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This is a great resource for anyone running a Runequest Campaign, full of really good, evocative stuff.
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This is a beautifully presented calendar which is not just for players, but could just as easily form the basis of a GM's campaign log, with easy reference to holy days along the way.
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Truly a great collection of guidance for new players and a source for broadening the perspectives of veteran players
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Had great fun running this scenario, I like the little tips it gives for the Keeper. We ran with the pre-gen characters and made it though heavily scathed
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Really useful and well presented overview map - much easier to follow, although obviously less detailed, than the map in the Argan Argar Atlas / Guide to Glorantha. Indeed, I'd recommend having this to hand if you are reading through the relevant sections of the Guide!
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It's great to see Beer With Teeth's quartet of Praxian adventures finally available together, and in print. The book is professionally presented throughout, with plenty of top notch art. The premises for the various adventures are inspired and informed by Praxian culture in a way that really brings the place to life. There are also several inventive and genuinely interesting NPCs and antagonists.
Just think: it's over 40 years since Cults of Prax came out, and this is one of very few adventure packs available which can be played using actual Praxian adventurers doing their actual Praxian thing: not just the townsfolk of Pavis, or Sun County, or outsiders (although, yes, it can be played by any of those as well). In addition to the four adventures, there is a 30+ page of very useful bonus Praxian encounters, and exclusive to this combined edition, roughly 20 pages of introductory and background material on the Bison Tribe and Straw Weaver clan.
One more thing: in the common parlance of today, this book is "woke". Gorgeously woke. Marvellously woke. It's conscious of how a seemingly very binary culture (the Waha / Eiritha split) can be presented with room for greater diversity. It makes Praxian culture feel authentic and engaging, while giving space to deadly combat, magical peril, and several less conventional challenges. The care and attention given to the authors' creations is very visible.
PS: Even if you don't want the print book, it's worth noting that the PDF edition is the cheapest way to pick up all four adventures together! If you have any of them already, I'd still say this combined edition is a very worthwhile upgrade.
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Ran this with my group this past weekend. This scenario deserves the praise it receives. It has strong characters, a solid plot, plenty of role playing opportunities, and excellent GM guidance. If all non-mythos scenarios ran like this one, I'd question how Lovecraftian my games need to be! It also helps that there's a liveplay on YouTube that provides additional ideas on how this scenario can run. My players really enjoyed it. It took us 3 hour 45 minutes start to finish. Also need to add praise for the moral choices PCs have to make.
minor spoilers here All critical pieces of feedback are small and should not at all stop you from purchasing this scenario! First, a visual map of Carson's shack would be a really nice add as a player aid. Second, I think there's a missed opportunity to humanize and personalize the children that, while done unintentionally in my session, turned out to be the most memorable part of our game. Overall, an excellent romp through backwoods Kentucky.
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Une superbe source d'inspiration pour étoffer ses scénarios ou bien donner vie et histoire aux objets que trouveront vos investigateurs. Très belle initiative de la communauté.
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Loved this book!
An Amaranthine Desire: One of my favorite scenarios. Easy to run as a keeper, easy to involve players even if they had no experience in CoC before. 5/5
And Some Fell on Stony Ground: Another of my favorites. Much more difficult to run and definitely requiring a lot of designing from the keeper side, but well worth it. The structures and the many little tricks are very useful in setting up a normal yet weird small town. Ran it thrice and most of my players loved it! 5/5
A Message of Art: Potentially great scenario. I haven't figured out how to run it yet, but am very excited about the craziness pictured.
Bleak Prospect / The Moonchild / The Space Between: Potentially great scenarios if your players and you are highly empathetic to the homeless / love to gossip. Not my type.
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Amazing arrangement between scenarios, eras, and characters. I'd say this has to be run as a campaign.
As for separate scenarios, the one in Roman Invictus is really just an intro with absolutely no freedom on the player side. 2/5
The one in Dark Ages is better in that sense, an almost DnD like experience. 4/5
The last scenario in the End Times... Honestly I don't know how to comment on that one. My group and I had a lot of fun laughing, but don't expect anything serious there.
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This is an amazining senario. The stucture is clever and really intented for multiple playthoughs with diffrent charactors. It took me five attempts to unlock the final scene, but there is still more to explore
The maps of the city are clever because the locations are not only randomly determined, but veiwed though different incarnations of metropolis, suburbia, or necropolis. several of the most interesting encounters can only be reached through random chance while passing through back alleys in secret passages. it really adds to the creepy and dream like nature of the scenario.
The artwork throughout is sureal and the sugegsted playlist for eacb scene really adds to the ambience
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As a relative newcomer to RuneQuest I found the material in this book to be very consequential when explaining what living in Glorantha is like to my players. This means it was also foundational to understanding it for myself, so doubly good for the price offered. For a setting with well over 40 years of lore written about it, Glorantha can be very intimidating to unbox, but with this campaign's lens so focused on this one specific spot, we see that burden lifted. I appreciated the limit the author put on the number of chapters and encounters, but also, the different ways these challenges could be solved and the examples at the end of different scenes which could be weaved into any story.
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What can I say? Simply the best universal RPG in print.
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This is a great collection of cinema inspired call of cthulhu scenarios. It can come across as goosebumps or comedic at times and there are some spots that would benefit from expansion or additions.
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This is a great supplement! I’ve printed out these characters for additional characters to have on hand for one shots at cons. The sheets are excellently designed.
I only wish there were 2 additional characters for Pulp and Gaslight (for a total set of 4 for those two eras)-but perhaps those will be for a future volume.
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