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Star System Set: Muinmos -- Sideribus Volunt Wanderer, Primitive, Black Market Med-Tech (Character Themes) $1.99
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Star System Set: Muinmos -- Sideribus Volunt Wanderer, Primitive, Black Market Med-Tech (Character Themes)
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Star System Set: Muinmos -- Sideribus Volunt Wanderer, Primitive, Black Market Med-Tech (Character Themes)
Publisher: AAW Games
by Thilo G. [Featured Reviewer]
Date Added: 07/27/2018 03:35:35

An Endzeitgeist.com review

This section is penned by Colin Stricklin.

We get two variant themes and a new one, as well as a nice little section of prose. The first variant theme is the Black Market Med-Tech, a variant Outlaw. Theme knowledge nets Medicine as a class skill (or a +1 bonus if you already have it) and +1 to Wisdom. Checks to remember diseases, drugs or obscure medical knowledge are 5 lower. Instead of the 6th level benefit, this fellow gets the envoy’s Surgeon expertise talent, reprinted here as part of the ability. At 12th level, you get chop shop, which lets you sell augmentations second hand at 10% value, and implant augmentations at base price into your body. The second theme-variant is the sideribus volunt wanderer, a variant of the scholar, whose 6th level ability reduces the time information gathering takes to 1d2 hours. You also get a bonus equal to ½ the number of languages you speak. Instead of the 12th level ability, you get a palm-sized holographic crystal orb that records thoughts and memories of the assigned wanderer. 1/day, you may commune with it as a “full round action” (should be full action). This communion nets you a +2 competence bonus to Perception checks and Knowledge checks you’re trained in for an hour. You may also dismiss the effect when rolling for initiative for a +4 bonus. The third option here would be the primitive. These folks get to choose two terrain types froma list. DC about hazards and geographical features pertaining them is reduced by 5, Survival is the theme-knowledge skill and the character gets +1 Strength. 6th level nets the mechanic’s quick repair trick. 12th level provides another terrain, +2 to initiative in the chosen terrains, and lets you take 20 on Survival check in the terrains. 18th level, up to 2/day when acquiring items of significant value sans purchasing them, you regain 1 resolve. Okay, what’s supposed to be “significant value”? No idea.

Verdict: Okay, but not mind-boggling. 3 stars.

Endzeitgeist out.



Rating:
[3 of 5 Stars!]
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