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USAGI YOJIMBO ROLE-PLAYING GAME 2nd Edition
 
$19.99
Average Rating:4.3 / 5
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USAGI YOJIMBO ROLE-PLAYING GAME 2nd Edition
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USAGI YOJIMBO ROLE-PLAYING GAME 2nd Edition
Publisher: Sanguine Productions
by MANOS K. [Verified Purchaser]
Date Added: 11/21/2020 13:50:24

Blurred use of the Apocalypse system. Too many different effects based on the roll and no clear MC intervention windows. Also, a lot of paragraphs in the book do not have an ending and they stop middle sentence... Not new player friendly, you will struggle a lot learning how this game works (and I have read and played as a GM a lot of different RPGs). On the plus: I discovered the Magnificent Pbta system!!! The Pbta system is difficult to understand at first because is very innovative but very rewarding and full of action!



Rating:
[3 of 5 Stars!]
USAGI YOJIMBO ROLE-PLAYING GAME 2nd Edition
Publisher: Sanguine Productions
by Andrew B. [Verified Purchaser]
Date Added: 09/29/2020 11:18:22

This is a fairly simplistic mechanical system, but a very rich world. If you love the Usagi books, this one is for you. If you love feudal Japanese history, culture, etc. This is for you. The book provides rules for playing any of the animal "races" as well as a number of different occupations. It even provides a fairly good list of characters for gamemasters to tie into the game. But where it really shines is how it gives a summary of Japanese history, politics, etc. through the Tokugawa Shogunate, as well as a breakdown on the different provinces of the nation.

If you want to run a Usagi game, this is a fun stand-alone book. If you are interested in running a historical campaign, this book provides enough maps and details to use as a sourcebook for any mechanical system.

For those unfamiliar with the books, the default era of Usagi Yojimbo is the first five years of the Tokugawa Shogunate (1600-1605).



Rating:
[5 of 5 Stars!]
USAGI YOJIMBO ROLE-PLAYING GAME 2nd Edition
Publisher: Sanguine Productions
by A customer [Verified Purchaser]
Date Added: 02/19/2020 09:50:47

I was very pleased with how this game turned out. Looking through the material, anyone who is a fan of the Usagi Yojimbo comics can make a character like their favorites from it! Any of Usagi's adventures can be mimic'd as well, as I've experienced, which is great fun when you realize how well things mesh together. If you have any doubts or questions, I'd recomend watching the video and see how that group played the game. Everything I experienced was basically one to one with that. ;-)



Rating:
[5 of 5 Stars!]
USAGI YOJIMBO ROLE-PLAYING GAME 2nd Edition
Publisher: Sanguine Productions
by Declan F. [Verified Purchaser]
Date Added: 11/04/2019 20:20:20

The game, as currently written, is seriously broken.

Its never really clear if the game was written with the intent that the narrative triggers the moves (like most PbtA games) but if this is the case if simply doesnt work due to the absense of trigger conditions on any of the moves. In addition there is a paragraph suggesting that combat occur in turns and that everyone should get a chance to use a move each round. This simply wont work with the freeform narractive structure of PbtA games. What if the narrative they describe doesnt trigger a move. Also there are huge gaps in the moves - so for example there is a move for knowing something, a move for negotiating, a move for assessing things, and it feels like about 30 moves for hitting things with a sword/staff/fist or other weapon. There are no moves for pretty much anything else - for example performing a dangerous arcrobatic feat.

Also there is almost no MC guidance, no MC Principles, no Agenda and no MC Moves. There is a single page Conflict whihc talks about story structure, but nothing as useful as Fronts in Apocalypse world. There appear to be a couple of Blades in the Dark / Forged in Darkness ideas thrown in around position setting... but these arent really developed. I'm going to see if I can find some actual play examples and figure out how this is supposed to be played - because its really not obvious from the rule book.

The layout is very pretty, the history section is great, as is the world section and of course the art is wonderful. Shame about the game.

(And don't get me started on the number of typos)



Rating:
[2 of 5 Stars!]
Creator Reply:
This review is from a early-access version of the game. We have since addressed these concerns. While PBTA has the strength of "freeform narrative", our goal behind RPG design has been that everyone should have a good time. Some players are more outspoken than others, or think faster when under pressure. We didn't want any players "loosing their turn" because one player stole the spolight by barking moves faster than other players could keep up. USAGI is also a game about dealing with overwhelming odds; in the writing of the coimcs, Sakai is careful to make sure we know what all principals are up to and what danger they are in, so our rules encourage each player to describe their frantic action. The final edition includes extended sections on how to play in a dramatic structure, including Usagi's unique "story point" system, where dealing with the intermediate story beats give players more points for later encounters. One unique feature is that combat prowess isn't based on any one attribute, but upon how far the story has progressed; this system encourages players to try options other than combat in the early parts of the story, and it saves the dramatic fights for the ends. We have our playtest sessions documented online, courtesy of Raktus' "Know your Roll" stream-cast. You can find the video link on the point-of-sae page. While the final version of the game has a few different numbers from this version, we have taken great care to document the process behind the narrative choices in these stories. Thanks to all our early-access readers who made helpful suggestions and encouragement, so that we could make a game that works better for your style of play. We hope you will enjoy the release version of our USAGI game, as a game that lets players work together to enjoy the fantastic world of Sakai's 17th-century Japan.
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