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(Please forgive the wall of text, I'm having trouble figuring out how to format this review.)
I am a big fan of the work of both Alan Bahr and Nicolas R. Giacondino (NRG); GKG is one of my favorite game companies, and their collabs are always a lot of fun.
I've not played "Tunnel Goons", the system that the game towards the end of the book is based on, but it seems simple enough, and several people I respect consider it a good time. That said, none of this review is about the game itself: I am just talking about the product as a whole, and the (what I consider to be a) slight disservice that the description does the product.
For those confused, this is, from cover to cover, a work of fiction. Much like the novel-version of, say, "The Princess Bride", where the author William Goldman presents his story of Wesley and Buttercup as though it was a story that already existed, an old tale of his heritage that his elders read to him as a child that he is cleaning up and presenting to an audie...
Rating: [4 of 5 Stars!] |
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Easy 5 star rating.
First, it is free. It is a really nice teaser to get before the X-Men book, and a great way to keep the momentum of the X-Men '97 show going.
Second, there are big name profiles we haven't seen before, not just adjusted cartoon versions of already statted out characters.
Third, there are great new design elements that we've never seen in a resource before, notably on things like Iconic and Signature Weapons, that, in my mind, really open up the design space when you're creating your own characters.
Art is great, and there's no fluff in this at all. 12 pages, 12 profiles. Not a thing to dislike, I don't know what more you could possibly ask for in a free product. I hope they do something like this after every TV show, what a great way to keep the momentum going between seasons. ...
Rating: [5 of 5 Stars!] |
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