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This book came in pristine condition! Better than I expected.
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This book came in pristine condition! Better than I expected.
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Artwork was great, module put together well with maps
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Been wanting a copy of 3.5v Handbook since I was 14. Got the Soft Cover print, and its awesome. Arrived earlier then I expected. Dam good price. Even cheaper then 5e Handbooks sold around where I live, and they've been mass produced xD Definantly prefer 3.5v over 5e, ever since I first played it in 2014.
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Print is nice and crisp. The image on the first page is too dark to make out anything, but from my first cursory flip through, it looks good.
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SWEET! More Dwarven lore to keep me nice and snuggly in my cave this winter. The best thing is i get a printed copy so its easier on my eyes. Who would not want a house full of books to entice their imagination?
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Good book, but PDF is currently missing the Outlands map. You'll have to Google it.
Also no legitimate way of getting audio files it seems.
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Very enjoyable to DM this module. The players enjoyed the puzzle, and the key is to make it a slow burn if possible. I used descriptions of the humidity and heat, hot sun, humming insects as they investigated the town square. Ratcheted up the angst with the dead bodies. Let them ponder the pillars and tablets. Then gradually the horror dawned on them that the zombie fight was unwinnable and they had to work on the puzzle pronto even if it meant letting the zombies have a free chew on them. Gold.
The fane scene was awesome and great fun, very challenging and can lead to PC deaths quite easily.
I mainly adjusted the Wadumu betrayal. I had a long game slot and wanted to fill in some extra time - and also wrap up the Wadumu storyline. I had him dash off as described through the tunnel, but grabbing the Venom Queen's headdress as he ran past. I then added a final scene... the PCs had crawled, battled, bruised and exhausted out of the tunnel. Barely alive. Only to see in a nearby clearing Wadumu being held aloft by several grung, being proclaimed King of the Grung! "Wadumu beat Venom Queen ALL ALONE!" he cries. "King Wadamu win headdress NO HELP!" This got my players all steamy as anything and presented them with an ethical problem. Half wanted to kill Wadumu for betraying them, while half were saying "Just let him have his moment". Good times.
Great module, but be careful of the danger in mixed Tier 1 parties where some PCs are lower than the APL.
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It was an awesome book and it's an awesome read! You learn a lot about the world of Dark Sun and the monsters that reside in it!
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Decent book and explains the elemental clerics of Athas. if you really want to play your cleric to the max you will need this book also there is some other interesting things in the book that if you want to learn more about the world of Dark Sun at the very least it's an interesting read.
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All of the content in this adventure is top tier, I replaced several parts of the Tomb of Annihilation adventure with content from this adventure.
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BECMI D&D is a fantastic game and I highly recommend getting all of the "box set" books and rules cyclopedia. If buying piecemeal then for sure get the counterpart to this which is the "red box" DM's Rulebook.
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I ran this for a group at a local game store. This module was lots of fun. The idea of being sent to raid a dragon's lair while it's away from home is really interesting. The combats are fun, although some can be pretty easily avoided. Meeting and RP with the hags was really fun and my players really enjoyed it. My main issue with this module is how the dragon gets in and out of the base, and how it captures people and puts them in the jail room, even though the hallways are too small for it to move through. My fix for this would be either: the hallways and doors are larger, or, there is another entrance leading into the boss room (like a tunnel from outside). Overall it was fun!
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Spoilers!
This module was a ton of fun. The cave was great for the players to explore. I ran this at a local game store, and my group discovered the secret tunnels and went straight to the final boss, and ended up doing the dungeon backwards. The alchemical vials were all really funny and the players loved them, I defeinitely recommend putting one of each for the players to use during the fight. My only issue with the module is that it doesn't really provide any details on the town of Blasingdell, so if the players decide to go there before the cave, you kind of just have to improvise the whole town. Other than that it was great!
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I ran this module at a local game store for a mis of new and experienced players and it was a ton of fun. All of the combats are great, and the one with the logs rolling down the hill is really fun. Great for new players in their first ever game, and also for more experienced players who have played the module before. It can run for about 2-3 hours depending on how long you spend in combat and RP sections.
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