|
Once again None More Dark Publishing does an excellent work of converting bloodlines to the standards of Vampire: the Requiem 2nd edition. In addition, the also do a good work of expanding the lore and the ideas behind these bloodlines, so there is quite a nice extra for the storyteller. The illustrations are of a fine quality, and they have changed many of my own visualizations of the moods available in VtR.
In the pdf- booklet you will find the bloodlines presented in the 1st edition supplement Ancient Mysteries, but with details worked out and expanded. Ending the supplement is a useful list of all bloodlines available in VtR 2nd (so far).
|
|
|
|
|
|
Vampire the Requiem is back from the grave! Wild Hunt: Gangrel is, as the other books of the series, a good addendum to the original clanbook Gangrel and takes the ideas further on it the direction indicated by them. The Savages are now even more useable for the Second edition.
|
|
|
|
|
|
This is a surprizing bundle. You get a good scan of the DC1 rule book, but you also get the PC Booster Kit for DC1! PC Booster Kit (GDW 2112). The only way to purchase the PC Booster Kit seems to be through buying the core rulebook, which is offered at a very advantageous price in the bundle. The bundle also contains two stories for DC3 that are unavailable anywhere else, Getting three unobtainable books in one bundle not only fulfilled my expectations, but exceeded them by far. The scans are overall really good.
NOTE! I am reviewing my experience as a buyer of the Cutting Edge Dark Conspiracy Bundle, not the game qualities of the individual books.
|
|
|
|
|
|
It is a collection of errata för the Requiem for Rome Vampire the Requiem rulebook. The same information can be found in the Paterfamilias SAS.
|
|
|
|
|
|
Excellent as a pdf. Works very well. The product itself is a collection of character sheets, and nothing else.
|
|
|
|
|
|
Brief overview of the game's setting and an introduction to the background. Scan is OK. It does what it sets out to do.
|
|
|
|
|
|
A listing of the Twilight: 2000 books published, it completes its task well. The reader gets an overview of the product line, the types of adventures possible and some statistics about the print runs of the books.
|
|
|
|
|
|
A group of six characters for your troupe to form the coterie hired in "Lucita's six". The do their job, with some nice quirks, if the troupe does not want to use their usual characters.
|
|
|
|
|
|
Fun heist chronicle for V20. Lots of Lasombra and Obtenebration. Some scenes really do stand out. It is heavy on the lore of the later editions though and the storyteller needs to take care of giving the players the right understanding to get into the mood. If you and your troupe are okay with that, I would give "Lucita's Six" a 4+.
|
|
|
|
|
|
White Wolf touched upon the eastern vampires in earlier supplements. They were retconned into the Hungry ghosts, the Kuei-jin of Kindred of the East. But there always some opportunities left unexplored by this measure. "Kyuuketsuki: The Fading Sun" takes a look on these opportunities given by having Cainities entering the East. Given an interesting Japanese take, the book gives a new spin to the concept, while not retconning the Kuei-jin on its part. It is a fan supplement, written by an author that does not have English as first language, but it does not diminish the reading experience. All in all what I expect from a good supplement.
|
|
|
|
|
|
The adventure certainly does what it sets to do, provide the players with the sort of bizarre action and horror that often was seen in Vampire: The Masquerade 1st edition products. It might not be to the taste of every storyteller, and could possibly require some adaptation before use, but if you like the style you will have a decent adventure in the genre.
|
|
|
|
|
|
If you bought and liked "Damnation City", this is a good addendum with a couple of extra maps.
|
|
|
|
|
|
A classic adventure! Well, at least the first product made for Mage: The Ascension back in 1993. "The Angel of Mercy" is a scenario that was written for the Storyteller's Screnn when many details in Mage were still unclear and undefined. The plot is around a MacGuffin, and the player characters are being hunted by an old school Hats and Mirrorshades Technocracy and a satanist neo- Nazi street gang under Nephandi influence. Is the adventure worth it? It is fine for collectors (scan is OK), and for an evening of a bit of corny fun.
|
|
|
|
|
|
It is a good quickstart product, but the included adventure started the trend of using "rogue psions" as adversaries. I don't think that is the best option for introducing the setting. The included scenario is a shoot them up. It works to showcase the combat system and some of the more martial psion aptitudes.
|
|
|
|
|
|
A fun prop for your Mage: The Ascension games and a good set of tarot cards. The booklet provides an introduction to tarot reading, with some good ideas for how tarot could be used as a tool for roleplaying.
|
|
|
|
|
|
|
|