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Mystic Item Cards [BUNDLE]
by Tremon T. [Verified Purchaser] Date Added: 03/04/2012 10:15:23

As one of the previous reviewers says, the pictures are decent. The descriptions are brief, touching on the description of the item itself, and not its properties. It should be noted that the cards do not list magical properties. It is up to the GM to write the information on the cards. The cards are little more than "ideas" for what the item could be. If you are looking for a card with detailed magical properties and suggestions for use, look elsewhere.



Rating:
[3 of 5 Stars!]
Mystic Item Cards [BUNDLE]
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Infinite Horizons Issue #3
by William W. [Featured Reviewer] Date Added: 02/16/2012 11:30:19

A nice little sci-fi magazine that reminds me of the classic print RPG fanzines of days gone by. This one includes a bit of material for d20 sci-fi games, a mini game called Space Armada, and a mini sci-fi RPG campaign for 4e called Altered Earth. A pretty good package, and the price is certainly right.



Rating:
[4 of 5 Stars!]
Infinite Horizons Issue #3
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Infinite Mechas
by James C. [Verified Purchaser] Date Added: 02/03/2012 16:39:30

If you're interested in rules for constructing mecha or incorporating them into a game using the Pathfinder / 3.5 rules sets then you'll not find it in this product. While I shouldn't have expected much from a six dollar PDF I was still sorely dissapointed at the content within. If you already own a copy of D20 Future then you actually already have more than what this book contains. Furthermore the artwork used for the mechs matches neither the description nor the artwork in at least two cases.

All it contains is a new class called mecha pilot, a odd AI race who uses a mech for its body, some feats, a half dozen designs, and some optional equipment for the mechs . Which I suppose is all it claimed to contain, but I was hoping for more.

Again if you have D20 future and or a few of the other mech PDFs from eslewhere on this site then there's absolutely no reason to pick this up.



Rating:
[2 of 5 Stars!]
Infinite Mechas
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S&G Free Rules
by Roy D. [Verified Purchaser] Date Added: 01/27/2012 13:32:58

unable to review the item failed to download, so hae not seen it yet



Rating:
[3 of 5 Stars!]
S&G Free Rules
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Battle Axe, Free Rules and Starter Kit
by Roy D. [Verified Purchaser] Date Added: 01/27/2012 13:32:14

unable to review item failed to down load, so i have not seen it yet



Rating:
[3 of 5 Stars!]
Battle Axe, Free Rules and Starter Kit
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Average Joes
by Thomas B. [Featured Reviewer] Date Added: 01/18/2012 23:53:20

WHAT WORKS: A great idea for Terror Network, putting normal schmoes up against the terrorists...and Bedrock Games should be commended again, for showing that terrorism comes in multiple forms. As usual, the adventure is well done, setting up a situation that will play out eepending on the PCs actions.

WHAT DOESN'T WORK: The layout isn't anything splashy (but then, the price is only $5) and playing an Average Joe alongside standard Terror Network characters isn't terribly balanced.

CONCLUSION: Another great expansion of the Terror Network series, hitting on normal folks having to stand up to terror themselves. A slew of campaign and scenario examples are there to help you out, as well as a fine full-fledged adventure. There are even a couple of option to tweak it to a more cineamtic style, for that Die Hard feel. Is it a complete blow-away, MUST HAVE product? No...but it is a swell, well-written spin on Terror Network without only minor gripes on my end.

For my full review, please visit: http://mostunreadblogever.blogspot.com/2012/01/tommys-take-on-average-joes.html



Rating:
[5 of 5 Stars!]
Average Joes
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How to be an Expert GM
by Sean D. [Verified Purchaser] Date Added: 01/08/2012 20:34:39

While I have been the game master for over twenty years this book gave me insight into the 'hows' and 'whys' of the new style of game mastering. It goes beyond having the characters meeting in a bar and being approached by shadowy stranger. I highly recommend this book for any game master.



Rating:
[5 of 5 Stars!]
How to be an Expert GM
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How to be an Expert GM
by William W. [Featured Reviewer] Date Added: 12/13/2011 09:47:56

An informal essay on improving GMing skills and presenting an enjoyable roleplaying experience to the players. The writing is a bit casual, but the advice is sound, and it gave me a few points to ponder about my own GMing style. Any GM can find useful advice here, but I think it would be most beneficial to moderate or inexperienced gamemasters.



Rating:
[4 of 5 Stars!]
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Lightspeed for Mongoose Traveller, Ranger Threat Assessment Guide
by GJ D. [Verified Purchaser] Date Added: 12/02/2011 16:50:26

A rehas of previously released material from Lightspeed and Lightspeed:Old Earth Empirs (with uncredited material and Art from Colin Dunn too). Total of 31 pages of which 9 are adverts.

The actual relevance to Traveller is maybe 3 paragraphs, and the conversion of the Robot Nexus to Traveller is basically "Read the Traveller Robots supplement"...

A poor effort.



Rating:
[1 of 5 Stars!]
Lightspeed for Mongoose Traveller, Ranger Threat Assessment Guide
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Lightspeed for Mongoose Traveller, Ranger Threat Assessment Guide
by Jim C. [Verified Purchaser] Date Added: 12/01/2011 05:08:30

Some credit is due this publisher that their production values, while still rough, show improvement. The Saure' (their punctuation, when they bother) and Hunters are pretty much exactly what you might think they are. Although advertised for the Traveller SRD, the painfully long Ranger section and the Robot Nexus contain no recognisable Traveller rules. The other creatures each rate part of a line for stats. It's all a bit of an insult.



Rating:
[2 of 5 Stars!]
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Lightspeed for Mongoose Traveller, Ranger Threat Assessment Guide
by Wayne G. [Verified Purchaser] Date Added: 11/30/2011 11:32:33

Ranger Threat Assessment Guide

The product is 41 pages. Unfortunately, the last nine pages are advertisements. Of the remaining 32 pages, the layout is so horrendous, it could easily have been condensed to at least 16 pages of actual content - the amount of wasted white space on each page is staggering. There are carriage returns in the middle of sentences for no apparent reason, which at a glance appear to be the start of new paragraphs.

Note: When I purchased the product, it was listed as 41 pages. As I type this review, the description now says 95 pages. I downloaded it again to see if changes were made, but the download is still 41 pages, not the currently listed 95. Technical glitch? idk, but the product I have is 41 pages



Rating:
[1 of 5 Stars!]
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How to be a Great GM
by Sean D. [Verified Purchaser] Date Added: 11/25/2011 14:06:27

How to be a Great GM is an excellent resource for new game masters and game masters wanting to get back to the basics of the craft of game mastering. It provides excellent advice that is often available in pieces around other role playing game books, the Internet and game master sections of RPG books.



Rating:
[4 of 5 Stars!]
How to be a Great GM
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Hollenthon, Issue 1
by shawn u. [Verified Purchaser] Date Added: 11/18/2011 13:11:56

This first Issue contains great art work and is put together very well in regards too updating the players of the game system as well as giving another army list and updates too the games rules. It allows people too learn more of the fluff and background of GROMM as well as entertaining and helping its community in more than one way.

I would recromend this book too anyone interested in a great fantasy skrimish game system. Also for being completely free it even surpasses some bought rule books in quality of art and in amount of updates and continuesly adding too the game system.



Rating:
[4 of 5 Stars!]
Hollenthon, Issue 1
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Lightspeed: Cargo Manifest
by David B. [Verified Purchaser] Date Added: 10/14/2011 12:53:45

Very useful for those occasions when another ship is required and you don't wish to fall back on the game standard options.



Rating:
[4 of 5 Stars!]
Lightspeed: Cargo Manifest
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APMR #1, Avalon Mini-Games #120
by Hayri A. [Verified Purchaser] Date Added: 10/07/2011 13:42:50

The game is nothing more than the All Purpose Miniatures Rules published by Crunchy Frog in a new wrapper. Avalon seems to be breaking the system up into installments. This installment is the skirmish game. No massed or massive combat is included. No Robots. No vehicles. I own the original game so I am, naturally disappointed. If you own the original game, don't bother. If you don't and want to buy a game in installments, the system is not a bad one.



Rating:
[2 of 5 Stars!]
APMR #1, Avalon Mini-Games #120
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