleashed kill him? Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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Geomancer (1994) #4

Geomancer (1994) #4


Clay's cousin, Elyot Zorn, has forced Clay to come for a "visit." How will things turn out between the Geomancer and his jealous cousin? In the mean time, could Clay's old partner from the force be in danger? Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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Geomancer (1994) #5

Geomancer (1994) #5


Clay finds himself back in New York City right in the nick of time! But will he be able to protect Tommy and himself from a gang of crooked cops out for their blood? Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
Valiant Comics  $3.75 $1.99

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Geomancer (1994) #6

Geomancer (1994) #6


Clay faces the corruption of the NYPD, the very police force he once worked for. What will some unexpected allies mean for the Geomancer and James? Will they escape with their lives? Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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Geomancer (1994) #7

Geomancer (1994) #7


Strange visions of his cousin, Zorn, have Clay on edge. What can these vision mean and could Samantha be in trouble? Will the Geomancer have to face Zorn once again? Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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Geomancer (1994) #8

Geomancer (1994) #8


Zorn has been changed into a demonic beast and has kidnapped Samantha! Will Clay be able to defeat Zorn's monstrous jealousy and save the love of his life?! Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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Geomancer (1994) [BUNDLE]

Geomancer (1994) [BUNDLE]


This special bundle product contains the following titles. Geomancer (1994) #1 Regular price: $1.99 Bundle price: $1.23 Format: Watermarked PDF Clay McHenry - a blind ex-cop - is the new Geomancer, the Earth's messenger! Can the formerly corrupt police officer live up to the role of Geomancer? Or will he dishonor it like he did the...   [click here for more]
Valiant Comics  $15.92 $9.87

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Gravediggers (1996) #1

Gravediggers (1996) #1


When someone turns up dead in New York City, the police are called in to investigate. When the police fail to turn up any leads, they call the Gravediggers. What makes these guys so special? The Gravediggers is what the men and women of the NYPD call the special unit that turns unsolved murders into arrests that stick. Rated: Mature © 2014 Valiant Entertainment Inc. ...   [click here for more]
Valiant Comics  $1.99

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Gravediggers (1996) #2

Gravediggers (1996) #2


As the Gravediggers' investigation heats up, so does the tension between detectives Marc Cohen and Vinnie Colozzo. Cohen has some crazy ideas about how Jean Colbert was murdered, and the fact that he may be right doesn't cut any ice with Colozzo. With officials at the French Embassy stonewalling, Cohen may not get confirmation of his theories any time soon -- unless he can get someone to talk. Meanwhile,...   [click here for more]
Valiant Comics  $1.99

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Gravediggers (1996) #3

Gravediggers (1996) #3


The INS is deporting Cohen's star witness and the French Embassy has filed an harassment complaint against the Gravediggers. Witnesses' stories don't mesh. A photograph and a sheaf of twenty-year-old papers from the hand of a dead man may provide answers...but only if Cohen and Colozzo can get hold of them in time! The lines between public lives and private passions blurs: Cohen's zeal for his work...   [click here for more]
Valiant Comics  $1.99

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Gravediggers (1996) #4

Gravediggers (1996) #4


If Cohen and Colozzo thought that finding Colbert's daughter would get them answers to his murder, they were wrong. Maybe dead wrong. Jeanne Colbert can help them follow her father's decades-old trail of blackmail, deceit and espionage, but none of them know who's waiting at the end of that trail. It may be someone close -- very close -- to Roche, to Jeanne, to Colbert himself. Cohen will need all...   [click here for more]
Valiant Comics  $1.99

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H.A.R.D. Corps (1992-1995) #1

H.A.R.D. Corps (1992-1995) #1


Maniac, Hammerhead, Shakespeare, Superstar and Gunslinger— brought back to life from a comatose state by Omen Enterprises with bleeding-edge technology neural implants that allow them to mimic Harbinger abilities one at a time. Their mission: to oppose the machinations of Toyo Harada and the Harbinger Foundation. Together they make up the elite of the Harbinger Active Resistance Division— the H.A.R.D....   [click here for more]
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H.A.R.D. Corps (1992-1995) #10

H.A.R.D. Corps (1992-1995) #10


To challenge a prehistoric menace, The H.A.R.D. Corps team storms a subterranean laboratory in the mountains of Colorado. There they find bloodshed, a carpet of bones, and a mysterious alien working in the basement. Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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H.A.R.D. Corps (1992-1995) #11

H.A.R.D. Corps (1992-1995) #11


The team put their powers to the test in a booby-trapped ghost town named – affectionately -- “Slaughter Street”. With a saboteur in their midst, a routine field test turns deadly. Can the H.A.R.D. Corps survive, unmask their amorphous assassin, and more importantly, help Hotshot move into her new condo? Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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H.A.R.D. Corps (1992-1995) #12

H.A.R.D. Corps (1992-1995) #12


Dispatched to a research complex in Tennessee, the team investigates a case of corporate subterfuge at Omen Enterprises, pitting them against the shapeshifting Otherman. Elsewhere, Flatline makes a startling discovery at an Iowa dairy farm. Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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H.A.R.D. Corps (1992-1995) #13

H.A.R.D. Corps (1992-1995) #13


When Flatline is taken hostage, the H.A.R.D. Corps team attempts a daring rescue. As rising tensions within the team come to a head, a team member falls in action. Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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H.A.R.D. Corps (1992-1995) #14

H.A.R.D. Corps (1992-1995) #14


The team grieves, but it's time to get back into action! The team infiltrates a Harbinger base to find out what could be disrupting their cybernetic implants and come face to face with technological wizard Earl “Midnight” Simkus and the Star Squad. Plus, could Superstar’s death have been an inside job? Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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H.A.R.D. Corps (1992-1995) #15

H.A.R.D. Corps (1992-1995) #15


Prison Break! The team is captured by Earl “Midnight” Simkus, and Hotshot uses her powers of persuasion to stage a daring escape. Secrets are unraveled once the news of Toyo Harada's coma comes to light. Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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H.A.R.D. Corps (1992-1995) #16

H.A.R.D. Corps (1992-1995) #16


The Omen Corporation has a new member, a defector from Dr. Silk's Webnet. When a covert extraction is needed the H.A.R.D. Corps goes in. But what should be a cakewalk quickly turns into an all out battle against the ninjas of Webnet! Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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H.A.R.D. Corps (1992-1995) #17

H.A.R.D. Corps (1992-1995) #17


It's H.A.R.D. Corps versus the Armorines, Round 1! When the Armorines lure the team to an abandoned airfield in the swamps outside Miami, the two powerhouses face off. Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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H.A.R.D. Corps (1992-1995) #18

H.A.R.D. Corps (1992-1995) #18


The battle continues as the Armorines take the fight to Omen Ranch! But what will the consequences be when the connection between the Armorines and H.A.R.D. Corps are revealed? Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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H.A.R.D. Corps (1992-1995) #19

H.A.R.D. Corps (1992-1995) #19


Can the H.A.R.D. Corps gain the upper hand in their fight against the Harbinger Foundation? With Toyo Harada's life hanging in the balance, the team faces down a new group of Harbingers. War is coming between these superpowers, but can anybody truly win? Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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H.A.R.D. Corps (1992-1995) #2

H.A.R.D. Corps (1992-1995) #2


With one of their own dead at the hands of one Harada’s Eggbreakers, things are getting desperate for the team when the Harbinger Foundation tracks the team to their base of operations. But it’ll take more than that to keep the H.A.R.D. Corps down as the team goes on an unauthorized excursion to get payback for Maniac! Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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H.A.R.D. Corps (1992-1995) #20

H.A.R.D. Corps (1992-1995) #20


It's all out war as the Harbinger Foundation invades Omen Ranch! Will Livewire tip the balance of battle to Toyo Harada? Divisions within the H.A.R.D. Corps come to a head even as lives are on the line. Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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H.A.R.D. Corps (1992-1995) #21

H.A.R.D. Corps (1992-1995) #21


Ambushed by Star Force! When the team tries to celebrate Flatline's birthday, some uninvited guests crash the party, leaving rescue duty up to Hammerhead and his new crew of rookies. Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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H.A.R.D. Corps (1992-1995) #22

H.A.R.D. Corps (1992-1995) #22


Hammerhead and his new recruits save the day, but not before the battle with the Star Soliders takes out downtown Santa Fe! Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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H.A.R.D. Corps (1992-1995) #23

H.A.R.D. Corps (1992-1995) #23


The H.A.R.D. Corps teams up with the Armorines and X-O Manowar to battle the Spider Aliens high about the Earth! Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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H.A.R.D. Corps (1992-1995) #24

H.A.R.D. Corps (1992-1995) #24


The H.A.R.D. Corps recruits a new member, but will the ex-boxer Ironhead be able to let go of his old life soon enough to surive his new one? Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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H.A.R.D. Corps (1992-1995) #25

H.A.R.D. Corps (1992-1995) #25


At last, Director Heydrich of the H.A.R.D. Corps has gotten his hands on the Omega Power of Toyo Harada! But what will Heydrich do with it? And what does Earl Simkus have to do with it? And why does Heydrich only want his head? Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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H.A.R.D. Corps (1992-1995) #26

H.A.R.D. Corps (1992-1995) #26


The team has been sent to kill Earl Simkus, but plans change when Earl reveals the truth behind their recruitment into the H.A.R.D. Corps. Meanwhile, Heydrich uses the newly acuqired Omega Power to takeover Omen Enterprises for his own ends. Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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H.A.R.D. Corps (1992-1995) #27

H.A.R.D. Corps (1992-1995) #27


Heydrich trains his replacement team to kill the original H.A.R.D. Corps crew! Can Earl Simkus get the original team's powers back online in time to beat them? Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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H.A.R.D. Corps (1992-1995) #28

H.A.R.D. Corps (1992-1995) #28


An icnreasingly more unhinged Heydrich implements his hostile takeover of Omen Enterprises. But he's got an ace up his sleeve when the original team comes looking for revenge and it's codenamed Payback! Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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H.A.R.D. Corps (1992-1995) #29

H.A.R.D. Corps (1992-1995) #29


Hammerhead's long lost son has joined the H.A.R.D. Corps and is looking for a lethal family reunion! And the head of Omen Enterprises turns to an unlikely ally for help against the rogue Heydrich— Toyo Harada! Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
Valiant Comics  $1.99 $1.49

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H.A.R.D. Corps (1992-1995) #3

H.A.R.D. Corps (1992-1995) #3


Tensions run high when the team starts breaking in Maniac’s new replacement. Flatline’s first day back to life in the H.A.R.D. Corps may just be his last when things go disastrously wrong during his first live fire exercise. Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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H.A.R.D. Corps (1992-1995) #30

H.A.R.D. Corps (1992-1995) #30


It's Gunslinger and the original H.A.R.D. Corps team in a final showdown on the high seas against the rogue and Omega Powered Omen Enterprises director Sigmund Heydrich. But with Heydrich taking mental possession a nuclear missile armed aircraft carrier this fight just turn out to be their last. Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
Valiant Comics  $1.99 $1.49

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H.A.R.D. Corps (1992-1995) #4

H.A.R.D. Corps (1992-1995) #4


The secrecy of Omen Enterprises’ mission starts to take its toll on Gunslinger. Will that distraction prove fatal when the team is sent on a raid to find out what's on board the secret and heavily armed Harbinger Foundation freighter Toyo Harada is running to countries in the former Eastern Bloc? Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
Valiant Comics  $1.99

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H.A.R.D. Corps (1992-1995) #5

H.A.R.D. Corps (1992-1995) #5


Bloodshot’s pursuit of Don Carboni leads to a confrontation with the H.A.R.D. Corps team. Mistaking the nanite-powered Bloodshot for a Harbinger, their mission is to study the ultimate killing machine in action...then capture him! But when Carboni’s ambush pits Bloodshot against impossible odds, the team is forced to intervene. Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
Valiant Comics  $1.99 $1.49

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H.A.R.D. Corps (1992-1995) #6

H.A.R.D. Corps (1992-1995) #6


Shakespeare’s AWOL and the H.A.R.D. Corps team is faced with a perilous decision – rescue their colleague from the nest of alien spiders in Oregon, or stop Harada from buying his own country? Rated: 12+ © 2013 Valiant Entertainment Inc. ...   [click here for more]
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