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Images Into Words: The Savage Age Comic
Publisher: White Wolf
by Aowyn B. [Verified Purchaser]
Date Added: 05/03/2024 18:02:39

Images Into Words is an divergence from the usual content that WeaponizedInk creates, but still has the same amount of quality, care, and professionalism one would expect from a WI product. Unlike other WI Books, Images Into Words is a short comic book focusing more on the storytelling and atmosphere of the Savage Age, made in a similar style under a different artist that the Savage Age normally uses.

While not what one would typically be seeking within the Storyteller's Vault, the final product is excellent. The art is beautiful, the storytelling is done succinctly and emotionally, and the price is well worth the pages. The collected stories are beautifully illustrated, and the art and stories themselves are well worth the 5 USD price tag. An experimental divergence from the normal catalogue WI provides, but it does not deviate from the typical expected quality and excellence that they are known for. This is an easy recommend.



Rating:
[5 of 5 Stars!]
Images Into Words: The Savage Age Comic
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Ghost Lineages: The Advanced Players' Guide to the Savage Age
Publisher: White Wolf
by Aowyn B. [Verified Purchaser]
Date Added: 03/06/2023 03:26:35

Ghost Lineages: The Advanced Players' Guide, for those familiar with the Savage Ages, is exactly what you'd expect. A whole 291 Pages long, the Savage Ages APG is a strong, in depth, and expansive on the Mammalian Fera, for mechanics, lore, the setting, and general focus of the Savage Age setting as a whole. Paul Way's art is beautiful as always, and adds a great deal of depth to an already beautifully illustrated setting. Expanding and expounding on the base setting for Werewolf's most esoteric age, the SA: APG provides much needed oceans of depth to the setting as a whole. Even in spite of the higher price tag, even for 26 USD this is a steal, as it is substantially larger than even 20 USD PDFs from White Wolf itself that are only half the size of this.

All in all, even if you just want more mechanics for the Fera, this is still highly recommendable.



Rating:
[5 of 5 Stars!]
Ghost Lineages: The Advanced Players' Guide to the Savage Age
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Lunars: Fangs at the Gate
Publisher: Onyx Path Publishing
by Aowyn B. [Verified Purchaser]
Date Added: 11/28/2022 04:46:51

Lunars: Fangs at the Gate was, based on what I was initially told about the Lunars, based on their write ups in 1st and 2nd Edition for Exalted, was something I was a mixture of pre-emptively dissappointed in and curious to see how Lunars would flounder yet again. I was extremely happy to see I was completely wrong, and the Lunars presented for Exalted 3e makes them among the most compelling Exalted in the context of the greater setting, and their purpose in it.

Mechanically, the Charms are far more readable and have more utility than they did in 1st and 2nd Edition Exalted. The focus on attributes is the same, but its done in a much more deliberate and universal manner, boiling down the extra complexity of knacks into a far more usable and easy to grasp system alongside, as a whole, far more better and focused charms, with Knacks and Charms just being rolled into charms. Mechanically, the Lunars exist above the Dragon-Blooded and below the Solar Exalted, as expected, and, based on the basic mechanics we have for Exalted NPC stats, pretty on par with Liminal and Sidereal Exalted.

But the greatest aspect of Fangs at the Gate isn't good crunch, it's the excellent fluff. Lunars are somewhat notorious for some of the particularly gross or nasty parts of their characterization, and feeling relatively out of place in the larger setting, and existing as the lesser to Solars, rather than a fully dynamic Exalted culture. That has since been changed, with the Silver Pact being a coalition of states meant to be the primary opposition to the Realm, Dragon-Blooded, and their Sidereal string pullers. There are 400 Lunars to 300 Solar Exalted (including their subtypes), so the Solar Bond is an optional player choice, rather than having the looming spectre of a controlling Solar-type exalt who could show up at any time to force you into submission. The Beastmen were reworked to merely be either the Children of Humans and Lunars in a Hybrid form, or those that passed a special trial constructed by Lunars, rather than the previous descriptions for how Beastmen were made. Many Lunars as a whole, like Raksi, Ma-ha-Suchi, and Lilith were rewritten around their established themes, and the 3e takes on their characters is a refressing take while still being true to their core themes.

The final aspect is the one that spoke to me the most. Luna loves outcasts and survivors, doers and those pushed to the fringes. The appeal of shapeshifting and personal liberation has blatant appeals to non-cisnormative people, and as a whole, this book weaves that in wonderfully. Luna loves their children, and the gender-queer of them aren't treated any lesser, and are given the bodies they always wanted. Its neither diminished or played for queer-baiting, and several key characters are presented as Nonbinary, Trans, and Genderfluid in respectful ways, and as a whole, as a Transwoman myself, from their lackluster place in earlier editions, Lunars are simply put hands down the Exalt that I adore the most in 3e, purely from this Exalt Book alone.

This book was beautifully written through and through, and definitely worth the price, even at full. The mechanics, fluff, and themes are excellent and well constructed, and finally gives Lunars a damn amazing place in the setting.



Rating:
[5 of 5 Stars!]
Lunars: Fangs at the Gate
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The Hammer and The Stake: The Full Manifesto (Core Book)
Publisher: Weaponized Ink
by Aowyn B. [Verified Purchaser]
Date Added: 10/25/2022 19:19:24

Hammer and Stake as an RPG system is an innovative take on roleplaying an interesting setting in fighting Fascist Vampires as Leftist Protectors of the People. With beautiful art and good presentation, Hammer and Stake is worth the purchase.

Hammer and Stake uses a system where people can call a roll from the possibilities of results of a roll of 2d6, with more options presented based on your skills (Having a skill of 1 lets you call a 2 and a 12, while 5 lets you call anything except 7) with a 7 being the system's critical failure. In scenes where dice is called for, one person rolls 2d6 until a failure occurs or everyone is succesful. The system focuses more on roleplaying and the setting, with the Dice system there to facilitate the more mechanical aspects.

Overall, it is a very good system with an interesting and compelling dice system, and a fascinating setting. Destroying Fascist Vampires is fun and cathartic, and the setting alone is worth the price. It is a good size for the price, and the dice system is expandable and flexible. I would highly recommend it.



Rating:
[5 of 5 Stars!]
The Hammer and The Stake: The Full Manifesto (Core Book)
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Tribebook: Kor
Publisher: White Wolf
by Aowyn B. [Verified Purchaser]
Date Added: 09/02/2022 22:36:14

Hands down my favorite Savage Age supplement, Tribebook: Kor is nothing short of inspired. WereStem-Mammals, Tribebook Kor ecoands the world of the Savage Ages and Werewolf the Apocalypse in a truly unique and fascinating way. The story of the Kor is noble and tragic, and their defiance is worthy of story. Mechanically as well, despite playing in an utterly alien manner compared to other Fera, the Balance of Tribebook Kor is nonetheless fascinating and suprisingly durable and despite having a totally new system for gifts for the Kor, it is still incredibly well balanced with the stronger Fera. Hands down the best supplement in the Savage Ages, and I cannot recommend it enough.



Rating:
[5 of 5 Stars!]
Tribebook: Kor
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Tribebook: Corax-Rapax
Publisher: White Wolf
by Aowyn B. [Verified Purchaser]
Date Added: 09/02/2022 22:26:56

Another excellent line from the Savage Ages, or more closely the Age of the Dragon Kings, Tribebook: Rapax expands on often ignored Dinosaurs, with an expanding mythos built on the other Savage Agr materials, detailing the transition from the Weredinosaurs to the Werecorvids. Barring a few small spelling and grammar mistakes that were easy to overlook, this supplement is a beautiful and high quality addition to the already amazing Savage Age line, and I cannot wait to see where they go next.



Rating:
[5 of 5 Stars!]
Tribebook: Corax-Rapax
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Vampire, Twentieth Anniversary Edition: The Classical Age
Publisher: White Wolf
by Aowyn B. [Verified Purchaser]
Date Added: 07/22/2022 22:57:41

First off, going in... there's no denying it, the english translation is pretty rough. It's understandable, but native english speakers will struggle a little bit at times to read it. Additionally, it wasn't a developer in the lore that wrote it, so some of the finer details are hit or miss on lore specificity. They are, in broad strokes, very faithful to the lore, and they should be commended for that, but there are a few places that are inaccurate, but nothign major. However, its to make the story more cohesive as a whole. Now, onto the good things.

It's well put together and has an amazing visual style. The writer knew precisely what they were doing. Mechanically, things make sense, and barring the rough translation, it could very well be an official product. He has some excellent ideas in there, and its clear a ton went into it, and it is a remarkable passion project. It provides an excellent foundation to properly immerse yourself in the time period, and gives Storytellers a much easier time. Moreso, he has made a lot for the time period. The time frame its set in, feels lived in, and like the Cainites actually care, and in connecting themselves to Rome, they are also shaped by it. While not a masterpiece (I'd argue very few books are), it is still an excellent product, I do not regret buying their supplements in the slightest, and its the main thing that inspired me to write a chronicle set in the time period. It fleshes out one of the more 'barren' time periods of the setting, and alongside the parallels with

Yes, if you're a native english speaker, it can feel a bit wonky at times, but it's also a 419 page pdf in a time period with very little canon lore. It was well worth the purchase, in my opinion, if you want to run a gane during the classical period.



Rating:
[4 of 5 Stars!]
Vampire, Twentieth Anniversary Edition: The Classical Age
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