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Divinity Trade
Publisher: Valiant Comics
by Aric C. [Verified Purchaser]
Date Added: 01/27/2017 09:16:16

This is the type of book that makes you a fan of not just the creative team, but the entire universe within which it exists. Divinity is packed with lush art that is both clear and evocative, setting a very clear stage for one of the more thought-provoking stories in the medium. The story introduces concepts that are both alien and familiar and then executes on them in ways that you wouldn't expect. The reactions of the world to the events feel authentic and unforced, and it serves as a spectacular introduction the the current Valiant universe. If you follow no other books from Valiant, you won't be lost - although fully part of that world, it also stands alone in a way that complements the universe within which it resides.



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[5 of 5 Stars!]
Divinity Trade
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A&A: The Adventures of Archer & Armstrong Volume 1: In The Bag
Publisher: Valiant Comics
by Aric C. [Verified Purchaser]
Date Added: 01/27/2017 09:10:50

Easily one of the most fun books out there today, Archer & Armstrong has quickly become one of my favorites. This is, at its core, the ultimate odd couple pairing, and the ridiculousness of the situations in which the duo find themselves are a great backdrop to their love/hate relationship. If you enjoyed the original run, or were ever a fan of Quantum & Woody of the recent run of Power Man & Iron Fist, then this is the book for you.



Rating:
[5 of 5 Stars!]
A&A: The Adventures of Archer & Armstrong Volume 1: In The Bag
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Wolfsheim (Scion)
Publisher: Onyx Path Publishing
by Aric C. [Verified Purchaser]
Date Added: 08/08/2009 14:53:47

Review from Baron Samedi:

The Awesome: I like the story concept. The way the scenario is set up works very well for for a number of styles and approaches, even better then SoT. The interactions of the two competing villains and how the PCs must deal with them is well done. I have run this kind of scenario before, and it seldem fails to please, and this is no exception: it works.

The Good: I like how ultimately much of it is non-railroaded, designed so the PCs make important decisions. It can be railroaded, but a lot is clearly not. Given the somewhat railroad-y start with ...of Shadows Yet to Come and Long Road to Heaven, this is a good break. Despite the good amount of freedom, the bases are covered well.

The Bad: The game does not really take some of the divinary Scion powers into consideration well. That said, it's kinda hard to do that. They get no shit from me. They are more prepared with social powers, which is cool. maybe the Ragarok adventures spoiled me.

Read the full review here: http://forums.white-wolf.com/cs/forums/p/4803/100338.aspx



Rating:
[5 of 5 Stars!]
Wolfsheim (Scion)
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