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Five Go Mad in Egypt
Publisher: Chaosium
by Phillip D. [Verified Purchaser]
Date Added: 06/27/2019 17:54:34

I really wanted to like this book, nothing says 1920s exploration like exploring Egyptian tombs, and when mixed with the mythos it should be good.

The page count is certainly high enough for the £12 price tag until you realise that over half of the book is low res photos and maps. The images do try and set the scene at many points and appear throughout the chapters as small thumbnail pictures. They are then repeated as full page images in the last 130+ pages. These pictures generally look well as thumbnails but are far too pixellated when enlarged. The airship plans are bad enough to be entirely unreadable.

The adventure starts off strongly with a good plot hook and encounter in a museum, but goes down hill from there. The scenes after the museum need a lot of work from the keeper to string together coherently and to modify to give players a reason to go there.

One important NPC is introduced in a throw away line saying she will try and seduce characters at that location. 80 pages later the characters motivations are explained to the keeper.

The main villain has an interesting keeper only back story but none of this comes in to the adventure, he just comes across as a doctor with an interest in Egyptian culture who is then trying to end the world for no reason and justification that the players can find. Most of the NPCs suffer a similar fate.

There are some interesting encounters that are very different from other adventures and are fun to play through but they feel let down by being badly connected together. One section is dedicated to the players being able to loot a national museum and get hold of several magical artifacts that were wielded by gods and can give much needed help in the final encounter. There is no reason why the party would find the items scattered around, let alone steal and kniw how to use them.

One of the puzzles involves serums being colour coded, but then can't be solved as the wrong colour is printed.

If you treat this as a series of ideas for encounters and locations to cut and paste in to other adventures then the book works, but if you want to play this as a compelete adventure then it needs a lot of extra work from the keeper



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[2 of 5 Stars!]
Five Go Mad in Egypt
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Stargate SG-1: Roleplaying Game
Publisher: Alderac Entertainment Group
by Phillip D. [Verified Purchaser]
Date Added: 07/11/2018 14:50:53

If you like Stargate and want this game don't buy the pdf, try and find a physical copy. The game itself is a nice take on spycraft/d20 which lets you play out your own tales of the SGC.

Despite the book claiming to be standalone it repeatedly refers players to the spycraft rule book rather than explaining rule points.

This pdf is a scanned copy of a book where most pages are at least partially out of focus and blurred from the scanner. I needed to borrow a friend's book to copy out parts of several rules tables which are illegible. Even printing out the pdf does nothing to make it more legible. If I had realised the image quality was this poor when I bought the pdf a couple of years ago I wouldn't have wasted my money.



Rating:
[2 of 5 Stars!]
Stargate SG-1: Roleplaying Game
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