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Lady Satan 1974
Publisher: NUELOW Games
by Eric F. [Verified Purchaser]
Date Added: 04/09/2019 13:59:16

"... and Lady Satan shall continue on at will!" After being dormant for centuries, a spirit of ultimate evil stirs and seizes control of young Anne Jason's body. What follows is a violent struggle for control of a life that's been stolen... and to stop the will of Satan to be manifest on Earth.

Lady Satan 1974 is the first-ever collection of the entire series that first ran in Scream and Psycho magazines from Skywald Publishing. Hewetson's creation is a little remarked upon milestone in American comics history, as it was the first horror series to star an African American woman (even if she was possessed by a Bride of Satan for much of each of the four chapters)."

I have a very storied history with Skywald Publications going back to '74 when I found a stack of Scream & Nightmare magazines next to my uncle's Playboys he kept under his bed. The lurid & dangerously suggestive covers were indicative of the horror magazines of the time. This brings me to Skywald incarnation 's Lady Satan. So I asked Neulow Games Steve Miller to send me over their Lady Satan 1974 for review. Lady Satan is one complicated horror anti hero character, & in fact might be considered by today's standards an out & out villain. Her origin is strongly connected with the Satanic revival of the Seventies & its occult Satanic cultist urban legend horrors. Originally she was a Satanic cultist Anne whose spirit is taken over by Anne, the evil "Black Witch of Salem." She becomes a bride of Satan (personally I think that this might be a pit fiend with delusions of grandeur & he's been playing her for the fool. Or this is Satan at a low point in the Seventies). Anyway she's got a very definitive split existence with her body shared between the pathetic & 'innocent' Anne or the blood thirsty Anne the Black Witch of Salem. She isn't murderous per say but its only a matter of time in my opinion. Some innocent or scum is going to get in her way & then all bets are off. This is a character who walks the razor's edge of evil manic horror & is most likely will use it to cut down those around her. The Public Domain Super Hero entry on her bares this out here. The cult of Satanists are straight outta Seventies horror comics especially those of the Marvel' Tomb of Dracula, Ghostrider, & Warren horror magazines. Skywald horror magazines always had their own feel, look, themes, & greater Skywaldverse lurking in the background of Scream, Nightmare, Psycho & their other horror magazines. Lady's Satan's powers are sort of nebulous but she can't die so I think we're dealing with an undead or demonic being here cast in the best Universal or Seventies horror monster mold. Neulow games provides a very solid footing with Basic D20 rules for having two spirits inhabit one body, Satanic minions, cultists rules, etc. all of this is centered around the theme of comic book Seventies horror. Not too shabby at all for forty four pages. According to Public Domain Super Heroes site; "Lady Satan is sometimes referred to as the first African American female to star in her own stories, however Butterfly (also published by Skywald) debuted two years earlier" From her appearances in Scream and Psycho magazines from Skywald Publishing Lady Satan is one very dangerous character & most likely an incredibly dangerous NPC character that only experienced party's of adventurers should encounter. Why do I say this? Because Anne The Black Witch of Salem personality is about 10 seconds in the future of taking full control of that Satanic cult that brought her back into the world of 1974. The D20 Basic Rules state it right out; "These rules are designed with OGL Modern in mind, but the majority of them are easily incorporated into other d20 System games. While much of this material is perhaps best suited for NPCs, a reformed hero who is now battling against his former brothers and sisters in the practice of evil." Yeah the world of 1974 saw the rise of supernatural anti heroes like Marvel's Dracula, Ghost Rider, The Son of Satan, etc. But their much older going back to the Golden Age of Comics with Pep Comics Madam Satan.

Could it be that Anne, the evil "Black Witch of Salem " is actually much older then the cult realizes?! I think so. But its Lady Satan's insanity & instability that worries me ;" In her first appearance, the innocent girl's name was given as "Anne Jason" however, in her second appearance (and without explanation), her name was given as "Anne Jackson " ,this indicates the NPC character's delicate hold on sanity. Many of these anti hero characters are as powerful as mid level AD&D style lich or minor demon. Who is going to want a potentially murderous 'Lady Satan' in their fair city?! Any paladin or hero worth their salt is going to work on destroying them at the drop of a hat & that's where things get interesting. The Satanic cult that brought Anne, the evil "Black Witch of Salem" as lady Satan might in fact have been a transplanted group of Nazi operating in the back confines of a great American city. This might lead to the dungeon master operating a 'Dark Shadows' soap style campaign where he can bring in various threats to his fair city through a planar mechanism. In fact Lady Satan 1944 might be hunting for Anne, the evil "Black Witch of Salem ".

We've seen various incarnations of party's of adventurers cross over from Greyhawk in Gary Gygax's various Dragon Magazine articles into Gamma World & Boot Hill. Its not unreasonable to assume that given the scope of demonic & devil activity that a party of adventurers might magically be drawn into the modern world to hunt down the latest incarnation of evil especially one as potentially dangerous as Lady Satan! With a bit of time & energy Lady Satan has the potential to be a real headache for characters in any OSR or D20 game campaign. A dungeon master given some effort can turn Lady Satan into a fully fleshed out NPC of grand potential. I think this is a four outta five on Neulow Games part.

Eric Fabiaschi

Swords & Stitchery Blog

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Rating:
[4 of 5 Stars!]
Lady Satan 1974
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Lady Satan 1944
Publisher: NUELOW Games
by Eric F. [Verified Purchaser]
Date Added: 04/05/2019 14:27:59

"I'll answer the invitation to death... but not with bullets." When everyone she loved was killed in a Nazi bombing raid, a young woman surrendered her entire existence to a quest for revenge. Under the name Lady Satan, she first hunted and killed the Nazis wherever she could with conventional weapons... but later, she became a master of black magic. Even after the Nazi monsters were broken and consigned to history, she continued her fight, becoming a hunter of all manner of supernatural monsters." So the year is 1979 I'm living in Hudson New York, my family is getting ready to move back to Connecticut. Like many families we survived the Recession of the late Seventies via tag sales,odd jobs, & any mean necessary. Flea markets were also a must back then & there was a comic book dealer that used to blow through from New York City. One of the comic books he had was 'Lady Satan' & I became obsessed with the character. So when Steve Miller of Nuelow games offered me the chance to do some reviews of his games I gravitated to the comic book character I was imprinted with. Lady Satan 1944 is a good solid introduction & overview of the Lady Satan character with rules for creating your own version of the character as NPC or PC. The layout is easy on the eyes & not too much is expanded upon so there's room for the dungeon master to make Lady Satan their own. I owned a few Lady Satan comic books back in the 90's but an apartment fire took those. You can go over a bit more of Lady Satan's background on the Public Domain Super Hero's site here. That being said Steve goes into a bit more background on the now public domain character;" Lady Satan was one of the legion of superheroes that rushed onto the market during the superhero comic book craze of the early 1940s. She has the distinction of being among the first female superheroes, debuting in 1941, the same year as the more famous Black Cat and Phantom Lady, and premiering the same month as the most famous of comic book heroines, Wonder Woman. But Lady Satan was not destined for the success enjoyed by some of her classmates. After just two stories—published in Dynamic Comics issues 2 and 3, she vanished into the haze of war, without the world even getting to know her real name. (Several years later, publisher Harry A. Chesler would give Lady Satan a second shot at stardom, bringing her back as a sorceress instead of a spy. This second chance didn’t fare much better than the first, and this time she faded away for good.) The first two Lady Satan stories in this book are the two that were published in 1941 and 1942. They are illustrated, and possibly written by, George Tuska, who would would go onto assist in the creation of the first black superhero to headline his own comic book, Luke Cage, Power Man, as well as celebrated runs on World’s Finest Comics and Iron Man. Tuska’s unmistakable hand is evident throughout the stories, even if his style was still developing. Tuska was a staff artist at Chesler’s comic book studio from 1939 to 1941, and most sources credit him with creating the character of Lady Satan. The two other stories are from the second batch of stories featuring the character, after she gained magical powers. Again, Chesler did not credit creators, but the first one (To Catch a Predator) appears to have been penciled by Chesler staffer Bill Madden and inked either by George Tuska or Ralph Mayo. The final tale included here once again looke to have been drawn by George Tuska. The short story that bridges the two versions of Lady Satan and revealing the source of her magic, first appeared in NUELOW Games’s The Werewolf Hunter #1, and is reprinted here in slightly altered form. This story is the first time Lady Satan’s transformation was explained"

NUELOW Games’s does an excellent job of bridging the gap from vengeful assassin to full on sorceress of the black arts. This is done with a simple & easy to understand bit of D20 Basic magic with some easily converted feats & skills via her transformation into the black arts. All of this ties into the first two comic book story "The Daring Lady Satan" & The Rebirth of Lady Satan fiction piece. This gives the character a solid grounding as a bad ass NPC for your games. "Lady Satan was ranked sixth in the Huffington Post's list of the 10 Most Bada Comic Book Heroines" via Lady Satan Public domain Super Hero entry Lady Satan lives up to the moniker & the character is easily converted over to Troll Lord's Amazing Adventures! rpg. There's enough background & fiction that an enterprising dungeon master could easily convert her over an AA! game campaign. But that's not the only way that this excellent character could be used! There is often a deep & abiding connection between post apocalyptic worlds & supernatural evil. This connection often comes from quasi fictional Biblical or Satanic occult sources. Often times these encounters happen via dimensional or planar gateways. Imaging a party of pulp or Dungeons & Dragons adventurers encountering Lady Satan in say the Mutant Future Rpg wastelands.

It would not be outta of the realm of possibility to find ones adventuring party encountering Lady Satan in the post apocalyptic wastelands. If she was on the trail of a supernatural mutant that had been whisked into the late 30's or early 40's via Nazi super science time or dimensional gate technology. Lady Satan & the adventures might find themselves coming face to face with several of Tim Sniderman's Deviant Database I & II mutant supernatural horror themed mutants. Lady Satan is also a full on investigator of the supernatural & could be encountered jumping through a time gate only to wind up right within one of Goodman Games Dungeon Crawl Classic or Mutant Crawl Classics campaign adventures as well via Nazi or super hero super science! All together I really enjoyed the Neulow Games Lady Satan 1944 booklet clocking in at thirty six pages there's just enough here to get the juices flowing & serves a solid introduction for the character!!

Eric Fabiaschi Swords & Stitchery Want to see more original OSR content? Please subscribe to https://swordsandstitchery.blogspot.com



Rating:
[5 of 5 Stars!]
Lady Satan 1944
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Secrets of the Immortals
Publisher: NUELOW Games
by Eric F. [Verified Purchaser]
Date Added: 03/28/2019 13:40:28

"There are those among us who are virtual Immortals. They age slowly, and when they die–no matter what the circumstances–they are nearly instantly recreated in a new body. Some of them choose to watch the world go by from the sidelines, recording events and sometimes offering guidance to mere mortals through wisdom that is born from the perspective of someone who has been part of history for many centuries. Others take an active role, fighting for the betterment of the world, or to advance their own selfish desires. One of the Immortals can be the greatest ally a party of player characters have ever had, or the worst enemy. " In the world of D20 Highlander style immortal PC's have been around forever. But an actual set of guidelines for using them in a D20 style game hasn't. I've been looking to use them in Mutant Future & my Amazing Adventures! rpg campaign. For quite some time now NUELOW Games has put out a Modern Basics OGL product that is surprisingly good. It clocks in at ten pages of well laid out & easy to read text which I really found refreshing. The artwork is solidly done also very surprisingly adapt for the product. The PC template or class is easy to adapt to an OSR game which uses the D20 system as it base. The pool of the immortals take the PC from mortal to immortal well you know the drill. But these are slightly different immortals because this product uses & conveys them traveling the planes & multiverse. This means that there is a solidly made selection of feats for character creation that takes this rules set outta of the normal confines of the Highlander style set up & into the realm of science fantasy.
Secrets of the Immortals does an excellent job of presenting a brand new option for both D20 & OSR games such as Mutant Future to the table top the lay out is well done & easily readable. The class is easily adapted to stripped down D20 games such as Castles & Crusades or the Siege Engine. Even games such as Dungeon Crawl Classics could benefit from these Immortal crusaders. Nuelow even provides some excellent support for from the author/owner of Neulow Games Steve Miller. He's got extra feats & content right on his blog for Secrets of the Immortals . All together I really enjoyed the Hell outta of this book & it provides me the guidelines to put these PC's into my game campaigns without the fear of unbalancing & wrecking the whole setting. I highly recommend Secrets of the Immortals for your old school games with a D20 OSE Basic Twist. Highly recommended!

Eric Fabiaschi Sword & Stitchery Blog Want more original OSR & D20 Content? Subscribe To https://swordsandstitchery.blogspot.com/



Rating:
[5 of 5 Stars!]
Secrets of the Immortals
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Black Pudding #5
Publisher: Random Order Creations
by Eric F. [Verified Purchaser]
Date Added: 03/20/2019 02:42:27

"Dripping and dolloping into view comes the latest issue of this old school RPG zine chock full of nasty goodies for your classic fantasy games!

In this issue you'll see ipzees and orbii, you'll learn aromatic charms, you'll find weapons of magic, many strange people will offer their services for your adventuring party, and you will absolutely encounter some cackling ice witches." So I'm finally catching up with the 'pay what you want' James V West OSR creation fanzine Black Pudding. This issue caught me by surprised because there's a ton of OSR weirdness in this issue. We start with the random encounter tables in 'the marigold standing stones'. Then we get 'the spell books of the marigolds' which ties into the marigold witch & standing stones that's fresh in this issue plus new monsters in this issue. We next get into a fancy flashy stealth version of James V. West's ninja PC class. Then we get a band new quick & well thought out OSR adventure, 'The Rat Queen Dies Tonight.' This nasty little gem of an adventure. This adventure takes things & events into consideration as a Basic Dungeons & Dragons adventure. There are some fantastic treasures, NPC's, & solid locations.

Then we get a solid spell book article in the form of Malyfesto's Grimoire of Nefarious Incanations. These are some wily little spells & some really nice ones in this one page article. This is followed by 'They Come But What Are They' an article of random tables to generate some very nice random encounters.

Then we get a new race called The Orbii a PC race class of ancient protectors & warriors to use with your OSR games. The we get Boola an NPC nature protector & all round nice OSR NPC to use in your old school games. The we've got 'Meat Shields of The Bleeding OX' a fine collection of hireling NPC's for your old school games.

Then we've got a new micro setting for your old school games called 'Adventures In The North'.This is a Sword & Sorcery micro setting that you can drop anywhere in your old school campaign with a Northern feel about it. We've got ice witches, undead, & some solid additions in the form of a wide variety of monsters about.

This includes some new weapons & artifacts thrown into the mix. Finally we round out with a James V. West character sheet done in the old school OSR style. I'd give Black Pudding #5 By James V. West a solid five out of five for its content.

Eric Fabiaschi Swords & Stitchery Blog Want More OSR Content? Subscribe To https://swordsandstitchery.blogspot.com/



Rating:
[5 of 5 Stars!]
Black Pudding #5
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The Tall Witch - OSR adventure
Publisher: DaimonGames
by Eric F. [Verified Purchaser]
Date Added: 03/19/2019 02:22:56

A friend of mine tonight at a local gaming hole told me about an OSR sort of retroclone inspired by Lamentations of the Flame Princess & Swords & Wizardry called Crying Blades. Specifically he told me about an interesting 'pay what you want' adventure that I might want to checkout called The Tall Witch. The plot sounds simple enough;'A mysterious witch is about to be born and threatens the local community'. Sounds simple but I was surprised & kinda shocked that this little adventure came out in 2017 but passed by my OSR radar. The layout is very nicely done & it clocks in at a well filled out twenty seven pages. The actual plot is a bit more sophisticated; "According to the local legends, the Tall Witch is reborn every 333 years in this place; reborn of a single large egg, daughter of a sea-serpent and a devil. She’s born already adult and trained in the arts of witchcraft. The Tall Witch is a symbol of destruction and despair for the local population. When the Tall Witch is free to roam this county, farm animals turn savage, cultivated fields fill up with wild trees and bushes, the youngest disappear in the woods to live a dissolute life of unimaginable sins, and the oldest give in to their bestial lusts or desire for revenge... and chaos ensues. " The artwork isn't bad at all & over all it feels like a straight up inquisitior or investigative occult adventure framed module. Even though 'The Tall Witch' adventure is meant for the Crying Blades rpg I can see this module working very well with many traditional OSR games or campaign settings. The Crying Blades system uses some interesting variations on the traditional Dungeons & Dragons style gaming system ideas; "The game introduces a few innovations, such as a random talents system for the various classes that replaces abilities, three different equipment-systems (one based on a die size, one on numbered slots, and a traditional one with weight-per-item). It uses regular attributes checks for actions, and Saving Throws linked to attributes, with some class-modifiers. Combat is faster than usual: a single d20 roll determines (using the traditional AAC) both if the character hits the monster, and if the monster hits the character. This reduces the number of rounds where both would miss. Sorcery and clerical blessings do not require to memorize spells but use a simple count to determine how many can be cast per day. The leveling up system is simple and all classes need the same amount of XP per level. Sorcerers and Clerics, though, need to pay XP to improve their power-matrix and to acquire new spells, thus their leveling-up process is slower. Multiclassing is allowed, but severely limited."

The Tall Witch has already been born & its up to the PC's to close in & seal her fate; " The local priest has already identified the location of the egg: at the base of the cliff south of the village, there’s a large, white rounded rock. It looks like a rock, but that’s the egg. The villagers will provide pikes, axes, and any other similar tools. But the egg must be for sure guarded by other malignant entities.." Over all this isn't a straight up slaughter fest but a thinking man's adventure. The Tall Witch feels like a Lamentations of the Flame Princess adventure & affair. But it could just as easily be run in a Dark Albion or Lion & Dragon Rpg campaign. I know that this adventure isn't going to be to everyone's liking but the occult elements are very well done & there's enough meet on the bones of the Tall Witch. I can see running this adventure as a part of Clark Ashton Smith's Averoigne stories based in the back quarters of the mundane (for Smith) province in medieval France. Two of CAS's stories that reflect the dark underbelly of the Tall Witch for influence would be Mother of Toads (1934) & The Enchantress of Sylaire, (1941). These stories mirror many of the themes of The Tall Witch. The loose style & passion of Davide Pignedoli's writing & design of this adventure a snap to adapt into a relatively dangerous & horror filled evening or multiple session of OSR play. This isn't the traditional OSR adventure but one where the PC's are going to be deciding their own fate. This one might end with the characters killing themselves off by their own stupidity. There are some twists & turns in this adventure which could challenge even the most jaded of old school palettes. I think that the Tall Witch adventure is worth your time & your OSR taste for a well thought out & dangerous adventure! Eric Fabiaschi Swords & Stitchery Blog Want More Original OSR Content For This & Other OSR Systems?! Subscribe To swordsandstitchery.blogspot.com



Rating:
[5 of 5 Stars!]
The Tall Witch - OSR adventure
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SURVIVE THIS!! Vigilante City - Villain's Guide
Publisher: Bloat Games
by Eric F. [Verified Purchaser]
Date Added: 03/15/2019 11:00:56

Sometimes you've got to back off of something to really appreciate it such is the case of recently with Bloat Games SURVIVE THIS!! Vigilante City -Villain's Guide PDF. This book clocks in at three hundred pages of OSR super villain goodness so in other words this is the Dungeon Master's Guide for the SURVIVE THIS!! Vigilante City Rpg. This is the DM tool kit book for the SURVIVE THIS!! Vigilante City Rpg. And it does a solid job of providing the dungeon master everything they need to build up their own unstable society on the edge of collapse. This book gives you all of the tools to torture your player's super heroes in a customized setting. The DM is given a selection of villain-based Adventure Seeds that they can blossom into full adventures, easy random NPC and Villain Generation Tables, along with the Mutant Island Adventure/optional setting. The SURVIVE THIS!! Vigilante City - Villain’s Guide is designed to mimic the X-men, Spider-man and TMNT cartoons of the 1990's & in that sense it succeeds because it takes the D20 Modern roots of its OGL to its barest of bones. Then it works all of its tools around the entire book to give you as the DM an actual usable set of tools to construct the campaign that you want. The SURVIVE THIS!! Vigilante City - Villain’s Guide is the perfect compliment book for the SURVIVE THIS!! Vigilante City Rpg. The SURVIVE THIS!! Vigilante City - Villain’s Guide supports & expands the dungeon master's options at the table top level for constructing a super hero campaign setting that they want & it does it well. Given the tools & systems that are available with the SURVIVE THIS!! Vigilante City - Villain’s Guide I would use the Mutant Island Adventure/optional setting that's in the book & expand upon it by back dovetailing into the Dark Places & Demogorgons rpg with a UFO twist or two. The DARK PLACES & DEMOGORGONS - The UFO Investigator's Handbook

has some very need parts & pieces that hook right up with the Villain's Guide Mutant Island setting allowing the DM to connect the two game systems & settings with an extraterrestrial twist. Could the Greys or whatever aliens your using be turning the heroes back yard city into a test bed for their latest experiments?! Is there more behind the recent kid disappearances in the hero's home town or city? Could those super powered children that have been wrecking havoc be the product of aliens using your city or Earth as weapons testing facility? The SURVIVE THIS!! Vigilante City - Villain’s Guide has all of the tools at hand to make this happen & think is well worth the price of admission & its the perfect compliment to the SURVIVE THIS!! Vigilante City Rpg. Really think that Bloat Games has a winner on their hands & that the SURVIVE THIS!! Vigilante City - Villain’s Guide is worth your time & money.

Eric Fabiaschi Swords & Stitchery Blog Want more OSR original content? Subscribe to https://swordsandstitchery.blogspot.com/



Rating:
[5 of 5 Stars!]
SURVIVE THIS!! Vigilante City - Villain's Guide
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SURVIVE THIS!! Vigilante City - Core Rules
Publisher: Bloat Games
by Eric F. [Verified Purchaser]
Date Added: 03/14/2019 09:41:28

So I've been a Pulp & supers guy for a very long time. I've played em all & changed systems more times then 'Supes' has done the quick change in a phone book.. Then I recently saw Tim Brannan's post on his blog about Bloat Games SURVIVE THIS!! Vigilante City - Core Rules & Villain's Guide PDFs Kickstarter I'm not going to lie I didn't even know this was an OSR event. But after reading through Tim's blog entry I approached Eric Bloat for a copy of the preorder rules.

I've been scanning through it like a demon & it looks like alot of fun. I'm familiar with many of the Swords & Wizardry style concepts here. Many of the classes I've seen before in D20 Modern OGL but here give a far more cohesive whole over the system. This is a complete OSR style super hero gaming system end of story. You don't need anything else to play this with. There is a lot of crunch here allowing a player to go for Humans, Mutant Animals, Borg Conversion and Power Armor, Magic, Mutant Abilities, Psionics, Speedsters and Super Soldier Drugs. There are rules for , Background/Origins, Weapons, Equipment, Gadgets, Vehicle Upgrades, Vehicle Combat, Ranged & Melee Combat, Morale, Skills, Usage Die & more immersive play style. But this is all done from an OSR platform & outta of the box play.This book clocks in at 292 pages of actual playable content & that's where things break into context. This book is done very well & the lay out is easy on these old eyes. The column count is done professionally & so its easy to read. Characters straight out of the gate are going to kick ass. But the first thing I've thought of is SURVIVE THIS!! Vigilante City - Core Rules & Villain's Guide going to be cross compatible with the In Dark Places & Demogorgons rpg?! Why? Because kids are some of the most underutilized resources in super hero rpgs. That's right I know that they get constantly used in comicbooks & possibly the new Shazam film. But the truth is that In Dark Places & Demogorons is the perfect opportunity to introduce kid heroes & a possible origin point for new supers. This is where SURVIVE THIS!! Vigilante City - Core Rules shine because they give the DM the tools to make their campaigns happen. Because of the PC customization option given by the system there's all kinds of options on the table top level for adventure gaming. There are some solid options that the system provides & street level adventuring is what this game excels at. Do I think that SURVIVE THIS!! Vigilante City, succeeds as a street-level, & gritty superhero game set in the near future? In a word oh yes! I'll be covering even more of this system & diving deep into the SURVIVE THIS!! Vigilante City Villain's Guide From Bloat Games next! Eric Fabiaschi Swords & Stitchery Blog Want even more OSR content? Subscribe to https://swordsandstitchery.blogspot.com



Rating:
[5 of 5 Stars!]
SURVIVE THIS!! Vigilante City - Core Rules
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A Pipeful Of Trouble
Publisher: D-oom Products
by Eric F. [Verified Purchaser]
Date Added: 03/12/2019 21:18:41

"All is not well in Brierfield. The idyllic halfling village has fallen prey to unknown bandits and marauders. These peaceful victims of shattered loves and broken dreams need a band of heroes to save them. Are you willing to help them in their time of needs?" Sometimes a dungeon master needs a basic & down to Earth module & that's where A Pipeful Of Trouble comes in from Bret James Stewart. We get a low level halfling adventure with some heart & heat for the player's PC's. The production & layout are straight up too the level of D-oom Products expectations. This adventure is packed with back to back old school value at seventy two pages of campaign setting set up goodness. This adventure packs in NPCs,nasty opponents & NPC's, lots of dangerous adventure locales,

twists & turns for the PC's situations, plus a brand new evil monster with its own brand of weirdness. The cartography for Brierfield, & the Merrywood route to the caves, along with the adventure a cave and dungeon maps are very well done. But I can't help but feel that everything in Pipeful Of Trouble is an old fashioned campaign set up. While the Tolkein flavor is undeniable its not an adventure that talks down the players or the dungeon master. Here the flavor is akin to a fully fleshed out adventure that can be dragged & dropped as a prime introduction adventure. While this is an introductory adventure for beginning characters the entire adventure feels like a European fairy tale mixed in the with strains of Tolkien shifted through the lens of Dungeons & Dragons. But the place where Pipeful Of Trouble really shines is with the Goblinoid Games Labyrinth Lord retroclone game. The whole package slots right into LL with no trouble at all & really brings home that old school feel without giving the players loads of horrid worry. That isn't to say that Pipeful Of Trouble isn't going to kill your PC's dead quite the contrary. But it means that the players can have a solid time with the adventure right from the dice hitting the table. Pipeful Of Trouble does three things at the table top level & does em right. It presents a great introductory adventure, there is some really nasty business waiting for the PC's, & the adventure serves as a prime price of adventure gaming perfect for introducing new players to the OSR & for killing off the PC's of veterans who get cocky with a first through third level adventure. Is Pipeful Of Trouble worth the money?! Yes I think so. The adventure succeeds on two levels, one it delivers on its promise for adventure! Eric Fabiaschi Swords & Stitchery Blog Want to See More original OSR Content? Subscribe to https://swordsandstitchery.blogspot.com/



Rating:
[5 of 5 Stars!]
A Pipeful Of Trouble
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Ford's Faeries: A Bestiary Inspired by Henry Justice Ford
Publisher: Studio Kortex
by Eric F. [Verified Purchaser]
Date Added: 02/19/2019 10:57:05

So I've been looking for a Dreamlands inspired monsters & stumbled across a 'free resource' for Original Dungeons & Dragons. That's when I stumbled upon Ford's Faeries: A Bestiary Inspired by Henry Justice Ford! This is a free Pdf of a hundred & ten pages of old school monster induced goodness. Perfectly suited to get the vibe of HP Lovecraft, Edgar Allen Poe, Lord Dunsany, or even Jack Vance into the ruins & dungeons! Clocking in at about a hundred & ten pages this book is a perfect addition to any old school game adventure where creatures that the players are not familiar are needed. The addition of the high fantasy & fairy tale element is the icing on the cake for this book. Here's a sample creature called the Aurora child Armour class: as leather Hit dice: 1-1 Move: fast on snow and ice, normal otherwise Attacks: knife (d4) or bow (d6) No. Appearing: see below Morale: 5 Treasure: stolen goods 800 GP Alignment: chaotic Special: speak with animals

In the dead of winter, the children of the frozen taigas escape their kingdom of ice and darkness through the emerald gates that sometimes appear with aurora borealis. They venture into the woods to hunt and find supplies, often resorting to rob travelers and plunder isolated settlements. Many stories are told about unpleasant encounters with beautifully dressed, innocent looking children who act like thieves and murderers. Aurora Children do not care for valuables unless they can be worn or sewn into their clothing; they take food and supplies over gold and even magical items. Aurora children can speak with animals, asking them for favours in exchange for food and shelter. They are cunning adversaries, setting traps, using every ruse to avoid life loss on their side, though they have no qualms about killing, or abandoning travellers naked in the snow. Children under eleven are always spared, and sometimes asked to join the Aurora tribe. When Aurora Children are encountered, roll d6:

  1. 2d6 children traveling, mounted on reindeers
  2. 2d10 children setting up an ambush
    1. 1d10 children and a pack polar bear, looking for supplies
  3. 3d10 children going on a raid, d6 mounted on giant snowy owls
    1. 1d10x1d10 children making camp, with assorted helping beasts
  4. 1 child, intent on leading adventurers into a trap (roll again)

So very close to Original Dungeons & Dragons rules & territory here with a very close to both the Sword & Sorcery aspect of the original books as well as the high fantasy found in fairy tales of yesteryear. Yes this book is done with public domain fairy tale artwork from the works of Henry Justice Ford but its very well done. The monsters here are exciting enough to generate adventures in the dungeon master's imagination. While the Pdf is free the book of Ford's Faeries: A Bestiary Inspired by Henry Justice Ford is around six dollars US from Drivethrurpg. This is going to be one of my next purchases from Drivethrupg coming up! The layout is clean, the monsters well done, & the execution very well presented. This is a must have for any old school dungeon master who wants a pack of monsters that are a bit weird, different but actually useful. I dare say that these monsters are perfect for fitting into any old school adventure where a bridge gap is needed between fairy tales & mythology. The dungeon master is given just enough of a thumb nail sketch for them to add these monsters into an existing campaign & not have to look back. Solidly done & very nicely handled I can see using these monsters in just about any campaign. A very well done four out of five because I wish there had been a few more!

Eric Fabiaschi Sword & Stitchery Blog Want More Exciting OSR Content? Please Subscribe To https://swordsandstitchery.blogspot.com



Rating:
[4 of 5 Stars!]
Ford's Faeries: A Bestiary Inspired by Henry Justice Ford
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Rats in the Walls and Other Perils
Publisher: North Wind Adventures
by Eric F. [Verified Purchaser]
Date Added: 02/17/2019 22:18:59

"Rats in the Walls”: A dockside tavern in Khromarium is plagued by rats of a most unusual breed. These abominable rodents have ruined the tavern keeper’s business and his life. The man is desperate, and he offers a substantial reward for the elimination of his horrific problem." So about a week ago during the last snow storm I emailed Jeffrey Talianin about grabbing a copy of the updated Astonishing Swordsmen & Sorcerers of Hyperborea adventure The Rats In The Wall & Other Perils. Boy I'm glad I did! There are several different things right off the bat about this pdf. First of all every adventure featured in this pdf is centered the Hyperborean city of Khromarium. Next is the fact that the lay out & cartography is light years ahead of the first edition adventure. In fact let's not touch on that other version of Rats in The Wall again. There are in fact three adventures Rats in the Walls, Chainsaw’s “The Brazen Bull”, and “The Lamia’s Heart”, by Jeffrey P. Talanian. (An early draft of the latter was published in the AFS fanzine.) Now Rats In The Walls is named after the controversial HP Lovecraft story but shares only a few adventure elements of its name sake. What the adventure does instead is to place 1st level AS&SH PC's at ground zero & to keep the adventure pressure up. The real star of Rats In The Walls & Other Perils is the city state of Khromarium. Khromarium feels like your wandering around someone else's Sword & Sorcery kingdom that your adventurers have inherited right after they died in their sleep. Elements of this adventure don't feel real but not in a bad way. There is a nightmare like quality about these adventures. Even though Rats In The Walls is only a first level adventure this isn't a first level you really want your PC's to screw up on. They will die rather badly. The adventure is well done & really brings home the madness of the AS&SH's Khromarium campaign setting. If Rats in the Wall is the introductory travelogue into the world setting of Hyperborea's capital city. Then 'The Brazen Bull' is the weird 'Heavy Metal' kid in the corner of the school bus.

"“The Brazen Bull”: Whilst traversing one of the seedier neighbourhoods of Khromarium, your party are solicited by a greasy-haired Pict. He offers to sell you a sheaf of magical lotus that allows one to see the future or to brew potions that empower the imbiber with sorcery. He beckons you to follow him into a dilapidated building...."

Here the player's PC's are brought into the mind warping effects of the world of Hyperborea right in the city state center of the action. This adventure is like the side streets of a 70's used Sword & Sorcery paperback story brought into focus into the interior of the adventure. This one doesn't over explain every single element & there's room here to really customize the Brazen Bull for your own AS&SH adventure. I like the adventure elements & the bring your own death vibe to The Brazen Bull. So far these are the adventures that I wished had been used for the Astonishing Swordsmen & Sorcerers of Hyberborea second edition rule book.The adventures feel real & solidly like they belong in AS&SH's world setting without being too heavy handed.
Thieves & purloiners are a must in the 'Brazen Bull' & besides the obvious uses. The thieves guild is vitally important to the success or death of the PC's. The fact is that these three adventures are easily exploitable for getting the characters into a heap of trouble in the back alleys of Khromarium. There's plenty of adventure hooks to grab adventurers by the throat & exploit their weaknesses to get them into the further ends of Hyperborea. I'm speaking of using some of the hooks in 'The Brazen Bull' & 'The Lamia's Heart' as lead ins for Tim Callahan's Beasts of Kraggoth Manor. The deep alleys of the city lead to the edge of sand & suffering just waiting to put the 'hold of Hell' on player's PC's. That's the beautiful part of The Rats In The Wall & Other Perils its easily customizable to fit the campaign design & refinement of the dungeon master. Even though it only clocks in at forty four pages there is enough meat here to have the dungeons & adventure elements of Rats In The Wall to fit into your game. The Hyperborean burial grounds that brim with pre–Green Death treasures is only part of this series of adventures.

Is The Rats In The Wall & Other Perils worth your time & your money?! In a word yes! This series of adventures sets the tone & ideas of Hyperborea very well. AS&SH has been using its adventures to help define the world of Hyperborea well & serves as a series of gate way adventures into this blood stained & violently soaked world.

Five out of five in my humble opinion & pick this one up!

Eric Fabiaschi Swords & Stitchery Blog Want More Original OSR Content?

Then Subscribe To https://swordsandstitchery.blogspot.com/



Rating:
[5 of 5 Stars!]
Rats in the Walls and Other Perils
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Found Folio Volume One
Publisher: Jeremy Reaban
by Eric F. [Verified Purchaser]
Date Added: 02/15/2019 02:32:22

"Found Folio is a collection of roughly 130 monsters converted from 3rd edition (most notably the in print 3.75 edition) of the world's first fantasy roleplaying game back to 1st edition (and to an extent, original and other old school editions)." The Found Folio Vol I does exactly what it says on the tin. A collection of converted 3.5 monsters ready & willing to go into your latest adventure or dungeons as a pay what you want title. There are seventy one pages of wall to wall monsters of malice waiting to be inflicted unto your players's PC's! Monsters are always something that a dungeon master can always use for dungeon & adventure design. Jeremy Reaban is a one many OSR band that takes & designs some very well thought out products. Case in point is the Found Folio, this is an OSR monster book that clocks in at seventy one pages. With two monsters per page the Found Folio packs in some great 3.5 OGL monsters converted over to OSR stats with both descending & ascending armor class. The monsters have a solid all round set of old school stats. For example here's a Bomon a type of giant vampire bat as an example; "Boman FREQUENCY: Uncommon NO. APPEARING: 2-8 (colony) or 4-32 (swarm) ARMOR CLASS: 6 (Descending) or 14 (Ascending) MOVE: Fly 15”(b) (Classic) or Fly 40(good)' (Neo) HIT DICE: 2 % IN LAIR: 25% TREASURE TYPE: None NO. OF ATTACKS: 1 DAMAGE/ATTACK: 1-3 SPECIAL ATTACKS: Attach SPECIAL DEFENSES: None MAGIC RESISTANCE: Standard INTELLIGENCE: Low ALIGNMENT: Neutral Evil SIZE: S (1' long) L/XPV: 1/20+2/hp (40) xp Boman are a magical form of vampire bat, cursed by the gods. While able to subsist on cattle, deer, and other animals, they prefer the blood of humans, humanoids, and demi-humans." This style of layout & stat block is familiar to any Advanced Dungeons & Dragons dungeon master or player. This is a pay what you want book with plans for more in the series; "Found Folio is a collection of roughly 130 monsters converted from 3rd edition (most notably the in print 3.75 edition) of the world's first fantasy roleplaying game back to 1st edition (and to an extent, original and other old school editions).

Volume One consists of monsters you might actually use in a normal game (dungeon or wilderness) since they are all monster I've used in my game. Volume Two is planned to convert various player races, Volume Three on outsiders (demons, devils, daemons, demodands, divs, etc), and Volume Four (if i ever get that far) will probably be on dragons (which despite the name of the game, are creatures I am loathe to use in play) "

Despite its simple design & purpose there's lots of legs in this volume perfect for getting together a Saturday night special adventure or a Sunday old school creature feature. The monsters are vibrant & very well done with just enough detail left out for the dungeon master to fill in what's needed. There is artwork here but its lean & its not really necessary per say. The interest is in the monsters & how to use them. There are lots of familiar faces here some of quite nasty & dangerous aspect for old school play. What I can see actually using the Found Folio for is old school adventure construction where the dungeon master needs something a bit different for a dungeon or wants to surprise the players with a new & very deadly creature. The production values while not high are well thought out with easy to read fonts & solid stat blocks that don't clutter the landscape. All in all the Found Folio does a nice job of introducing lots of nicely converted & monsters who might be new to the jaded playing palettes of experienced players. Monsters find their value with the dungeon masters who are willing to think outside of the box when designing adventures. Here the creatures are engaging enough to warrant your attention & a few of these monsters are perfect for both gonzo & solid old school dungeon design. Do I any complaints about the Found Folio?! Maybe that I wish it was longer. Overall a healthy four out of five for the Found Folio in my humble opinion.

Eric Fabiaschi Swords & Sitchery Blog For More original OSR Content Please subscribe to https://swordsandstitchery.blogspot.com/



Rating:
[5 of 5 Stars!]
Found Folio Volume One
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Astonishing Swordsmen & Sorcerers of Hyperborea Players' Manual
Publisher: North Wind Adventures
by Eric F. [Verified Purchaser]
Date Added: 02/14/2019 15:51:11

"The heroes of a HYPERBOREA campaign delve the mazes and labyrinths of vast dungeons filled with horrifying monsters, lethal traps, and bewildering puzzles. They explore savage frontiers, breach hostile borderlands, probe ancient ruins, and investigate cursed tombs. They plunder for treasure and magic in a decaying world inhabited by bloodthirsty beasts and weird, otherworldly beings."

Astonishing Swordsmen & Sorcerers of Hyperborea is the premiere OSR Sword & Sorcery retroclone system until the Astonishing Swordsmen & Sorcerers of Hyperborea Players' Manual has come out. This is a solid addition to the North Wind Adventures line of products. If there is one game that sums up the OSR for me its gotta be Astonishing Swordsmen & Sorcerers of Hyperborea. I've spent more time on this game then many others in the OSR. So I asked Jeffrey Talanian for a crack at reviewing the Rats In The Wall adventure. I received the Astonishing Swordsmen & Sorcerers of Hyperborea Players' Manual along with a bunch of other stuff for review. Then I got hit with a rather nasty ice storm in Connecticut. So I settled in with my pdf copy & began writing notes. The Astonishing Swordsmen & Sorcerers of Hyperborea Players' Manual provides the players of the game a lower price point for the Sword & Sorcery world of Hyperborea. A quick overview of the three hundred page tome goes something like this;

"The Players’ Manual contains all the information that you need to play AS&SH, including character creation, spells, and adventure and combat rules. You can play a fighter, magician, cleric, or thief, or one of their many subclasses: barbarian, berserker, cataphract, huntsman, paladin, ranger, or warlock; cryomancer, illusionist, necromancer, pyromancer, or witch; druid, monk, priest, runegraver, or shaman; assassin, bard, legerdemainist, purloiner, or scout. Character races include Amazons, Atlanteans, Esquimaux, Hyperboreans, Ixians, Kelts, Kimmerians, Picts, and several lost or moribund racial derivations, plus a variety of admixtures. "

The artwork is on point & so is the layout. The system itself is like an OSR revision of Advanced Dungeons & Dragons first edition with some tweaks making it familiar & unique in its approach to the millions of years in the future world of Hyperborea. The artwork is outstanding & on point for this book! The character generation has lost nothing of the big red book of Hyperborea kickassery. Here the characters are solidly put together to get a hunger for adventure right out of the gateway. Everything in this book is here to generate player characters take names & then go kick ass except the world of Hyperborea itself. That's fine since this is a player's hand book that does exactly what the first edition Advanced Dungeons & Dragons Player's Handbook does. It gives this solid approach to the players allowing them to use the role playing system to create their own customized creation. This book boils down the PC creation unto its essential & solid parts. On the whole the hand book gives the players exactly the systems that are needed to play the game. The AS&SH system is squarely between the OSR & old school Dungeons & Dragons which is perfect for many people who love this game. The quality & quantity is right up to North Wind Adventures standards. Note that this PDF comprises the first half of Astonishing Swordsmen & Sorcerers of Hyperborea (Compleat Second Edition). If you have that PDF, you do not NEED this one. This PDF contains all the information that a player needs. The complete edition contains all the information that a referee and/or a player needs.

This is a solid reference for players characters to generate their own create adventurers that they want for Astonishing Swordsmen & Sorcerers of Hyperborea. The Astonishing Swordsmen & Sorcerers of Hyperborea Players' Manual is a superior player's hand book to many of the others that I've seen as a player & dungeon master. I feel that the Astonishing Swordsmen & Sorcerers of Hyperborea Players' Manual is worth your time & your money! A great addition to the OSR & the Astonishing Swordsmen & Sorcerer's of Hyperborea.

Eric Fabiaschi Swords & Stitchery blog

For more original OSR content. Please subscribe to https://swordsandstitchery.blogspot.com



Rating:
[5 of 5 Stars!]
Astonishing Swordsmen & Sorcerers of Hyperborea Players' Manual
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Behind The Walls
Publisher: MonkeyBlood Design
by Eric F. [Verified Purchaser]
Date Added: 12/22/2018 15:07:22

"The adventure takes place in the north of Havenland, near to the Scrottish borders by the Kelderwater lake (see Hex M09 of The Haven Isles map).

Ebeneezer Garbett, a local farmer from the mushroom-filled valley village of Otterdale, returned to the hamlet with tales of riches he had found. Now, no-one has seen him since, and he villagers are becoming ill with a strange fungal infection." Set within the Midderlands Behind The Wall by John Large is an adventure with Scrottish fungi weirdness happening around the party as they run into legacy of the ruins of an ancient Goman fortification recently. And this is a well put together but deadly adventure centered around the events of the farm stead of Ebeneezer Garbett & his ill dealings with the Mullach Dubh. This fungi is a mould that grows on the dead, absorbing their memories and re-animating their bodies into a terrible half-life. But this isn't a simple face down the zombie hordes adventure. Instead this is a thinking man's adventure where the player's PC's are going to be dealing with the slightly off kilter weirdness of the Goman empire of the Midderlands. And some of the horrors of the alien invasion like take over of the Mullach Dubh. The layout & artwork are top notch & the cartography is of course up to Monkey Blood Design standards. "This adventure is intended for low level play and can be scaled up or down accordingly. It should work best with 4× Level 1-4 player characters." Now according to the read through I had this is a fairly low level adventure but you should have four or more players with PC's from the Midderlands. The adventure Behind The Wall by John Large is very hex location based & has a solid quality about it. If you like the Midderlands then you're going to love Behind The Wall by John Large. It has that same White Dwarf magazine old school quality about it. The humor is right center point but this is still a take down aspect to it that will slaughter your PCs. This is a really flexible & customizable for your own old school or OSR games especially Swords & Wizardry.

Really comes down to the random tables & ideas scattered through out the product & it makes good use of them. Behind The Wall by John Large retains the charm & deadliness of the Midderlands line. Played wrong & Behind The Wall by John Large will slaughter PC's without remorse & not even give the party a second glance. This is a solidly done adventure that does what it sets out to do. The events in the villages of Behind The Wall will challenge & possibly kill a novice group of players. But will vex even the most jaded experienced gamers. Highly recommended. Five out of five fungi infections for the win!

Eric Fabiaschi Swords & Stitchery Blog Want more original OSR content? Subscribe To https://swordsandstitchery.blogspot.com/



Rating:
[5 of 5 Stars!]
Behind The Walls
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Terror Tales - X!
Publisher: Beyond Belief Games
by Eric F. [Verified Purchaser]
Date Added: 12/04/2018 11:42:17

"Weird! Baffling! Terrifying! Rousing tales of macabre adventure using familiar rules! Who wants to read through reams of text just to get to the action? No-one right? These rules assume you know how to role play. They assume you know about “Golden Age” comic book pulp mystery fiction. (Thrilling adventures through a retro lens). They assume you know how OSR products work. There, it’s done. You know how to play already. Just get on with it. Two-fisted tales and mysterious investigations. " Terror Tales -X! by Beyond Belief is a solid addition to the OSR horror adventure genre. The whole affair clocks in at twenty one pages & gives the DM all of the optional dark adventure material that they need. The focus is the Precode horror comics of the Golden Age & all that goes with it. Dark rites at three A.M., occult monsters in the deep urban environment of the city, spooky alleyways that lead into other worldly Hells. Adventurers here are crusaders & heroes at much as victims themselves & the forces of darkness are always a heart beat or closing coffin lid away. Ahh now that's the Hellfire & classic precode public domain horror comics that I've come to know & love. These are perfect for OSR horror adventure & with a wide array of PC options its a snap to 'plug & play' this set of rules. There's a nifty sanity set of rules for PC's straight off & a wide array of victims erm PC options. You got your scientist, your detective,the psychic, the scoundrel, the adventurer, tough guy, & mystic. Two pages of advantages & disadvantages along with quick descriptions. Enemies & NPC's to thread the adventure along. Animals including dinosaurs & normal run of the mill wildlife. The weird & supernatural is a similar but well rounded cast of Dungeons & Dragons style monsters retooled for horror adventure. Vechiles including surprisingly mounted weapons! Quick & dirty combat rules along with modern fire arms, weapons, melee weapons, & armor. Experience charts for the PC classes & some horror adventure hooks. Christmas time is the season for ghost stories & horror adventure. This year is no different Terror Tales -X! is based around Swords & Wizardry rules so its easy to pop into an existing OD&D or Retro clone system setting. The entire product is open game content on the OGL & that makes this a fantastic horror setting enhancement. But if that wasn't enough there's blogs like the OSR Library offer a huge amount of OSR horror adventure support. May I also go on record as saying that incredible Horrors of It All Blog has some of the best precode Golden Age Horror comic book stories around & his collections of stories are an unsung gold mine of OSR horror adventure. Comic Book Plus is also an excellent resource for lots of pure gold adventure fodder. All of this is perfect support material & a starting point for OSR horror adventure especially with the Terror Tales -X! rules. I'm a super hero guy & Sword & Sorcery guy the Terror Tales -X! rules are perfectly compatible with the other Beyond Belief games rules & for introducing super heroes to the horrors of the dark forces of the occult & supernatural! There is a long tradition of heroes fighting the over whelming forces of darkness. This crosses over into so many gernes making this a real easy winner to grab for only $3.50!

Five out of five in my book for solid product & ease of use. Eric Fabiaschi Sword & Stitchery blog Want more solid original content? Subscribe to https://swordsandstitchery.blogspot.com/



Rating:
[5 of 5 Stars!]
Terror Tales - X!
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The Eerie West - X!
Publisher: Beyond Belief Games
by Eric F. [Verified Purchaser]
Date Added: 11/26/2018 01:37:27

"Strange! Ghostly! Mysterious! Rousing tales of action and adventure in a wild west that never was. Who wants to read through reams of text just to get to the action? No-one right? These rules assume you know how to role play. They assume you know about “Golden Age” comic book pulp western fiction. (Thrilling cowboy adventures through a retro lens). They assume you know how OSR products work. There, it’s done. You know how to play already. Just get on with it. Go fer yer gun, hombre! " Sometime ago I got into Beyond Belief Games Eerie West - X! for a set up for an OSR Wild & Weird West campaign set up. The product is put together with spit, bailing wire, & a micro system built on the lines of Swords & Wizardry. But it should work with mostly any OSR rules set with some work & best of all its open game content. You get a wide variety of PC classes from the Shootist, Cardsharp, Trailblazer, Dude, Quack, & Hexer. The shootist is your gun fighter/fighter type. The Card sharp is your thief & all around rogue. The Trail blazer is your ranger & scout type for the Wild West. The Dude class is your socialite, tenderfoot from back East, & diplomat all rolled into one. The Quack is your cleric/doctor/fake medicine man all rolled into one whose potion might actually work or they might make you worse. The Hexer is your occultist who shouldn't be messing with the 'things man wasn't meant to know. Did I mention that there's a sanity rules set in here, full system for guns, monsters, NPCs,equipment, mundane animals, stats weird menaces, adventure ideas, two pages of rules & random charts. The fact is that I've been looking for a more open set of Weird West rules over the last couple of years. Since these rules are cross compatible with other Beyond Belief X rules sets its very easy to swap them out for other OSR or even other D20 systems.

Even though Belle Starr wasn't featured in The Eerie West - X! she's exactly the sort of cowboy or outlaw adventurer that could be used in adventures surrounding this campaign using this product. The fact is that a lot of Golden Age of Comics public domain artwork & source material was used in The Eerie West - X!. This puts the 'X' material square in the Golden Age of Comicbooks & Pulp magazine source material making it perfect for that style of old school or OSR campaigning.

Everything from your bandits to your Wild West Gumberoo is covered; "Gumberoo AC: 10* HD: 3d6+1 Attacks: Claws 1d3 (x2), bite 1d3 Move: 10 San Loss: 1/1d3 Special: The creature has a rubbery hide that bounces back anything thrown on it. Bullets, arrows and so on will rebound in the direction they were fired, hitting the person that fired them (separate roll needed to hit). A nearly hairless, extremely disgusting, bear-like brute of the woods."

There's just enough here to get a campaign off the ground & with blogs such as the OSR library its a snap to get a campaign off the ground plus get support. The material here isn't incredibly expansive but it doesn't need to be. The layout is easy to read, the stat blocks are standard, & the material is straight on point & top drawer. While The Eerie West -X ! follows the tradition Western comic & pulp genre it really plugs into the Revisionist Weird Western;

"The late 1960s and early 1970s saw the rise of revisionist Western film. Elements include a darker, more cynical tone, with focus on the lawlessness of the time period, favoring realism over romanticism, and an interest in greater historical authenticity. Anti-heroes were common, as were stronger roles for women and more-sympathetic portrayal of Native Americans and Mexicans. The films were often critical of big business, the American government, and masculine figures (including the military and their policies). "

But really what The Eerie West -X! does is mix & match its material so that the dungeon master & players get a mix of classic Western material with Golden Age of Comics adventure! But could Wild West-X! be mixed with an old school or OSR adventure? Yes as a matter of fact this material could easily be incorporated with say Swords & Wizardry or even original Dungeons & Dragons? Yes it could easily support such a campaign where the PC's blunder into The Eerie West -X! or perhaps the PC's of the Eerie West X blunder into B4: The Lost City by Tom Moldvay. The PC's become lost in a sand storm & they suddenly blunder into the lost city itself. Its not hard seeing the pyramid located some place in the South Western Mexican desert & the factions of the city waiting to sacrifice the PCs to their bastard Lovecraftian god thing.

"Lost in the desert! The only hope for survival lies in a ruined city rising out of the sands.

A pyramid with five twenty foot high tiers rises from the sand. Atop it are three 30 foot tall statues. One is a bearded man holding a scale and a lightning bolt. Another is a beautiful woman holding a sheaf of wheat and a sword. Between them is a child with two snakes twined about its winged body holding a wand and a handful of coins.

Food, water, and wealth await heroic adventurers inside the ancient pyramid." Is the The Eerie West - X! worth getting?! I think so in spades, the game does what it says in nineteen pages & delivers on its promise with less filler & more killer with little issue. Plus its a great value & the material is cross compatible with other retroclone & OSR games. Five out of five in my humble opinion.

Eric Fabiaschi Swords & Stitchery Blog Want to see more original OSR reviews & material then subscribe to https://swordsandstitchery.blogspot.com/



Rating:
[5 of 5 Stars!]
The Eerie West - X!
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