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A great antagonist focused book with updates to Scelesti, Tremere and a variety of other enemies of the Pentacle that updates them to second edition. Only reason this isn’t 5 stars is because Shunned by the Moon is just that much more amazing as another antagonist book within the Chronicles of Darkness lines.
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Wonderful addition to the Mage the Awakening setting with a lot of information about the pentacle, the world within the Chronicles of Darkness and how it relates to Mages and a large New York setting.
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I've jokingly referred to this book as "the GM chapters of the 3E core" among friends, and I genuinely can't think of a better summary. The section on appropriate safety tools and best practices is worth it on its own, but Crucible also includes comprehensive advice on running different styles of game, playing social scenes, and more. The chapter on optional rules is a welcome addition on top.
Overall, I'd recommend this supplement to anyone planning to run a game. It's certainly served me well in that regard!
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Crucible of Legend is a Storyteller (for those unfamiliar with Exalted or the system it runs on, "Storyteller" is equivalent to Gamemaster or Dungeon Master) Guidebook for Exalted 3rd Edition. It accomplishes its goals quite well, providing advice on numerous facets of the game that weren't covered quite that well in the Core Rulebook, such as how to handle the Realm, adjudicating difficulty levels higher than 5, and numerous alternate rulesets such as simplified crafting (my personal favorite) and handling long treks.
Crucible of Legend also covers Safety Rules and the handling of sensitive content and themes, something much appreciated for a game like Exalted, which can cover a wide variety of topics, some of which might be uncomfortable or even traumatic for players, such as the horrors of war, torture, and other things not fit for polite company.
As I mentioned before, Crucible of Legend also covers alternate rulesets and "rules hacks" within. For example, the Crafting rules can be heavily simplified; don't like how you have to buy multiple crafting abilities, or find it to be too much to handle? There are rules for simply having a generic Craft ability with specialties to handle areas of particular interest to your character. There are rules for simpler stunts, alternative initiative methods, and more. Chances are good that at least one thing that bothered you in the 3rd Edition Core book is addressed here in Crucible of Legend. It even has Flat XP, which I am led to believe is something quite popular amongst the Exalted Community.
All-in-all, a good "Storyteller's Guide" for Exalted. I heartily recommend it. It does what it sets out to do, and it does so well.
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Nice supplement. I didn't really like the new species, but the information about Acid Sea and everything connected with it was very interesting and useful.
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I always like compilations of NPCs. These all have some decent backgrounds. None seem overly powerful and can provide some nice ideas for your own NPC. These examples give ideas how to use the system to make unique characters
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Wonderful, but there's some serious problems with many of the bloodlines in that they don't travel well. Lhiannan, the various African bloodlines, etc. A very tiny bit woke, as apparently male to female transexuals can be Ahrimanes, for example. Such concepts didn't exist back then, and it's a horror setting so nobody is accepted, nobody goes home happy, plus the population is too low, survival is paramount. And, lots of clans don't work well with others. Assamites pretty much hate all other vampires (and increasingly are Muslim so they hate Jews and want to forcibly convert Christians according to real world history) , Baali are Lovecraftian cultists.... Dice mechanics are easily the best out of all of the versions of this game, I've played them all. Beats the heck out of V5 and Requiem any day.
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This book isn't bad - it's certainly useful for anyone wanting to play E3.
It's just that I cannot help find it a bit boring - there isn't much new here, just more of what we've already seen.
Evocations? Sure - but Earthdawn did it better, back in the nineties.
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A concise and delightful way to blend all of Exalted into a single source book. Exalted has a steep learning curve due to volume of content/rules and this is a great way to introduce the system to new players without overwhelming them. Also the ease at which all 10 Exalted types can be mixed together is a breath of fresh air.
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It's a good book and all but it feels a touch haphazard. It seems comprised of elements that should have been in the corebook, but there's not enough of them for it to feel like a proper supplement in its own right, everything could and should have been given more detail, from the spectre cults to the new thorns (of which there's only like 2) to the different locations it describes all just needed more time and info that plot hooks could be built on.
the tempest chapter in particular feels frankly just confused and awkward and almost feels like it focuses too far on one view of the tempest rather than other possibilities. its strange.
overall fine enough but it just needed more, shame it's been the only Wr20 supplement thus far. The game could really do with more.
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There was a simpler demo than this. This is just incomplete
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Who doesn't love vehicles, which are sometimes even more beloved in the sort of media TC are based on. We all can think of cars, planes, or other vehicles from movies and stories and this book will help you fill that in your games.
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Definitely a good tool to help when you don't have plans of your own, or ideas you can modify to your own game.
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Fun tools of villains and one of those mentioned in earlier Babel Dossier gets some further discussion.
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While some will argue that you could make all of these yourself, we're all busy and don't always have the energy, but if that isn't enough, accessories, alternative ammo, and other tags offer new options in games where you expect combat to come up at least decently often.
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