WHAT WORKS: A LOT of info is given for all eleven villains, and even in cases where the inspiration was obvious, enough effort was given that it wasn't just "serial numbers filed off". The option of tokens or stand-ups, at your preference, is also great. Several of the art pieces are really good, and the worst are certainly passable.
WHAT DOESN'T WORK: Easily my biggest gripe would be that each villain has three art pieces attached: A full body shot, an "action shot", and...the full body shot, reused. I do know art can be expensive, but it does bear mentioning. Also, I know what they were trying to accomplish with The Bug's entry, but I still have not read it all because the font is murder on my eyes.
CONCLUSION: $2 for 11 well-thought out villains? Sure thing. As a consumer, I'm not sure I'm in the market for a new setting, but my supers gaming choices tend to be Marvel, DC or my own setting anyway. HOWEVER, with the possible exception of Adonis' Heronium, there is very little here that would prevent you from "drag and drop" into your own game (I mean, unless you had odd, specific rules...for instance, Wolfen is a pretty standard werewolf. If you have ruled that all werewolves are pacifist treehuggers with complete control of their Inner Beast, he really won't work). A great first effort from Zenith Comics and a worthwhile selection of villains.
For my full review, please visit: http://mostunreadblogever.blogspot.com/2011/06/tommys-take-on-zenith-comics-presents.html