DriveThruComics.com
Browse Categories







Back
Other comments left for this publisher:
The Cthulhu Conspiracy
by Jason A. [Verified Purchaser] Date Added: 12/14/2018 00:59:43

Hahaha, I was not prepared for that. Good story & great art



Rating:
[5 of 5 Stars!]
The Cthulhu Conspiracy
Click to show product description

Add to DriveThruComics.com Order

The Christmas Inn
by Jason A. [Verified Purchaser] Date Added: 12/14/2018 00:56:55

An interesting tale, well told and right for this season. Descriptions and a great seed for an adventure if you so choose to run this as a statted encounter



Rating:
[5 of 5 Stars!]
The Christmas Inn
Click to show product description

Add to DriveThruComics.com Order

One Starry Night (Cthulhu Live)
by Monica G. [Featured Reviewer] Date Added: 12/10/2018 23:15:20

One Starry Night is a lightweight scenario for Cthulhu Live set in modern times, which can be run for Call of Cthulhu as well. It's a fairly short, simple scenario that takes little prep time when run for Call of Cthulhu. Of course, when running for Cthulhu Live, the live-action Cthulhu role-playing game, it takes quite a bit more preparation, including some costumes, props, and arrangements for locations. In either system, however, this is a relatively simple adventure to run.

SPOILERS: As for the adventure itself, the general story is that a professor at Miskatonic University has had an artifact stolen from him. He's pretty sure that it was taken by a promising student who has suffered a mental breakdown. Concerned that the police won't know how to properly handle the artifact, he has turned to some friends (the players) to help him retrieve it. The student in question has taken the item, and is using it to summon an alien horror, that the players will have to contend with at the end of the adventure. This is farily typical stuff for a Call of Cthulhu scenario, and that makes it a great entry point to the game.

There are only a few caveats with running this adventure. One is that this is a modern-day scenario, and many gamers like to play Call of Cthulhu set in the 1920s, and it is certainly possible to convert this to a 1920s scenario with a bit of work and possibly some research. For example, part of the adventure takes place in a storage unit, and the storage rental industry wasn't around in the 1920s. Game keepers who are sticklers for historical accuracy might have to get creative for this detail. There may be other possible anachronisms, but the book gives good tips on avoiding anachronisms in a number of places. As well, this scenario involves reasearching the ancient evil tome, the Necronomicon. This is one of the most powerful books in the Chthulhu mythos, so as a game keeper, you may wish to keep your players from delving too far into the book and learning some powerful spells beyond the scope of the adventure. Perhaps they'll want to keep their players from learning any magic in the short amount of time that this scenario takes place to keep things more in line with the rules for magic in the Call of Cthulhu core rulebook.

Overall, the scenario in One Starry Night is a nice, brief, and easy to run adventure that can be wrapped up in a few hours. It is compelling enough to hook new players into the game and keep them interested. This book works great as a first adventure, an interlude in a longer running campaign, or even just a pick-up game.

Check out this and other RPG reviews in our weekly tabletop review column at geeksagogo.com!



Rating:
[5 of 5 Stars!]
One Starry Night (Cthulhu Live)
Click to show product description

Add to DriveThruComics.com Order

Monstrous Hybrids: Three Halfbreed Character Races
by Jason A. [Verified Purchaser] Date Added: 12/08/2018 22:26:04

Ooooo, this was a fun read. The style of writing, the in-depth rational as to why these things would exist, and how they live, was really great. Actually makes me want to roll up a Half-Ghoul, which is an oddity compared to my usual, stale, elf rangers. Good for play, well statted, and a cool chart to add a stigma, especially cool if you play a hunter of such things, or are running a game with hidden halfbreeds to route out. A Good buy, especially for the price, keep em coming



Rating:
[5 of 5 Stars!]
Monstrous Hybrids: Three Halfbreed Character Races
Click to show product description

Add to DriveThruComics.com Order

Sex Cult of Cthulhu (Cardstock Characters™)
by JEROME M. [Verified Purchaser] Date Added: 11/19/2018 11:34:52

If you recently picked up the Cthulhu Mythos for Pathfinder book and have started implementing its sinister secrets and cults into your campaign, then there's a good chance that you can yse this set of cardstock characters. Those culty people love having dark ceremonies filled with sex and sacrifice and unless you're holding on to a rusty set of Ral Partha miniatures from 1981, you'll have a hard time finding the appropriate figures to put on the board.

Just print these pages out and follow the directions to assemble them. You'll have your evil cult up and dirty dancing in no time!

They could use a couple male figures as well, just to balance it out, but I'm not complaining. That might make for a good follow up set.



Rating:
[5 of 5 Stars!]
Sex Cult of Cthulhu (Cardstock Characters™)
Click to show product description

Add to DriveThruComics.com Order

Age of Night (Volume 1: Business Between Brigands)
by Penny S. [Verified Purchaser] Date Added: 11/15/2018 22:23:34

Engagng characters and a great story! Read it in a single sitting. Can't wait for Volume 2.



Rating:
[5 of 5 Stars!]
Age of Night (Volume 1: Business Between Brigands)
Click to show product description

Add to DriveThruComics.com Order

Age of Night (Volume 1: Business Between Brigands)
by Richard P. [Verified Purchaser] Date Added: 11/15/2018 14:59:00

Wonderful publication! I was so engrossed in this that I lost track of time and nearly forgot to review it. The art is amazing, anyone who has seen Amanda's other work for Skirmisher will already know what to expect - I've always loved the illustraions of Paros & co in the Necropolis and other Kos-related productions.

The story itself is very engaging, don't want to give anything away but it's a fascinating read with its own mythology that is thoughtfully explained in the appendix. The characters are very likeable and very realistic, there's a good mixture of humour and emotion. However, much as I like the people it's the background and scenary details that I absolutely love. So much thought and care has gone into the world we see, I want to have adventurtes there!

Great read, thoroughly recommend it.



Rating:
[5 of 5 Stars!]
Age of Night (Volume 1: Business Between Brigands)
by Jason A. [Verified Purchaser] Date Added: 11/15/2018 06:51:00

I really enjoyed this!. Great intersecting stories, funny, clever, and a neat underlying mythology. I dont think I could run a game as well as this story flows, and every character feels fully fleshed out, but with secrets that hopefully will be revealed in the next volume. Also, I really like the art, deep inking, great line work, the facial expressions and transformations are well developed and clear, adding even more than the dialogue. All and All, a good read, worth getting a print of it too if available



Rating:
[5 of 5 Stars!]
100 Oddities for a Chaotic Mutation
by Tom H. [Verified Purchaser] Date Added: 10/21/2018 01:02:02

Another great value item on the 100 Oddities list from Skirmisher. Need a little Chaos in your campaign? This has you covered with the usual 100 Oddities generation tables and a fleshed out system for chaotic features and mutations. At 30 pages this is a great deal with some cool ideas to create something horrible to throw at, or grow on, your player characters. Pick it up and add it to your GM library. Check out the other Skirmisher titles in this line up too. They are all awesome.



Rating:
[5 of 5 Stars!]
100 Oddities for a Chaotic Mutation
Click to show product description

Add to DriveThruComics.com Order

100 Oddities for a Chaotic Mutation
by Richard N. [Verified Purchaser] Date Added: 10/20/2018 11:03:00

This is a meaty supplement, with lots of interesting options presented in it. Probably the best part is the detailed system for applying the chaotic mutations to creatures in play. Well worth the price, and then some.



Rating:
[5 of 5 Stars!]
100 Oddities for a Chaotic Mutation
by Richard P. [Verified Purchaser] Date Added: 10/20/2018 06:35:54

I have every Oddity in the series, so I knew what to expect from this publication and Skirmisher do not disappoint. I love all the tables in this product, not just the 100(+) oddities themselves, for instance - there are tables for random animals and creatures that have been affected. These tables are jam-packed with inspiration for DMs to come up with challenges for their parties. As I read through the lists, my mind came up with a dozen springboards for adventure just based on the creatures themselves. So many wonderful ways to use this product; I can see new bad wild magic effects, botched potion results, boons and curses from dark patrons as well as the warping effect of chaotic magic itself. It's such good value for money. If you have any of the other oddities, you know how good this will be, and if you don't - what are you waiting for?



Rating:
[5 of 5 Stars!]
Coldblooded: A Player's Guide to Lizardfolk (Pathfinder Roleplaying Game)
by Monica G. [Featured Reviewer] Date Added: 10/17/2018 21:49:40

Coldblooded-A Player's Guide to Lizardfolk is a very short supplement for the Pathfinder role-playing game, coming in at only 4 pages of game-relvent content. The book offers rules for playing lizardfolk--a race that is treated as an enemy in most fantasy RPG settings. In fact, the Pathfinder Advanced Race Guide has partial rules for playing lizardfolk toward the back of the book, despite offering detailed rules for dozens of races. There definitely is a need for lizardfolk options for players, and this book does a good job of providing them.

This book gives lizardfolk the treatment that all the basic races get in Pathfinder--a writeup describing their people, including physical appearance, society, etc. As well, it includes rules for playing them--racial traits, including stat bonuses and penalties, bonus features for their race, and languages spoken. It also includes some alternative racial traits--which is where this book really shines. Lizard are interesting creatures with abilities that vary from species to species. This book does a great job of reflecting that variation, and at the same time incorporating it into balanced rules for Pathfinder. Among the alternative traits are color-changing chameleon scales that give stealth and disguise bonuses, bulging eyes that improve perception, and the option for swimming like a marine lizard. As well, this book features a nice alternate class archetype--dragon priest, which, as you might guess, is a cleric that worships a type of dragon and has dragon-related abilities.

The book closes out with some equipment common among lizardfolk, such as the 'macana', which is a bladed club that can inflict bleeding damage, and a bodypaint that masks the wearer's smell, making them harder to track by scent. These are some items that can bring something interesting or challenging to a game. Though, I can't help but think that the book could benefit from some magic spells or items that could give further depth to the lizardfolk, thus the book falls a bit short in providing all the options it could. As well, it's certainly not much to look at given it's simplistic design. However, if you're looking to do something out of the ordinary with lizardfolk in your Pathfinder game, this book is definitely for you.

Read the whole review and more at Geeksagogo.com!



Rating:
[3 of 5 Stars!]
Coldblooded: A Player's Guide to Lizardfolk (Pathfinder Roleplaying Game)
Click to show product description

Add to DriveThruComics.com Order

100 Oddities for a Treasure Hoard
by Monica G. [Featured Reviewer] Date Added: 10/17/2018 21:42:55

100 Oddities for Treasure Hordes is basically a table of 100 random treasure items that game masters can use to generate random loot. The items in this book are quite unique, and range from mundane to powerful magic artifacts. All of the items are described in very general terms, and some with supplemental variant options, with some background lore provided for powerful magic items. The descriptions of these oddities are all very general, and don't have any specific rules tied to them. Game masters are meant to fill in the gaps of how the items described fit into their game, from any rules for special properties or effects, to the sale price of the loot. This means that this book can be used with any fantasy setting, and would work well with games such as Pathfinder, Dungeons and Dragons, or Runequest, and would even be appropriate for futuristic fantasy settings, such as Shadowrun and Starfinder.

Some of the items included in this book are simply mundane loot that are typically just a valuable curiosity. Things such as the fur mantle with a gold chain (#25) or tulips preserved in amber (#80) could exist in the real world, and could potentially bring an adventurer some coin. Other items, however, offer some clever magical effects. Some of them are harmless and interesting, such as the silver spoon that bestows benefits on newborn babies (#39). There are others are very magical items of great power, such as fresh peaches that never seem to rot (#21), or the mysterious bejeweled demonic idol (#31). (You'll have to get the book to see what they do.) There are some items that can alter the course of the game, such as coins that gleam with magic, and whenever they touch, they transport all in the vicinity to another dimension. Some items can introduce dark mysteries, such as the death shroud covering the body of possibly one of the players (#54)?

Overall, this is a very cleverly-written book. It has a lot of great ideas that can definitely make your game more interesting. As a game master, it's probably best to do a bit of prep work and read over the book before rolling up random items that could cause issues. However, you may even read through and find something that is a must-have for your players, or even something build an entire campaign or adventure arc around.

Read the full review in Geeks A Gogo's weekly RPG review column!



Rating:
[5 of 5 Stars!]
100 Oddities for a Treasure Hoard
Click to show product description

Add to DriveThruComics.com Order

Biology for Fantasy Settings
by Jonathan M. [Verified Purchaser] Date Added: 09/20/2018 13:32:49

This is a must-have for world builders. It gives a broad but thorough look at how creatures can be adopted or survive in a multitude of settings and environments. Even if you're using an established setting, the information provided here can help you provide a large dose of the unexpected and do so with a better explanation than "Because I said so." Even in a fantasy setting, suspension of disbelief only goes so far. This book helps get more mileage out of it, largely by not requiring it in the first place.



Rating:
[5 of 5 Stars!]
Biology for Fantasy Settings
Click to show product description

Add to DriveThruComics.com Order

Mutant Plant Monsters
by Jonathan M. [Verified Purchaser] Date Added: 09/20/2018 12:46:07

While aimed at post-apocalyptic settings, Mutant Plant Monsters can be used anywhere you need a bizarre plant: a mutation or genetically engineered trait in a science fiction setting might be a naturally occuring feature in a fantasy setting.

The book opens with a brief examination of the strengths and weaknesses of planets, most of which are not thought of immediately but are obvious when pointed out. A few examples of mutant plants are provided followed by almost 80 mutations/traits specific to plants.



Rating:
[5 of 5 Stars!]
Mutant Plant Monsters
Click to show product description

Add to DriveThruComics.com Order

Displaying 1 to 15 (of 436 reviews) Result Pages:  1  2  3  4  5  6  7  8  9 ...  [Next >>] 
0 items
 Hottest Titles
 Gift Certificates