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Crystal Heart
by Brock P.
Publisher: Up to Four Players
Date Added: 06/27/2022 18:18:11
Crystal Heart Such a creative and thoughtful setting. The team at Up to Four Players have a great approach to RPGs and it shines through with Crystal Heart. It's also beautiful!

Rating:
[5 of 5 Stars!]
EXE
by Garth G.
Publisher: Blackheart Sequential
Date Added: 06/25/2022 09:20:11
EXE Hands down, EXE has got to be one of the top ten coolest indie graphic novels that I have read in the last five years. The sexy artwork has a unique half-manga/half-western style to it all of its own … and its use of tricked-out ‘3D' and anime-level ‘VFX,’ literally dripping off of each page’s panels, is definitely its secret sauce. EXE reads lightning fast like a movie ... very cinematic … the story is brisk, slick, whip-smart, dark fun … wickedly scary, and, at times, even painfully funny … full of thrilling twists and chilling turns (with even a little romance) ... and certainly on par with the plot of the latest BOND or MISSION: IMPOSSIBLE. Plus, some of the goriest, ass-kicking action … super-satisfying creative tortures/kills towards this universe’s most-deserving … from a hi-tech hit-man who specializes in hunting down child molesters. EXE defies expectations right off the bat … and then goes even more batshit after that. You’ll scream, you’ll laugh, you’ll cheer. E...

Rating:
[5 of 5 Stars!]
KOBOLD Guide to Worldbuilding
by Jim L.
Publisher: Kobold Press
Date Added: 06/24/2022 09:24:05
KOBOLD Guide to Worldbuilding This review is a summarised version. For the full version, head over to [Swords & Stationery](https://swordsandstationery.com/review/kobold-gu-
ide-to-worldbuilding-review/). When it comes to creating new things, ideas are a dime a dozen. Everyone has an opinion. Yet, it is easier said than done to create something that's logically coherent. Furthermore, the well of ideas tends to run dry too after a while. This is where the KOBOLD Guide to Worldbuilding comes in. While not exactly "meaty", it has plenty of advice covering a wide range of topics. Each topic takes up about 5 pages of information, but it's concise and to the point. If I had to nitpick though, it's that not all the topics are equally well-written, but that's to be expected from having so many contributors. Art in the book is also a little sparse. It would have benefited from having more accompanying visuals....

Rating:
[4 of 5 Stars!]
Champions: The Super Roleplaying Game
by Rory H.
Publisher: Hero Games
Date Added: 05/27/2022 06:20:13
Champions: The Super Roleplaying Game A comprehensive overview of a classic superhero role-playing game. Well edited, full colour layout (in the PDF) and confidently written with real authority. You will not find a more encycopedic book about the hostory of the genre or running games of this type. The provision of customisable archetypes is welcome, as it provides a quick way to get into the game which is appreciable given the compexity of the standard character generation process. You do need a core rule book to play it, however, whether it is Champions Complete or the Hero System volumes. It is a pity the developers didn't simply expand the book to make it complete the first time round. ...

Rating:
[5 of 5 Stars!]
BASH! Basic Action Super Heroes (Original Edition)
by Bob V. G.
Publisher: Basic Action Games
Date Added: 05/03/2022 15:13:30
BASH! Basic Action Super Heroes (Original Edition) For the last few days, I have soloed my way through All Hallow’s Eve from BAM! Basic Action Magazine #1 (25 pages, free at DriveThruRPG). The system that I used to play it was Bash! Basic Action Super Heroes (Original Edition). I used SoloCutz (same place) as the solo engine. I did use the six characters that are included in the RPG rules. So, the first scene was investigation (crime scene). The second scene was combat. Things really got interesting with the third scene. The P.C.s were up against a litch-lord. My White Witch cast a magical duel arena spell. The litch cast wizard tower. The end result – both teams ended up in the White Mausoleum. The White Witch was still with Baby Face, but all of the other characters were on their own. This could have ended badly if they ran into the lich too soon. They did have a chance to explore 21 rooms full of challenges, tests, and a combat. They did find the lich’s weakness (a coin from a sorority house). They used it to incapacitate the l...

Rating:
[5 of 5 Stars!]
BAM! Basic Action Magazine #1
by Bob V. G.
Publisher: Basic Action Games
Date Added: 05/03/2022 15:11:49
BAM! Basic Action Magazine #1 For the last few days, I have soloed my way through All Hallow’s Eve from BAM! Basic Action Magazine #1. The system that I used to play it was Bash! Basic Action Super Heroes (Original Edition). I used SoloCutz (DriveThruRPG) as the solo engine. I did use the six characters that are included in the RPG rules. So, the first scene was investigation (crime scene). The second scene was combat. Things really got interesting with the third scene. The P.C.s were up against a litch-lord. My White Witch cast a magical duel arena spell. The litch cast wizard tower. The end result – both teams ended up in the White Mausoleum. The White Witch was still with Baby Face, but all of the other characters were on their own. This could have ended badly if they ran into the lich too soon. They did have a chance to explore 21 rooms full of challenges, tests, and a combat. They did find the lich’s weakness (a coin from a sorority house). They used it to incapacitate the lich, they tossed him through the bl...

Rating:
[5 of 5 Stars!]
These Savage Shores Volume 1
by Thomas K.
Publisher: Vault Comics
Date Added: 04/06/2022 15:06:02
These Savage Shores Volume 1 A great story told in impressive pictures. The end of the first part surprised me, but came together very well. The historical setting and the political situation were inspiring. I only wish there was a continuation of the story of Kori and Bishan. I can highly recommend this comic.

Rating:
[5 of 5 Stars!]
Ascendant
by Wayne V.
Publisher: Autarch
Date Added: 03/27/2022 19:02:57
Ascendant I'm sure this is a comprehensive RPG system, but I've found it very hard to read and get my head around. For me, it's like reading software code. The text could use some serious editing, and it's enough for me to wonder how this title got the 5 star rating it had when I bought it. I won't be introducing it to my gaming group. I felt from the drawings of scantily clad women in the book, it wasn't aiming for a mixed audience. I much prefer the recently published Absolute Power, or Mutants and Masterminds. I would suggest people look elsewhere for a superhero RPG. ...

Rating:
[1 of 5 Stars!]
Deadlands: The Cackler
by Daxton N.
Publisher: Pinnacle Entertainment
Date Added: 03/17/2022 11:15:08
Deadlands: The Cackler Spoiler free review: Deadlands has gone through a lot of changes sinced I first found out about it in 1998. Learning a new game after being weaned on AD&D was intimidating, but the lore was what kept me coming back. Especially knowing that Deadlands: The Weird West was a growing, changing and *living* campaign. And "The Cackler" may be the most exciting that I have read. Alternate histories are a difficult genre, taking known characters and events of American legend and making them fictional but feeling familiar. At some point, the writers could be expected to "dry up" their well of knowledge because, eventually, how much of a threat can the Reckoners and their Servitors be if players can vanquish them in their published adventures? The Cackler does this by introducing new threats that feel fresh and original and still familiar! A Living Worlds means that moving forward sees heroes perish. I loved The Cackler as a new villain I recognize, and I am anxious t...

Rating:
[5 of 5 Stars!]
Crom the GameBook
by Tawny M.
Publisher: Cat Wheel Table Top
Date Added: 03/16/2022 12:25:33
Crom the GameBook Crom The Barbarian is a Gamebook by W. Caddell using stories from Crom the Barbarian, a public domain character with some really heavy Conan feels, and an easy enough play system to learn, though definitely different from others. This is not exactly like one of your old choose your old adventure stories. As the dice place a heavy role in how things are handled in each scenario. But you do have quite a few choices in how you can make your character, or simply play as the titular character Crom. Now I am not going to go in to full details on the system or the stories you can play though this as that would ruin quite a bit of the excitement of picking up this book yourself. However, I will strongly suggest that, if you’re looking for a single player game to get your dice rolling kicks out of, this is a far game to pick up....

Rating:
[4 of 5 Stars!]
Girl Genius 13: The Sleeping City
by James B.
Publisher: Studio Foglio
Date Added: 03/03/2022 19:39:55
Girl Genius 13: The Sleeping City The Mechanicsburg arc finally comes to end, with an ending that's kind of awesome but kind of unsatisfying. But it does set up some interesting questions for the next arc! (Originally posted on Goodreads)

Rating:
[4 of 5 Stars!]
Sentinel Comics: The Roleplaying Game Core Rulebook
by Colin B.
Publisher: Greater Than Games, LLC
Date Added: 02/17/2022 10:06:31
Sentinel Comics: The Roleplaying Game Core Rulebook I'd been playing Sentinels of the Multiverse, the card game set in the same universe as this RPG, for a number of years before I heard about this game being kickstarted, and as a fan of the universe and superhero RPGs in particular, I decided to back it to see what innovations it would bring to my table. I'm always initially wary of new superhero RPGs, having been burned by systems that promised more than they could deliver in the past, but I had faith that the same attention to detail and tight design that went into SotM would be repeated here. I am happy to report that my faith has been rewarded, and then some. As a lifelong GM (not my choice, believe me, I'd love to play!), I've been looking for a system that walks that fine line between narrative freedom and systemic crunch, capable of satisfying the roleplayers and the gamers at the session. Sentinel Comics is that game. Let's start with the visuals; from the moment you open the book and see the beautifu...

Rating:
[5 of 5 Stars!]
Book of the Kindred
by ethan a.
Publisher: White Wolf
Date Added: 02/13/2022 19:46:19
Book of the Kindred As a brand new player and a brand new storyteller, this book is great and so helpful! It explains all the important lore in a very digestable way (a vampire explaining the kindred world to a human), whereas the corebooks can get a little overwhelming. And if you're more into the lore rather than the mechanics, this is also great because it focuses on the world and the vampires in it. I can't reccomend it enough for other people new to the franchise.

Rating:
[5 of 5 Stars!]
Ascendant
by Mark C.
Publisher: Autarch
Date Added: 02/04/2022 21:23:49
Ascendant Firstly and most importantly, let's deal with the actual gameplay. Ascendant plays great - it's fast, smooth, and can handle plenty of characters without getting bogged down in the details. It uses a d100 system (with a *very* few cases where other dice are used), and charts and tables rather than directly rolling for damage. Character design is extremely flexible, and not too difficult to master - although you will want to make use of spreadsheet software rather than doing it by hand. When it comes to the design of the PDF... it's beautiful. The artwork (and there's a lot of it) is first rate, and the layout is very clean, with everything nicely colour-coded and easy to read. Not quite sure how so much information was squeezed into so few pages (I mean, yes it's 500 pages, but it feels like it should be a lot more), but at any rate, it's impressive. All in all, 10/10 for both mechanics and presentation....

Rating:
[5 of 5 Stars!]
Ascendant
by Jacob H.
Publisher: Autarch
Date Added: 02/04/2022 19:54:14
Ascendant I like crunch in a system, and at first glance I thought "hmm might get bogged down too much" but as my familiarity with the system grows it goes faster and faster. Ascendant hits an absolute sweet spot of intuitive + crunch without feeling like it is sacrificing either. You can stat pretty much anything you can think of with very few exceptions. The benchmarks provided make things easy to stat out and a quick reference when someone wants to throw a mack truck at a crowd. I have seen very few things in comic books that I couldn't do in this game. Been running a weekly game for a couple weeks at this point and have statted up a half dozen characters and it keeps getting easier....

Rating:
[5 of 5 Stars!]
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