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Ok, let me start with the one thing that might color this just a little bit. I *like* mechnically crunchy systems. I cut my teeth on D&D 3.5 in table top.
I like lighter systems as well for certain things, don't misunderstand me, but I like crunchy systems too.
During character creation, character upgrading as you earn points and advance in the game, and if your on the GM side of the screen, the system is crunchy. For me, that's a boon, but I understand not everyone is going to feel that way. However, if you don't feel that way? You will still like the system because, once you get past character Gen, it only stays crunchy during character upgrading and if you take on GMing. If your in the player seat? It gets a whole lot less mechanically intense most of the time.
I'm currently playing a game and having a blast with it in an ongoing campaing. This is a sequel too a game this same game group played in Mutants and Masterminds 3rd edition. We rebuilt the 4 re...
Rating: [5 of 5 Stars!] |
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Firstly and most importantly, let's deal with the actual gameplay. Ascendant plays great - it's fast, smooth, and can handle plenty of characters without getting bogged down in the details. It uses a d100 system (with a very few cases where other dice are used), and charts and tables rather than directly rolling for damage. Character design is extremely flexible, and not too difficult to master - although you will want to make use of spreadsheet software rather than doing it by hand.
When it comes to the design of the PDF... it's beautiful. The artwork (and there's a lot of it) is first rate, and the layout is very clean, with everything nicely colour-coded and easy to read. Not quite sure how so much information was squeezed into so few pages (I mean, yes it's 500 pages, but it feels like it should be a lot more), but at any rate, it's impressive.
All in all, 10/10 for both mechanics and presentation....
Rating: [5 of 5 Stars!] |
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