Last week I played Runes and Ruins (7 pages), a solo fantasy dice game. I would compare this to D100 Dungeon. There are no character stats, but you do pick a character class. I have been using the class Mesmer. It is difficult trying to find the exit to the dungeon and your weapon is constantly breaking (not a complaint, just a game mechanic). On my first attempt I explored about eleven rooms and found 20 gold pieces, but I did die.
So, it is easy to make changes to the rules. Here are the rule changes for my second attempt. One of the five six-sided dice is numbered zero to five. I actually have one of these. It is one of my favorite dice. I have no idea where I got it, because I have been playing games for a long time. Anyway, if you roll a zero on that die you get a scroll. It is lightweight and there is no inventory cost or penalty to carry it around. Roll on the spell chart to see which scroll you found. I used my new rules, acquired 19 gold pieces, and escaped the dungeon. 19 gold equals 19 experience points. It takes 30 points to get to second level (you get an extra hit point) and 40 more points to get to level three (you get the idea). For my third attempt, I am working on a dungeon where you roll a random room (12 possibilities) to give the dungeon a bit more flavor.
Give this a try! Easy to carry around. No mapping required.
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