I collect superhero games, fully knowing I'm never going to play most of them. This one, on the other hand? Pretty sure it's going to be my go-to going forward! Easy to learn, easy to teach, super quick chargen. What's not to like?!
A great read left me wanting more of the story and the way it is written makes that seem likely. I look forward to the next chapters. The characters are very well developed and the story absorbing so you want to turn the page to find out what happens next. It would make a great screenplay too.
Initially I was a bit hesitant to buy something from an author of the same last name as mine but was not disapointed in the least. Well worth your time.
I’ve been a fan of Alan Bahr for a few years now. He’s an excellent writer with an attention to detail that makes all his projects phenomenal. Sentry Force Prime is his first foray into comics, and he does the new medium justice! Sentry Force Prime #0 is an action-packed springboard into Sentry City’s superhero force. Taking cues from famous superhero teams like the Avengers or the X-Men, it has an exciting cast of diverse characters that we feel like we know within only a few frames. Thanks to Bahr’s effectual storytelling and Nicolas Giacondino’s amazing illustration, we get to see these heroes work together to kick a ton of ass, covering lots of ground in just one issue. And as a gamer, I found an RPG one-shot adventure tucked inside pretty awesome. I’m excited to see the series delve into the characters further, and I hope series gets the issues to craft an amazing story. Overall, dynamite issue 0. ...
As the Trinityverse series chugs through its second editions on Kickstarter, it's worth taking a moment to look back at some of the material that made this trilogy beloved in its White Wolf days (the Trinityverse is now owned by Onyx Path). Adventure! was the third game in the series, the only standalone book, and is among the most beloved by Trinityverse fans. Aberranmt had its (surprisingly prescient) near-future vision of microcelebrity superheroes struggling not to be consumed by their own powers, and Trinity took a stab at a combination of 1970s psi-fi and optimistic tean sf. For the series to take a plunge into period pulp action... well why not?
Adventure!'s system is a stripped down version of the Trinity-verse era version of the White Wolf house system; die pools rolled trying to beat target numbers. It's serviceable, and supplemented by, as always, the top tier supernatural powers written by the White Wolf team. It depicts an alternate 1920s-30s in which ...
This game does have some pros:
The setting is fun and an interesting take on superheroics, I quite liked this aspect of the book.
The rules are simple and easy add-ons to the basic fate rules. if you know fate rules most things are a direct extension of that so it cuts down on learning time. Or it would except...
The rules only work for about 90% of what I want them to do. There are a lot of pretty basic interactions that there are just not addressed. For one example each power gains special effects when they succeed with style. Now that is fun and evocative, but how does it work with powers that don’t have rolls? You can also spend a FP to activate them so maybe they only have that activation method, but that leaves them significantly weaker than those that you can roll well on.
In addition the terminology is muddled the word “Power” can refer to a number of concepts that are mechanical distinct. You build your power out of powers. Either the first concep...
I can't believe how much I love this little game. I'm going to go out and get the rest of the Tiny d6 library. Just a fun little mechanic but the real gem in this book is the Gallant-verse, the setting. It's remarkable. I own a lot of superhero RPG products with a ton of settings, and this might be my favorite 4 color setting. It's just rich enough to be wonderful, and has enough open space to let a GM breath. Really well done!
Date Added: 04/16/2020 05:14:27
**Moonstone Clan Comics Review:**
I decided to purchase all of the old Moonstone VTM comics in anticipation for the upcoming ones from Vault Comics, and wow, these things sure are a product of their era. Oftentimes they’re edgy for the sake of being edgy, lacking even the semblance of substance. The characters are often poorly fleshed out and completely unbelievable. Everything that happens in the narrative is there only to throw you off the trail of the inevitable, horribly convoluted and nonsensical twist. There are constant red herrings throughout and then when the twist happens, you’re left in shock at the utter stupidity. But for that reason, they can be genuinely entertaining, like a B-movie.
The plot here focuses on the two characters being conscripted to bid on a painting for Pietro Giovanni and the hijinks that ensue thereof. This comic is only 52 pages long and I stopped reading to take a break multiple times because I was so bored.
The two main c...
Date Added: 04/16/2020 05:13:07
I’ve already covered the clan issues, so now I’m on to the issues following the exploits of signature VTM characters. This one tells the story of a city in chaos and the resulting fighting and scheming for power. It’s an oft-used tabletop scenario put to the page. It follows Theo Bell (of whom we get the internal monologue, which is often bitter and displays the disdain he has for his position in the Camarilla) as he tries to bring order to a city with an problem involving thin bloods and Masquerade breaches.
In the clan issues, whenever kindred fed, they always either killed or embraced their victim. It’s like the authors were not aware that there was another option. However, here we finally get to see a Kindred practicing restraint and trying to adhere to the tenets of humanity. And for individuals with whom he has to get into combat situations, he shows pity and, occasionally, mercy.
This is so much better than any of the clan issues from Moonstone and I definitely recommend i...
Publisher: UFO Press
Date Added: 04/15/2020 13:59:37
***Visual inspiration for a life among the ruins - a Mephisto review***
# **The Art of Legacy**
Unsurprisingly, the content of the **Art Book** on ***Legacy*** is primarily a compilation of the various illustrations from the rulebook, but also from sourcebooks and the first edition of the roleplaying game. In some cases, readers will also find the description of the illustration, as well as various design stages that led to the final result.
Even if various illustrations may already be familiar to the inclined reader of the rulebook, the art book with its landscape format gives a beautiful impression of the manifold ideas that have been realized here. The mixture of ruins, futuristic technology, partly monstrous creatures, and enigmatic backgrounds inspires you to develop your own mysterious (and sometimes maybe a bit bizarre) setting. Various motives challenge the viewer to find his personal stories to what he has seen.
By putting the illustrations together, **The Art of Leg...
Date Added: 04/15/2020 04:25:55
**Moonstone Clan Comics Review:**
I decided to purchase all of the old Moonstone VTM clan comics in anticipation for the upcoming run from Vault Comics, and wow, these things sure are a product of their era. Oftentimes they’re edgy for the sake of being edgy, lacking even the semblance of substance. The characters are often poorly fleshed out and completely unbelievable. Everything that happens in the narrative is there only to throw you off the trail of the inevitable, horribly convoluted and nonsensical twist. There are constant red herrings throughout and then when the twist happens, you’re left in shock at the utter stupidity. But for that reason, they can be genuinely entertaining, like a B-movie.
In regard to all of the negative things said above, this Ventrue issue is easily the worst offender. None of the characters or events make any sense. There are multiple twists, each dumber than the last. I wish I could complain about every reason the twists are s...