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Carbon Grey RPG - The Role Playing Game Core Rule Book
by Nate L.
Publisher: Magnetic Press Play
Date Added: 06/09/2022 23:04:18
pixel_trans.gif Carbon Grey RPG - The Role Playing Game Core Rule Book While the game is based in a diesel-punk, manga-style Europe, the setting isn't heavily wrapped up in the story and mythology of the comics... so, unlike other licensed games where the existing story (usually a movie) hamstrings the storytelling, Carbon Grey floats on its own. (And maybe you can use the space-time surges to hand-wave all the differences you want in your timeline.) So, if you're not a huge diehard fan of the comics, that doesn't matter. The comics are pretty, but this game-setting is not hung up on it like some other licensed games. The game itself? It definitely has a strong WEG d6 Star Wars feeling to it, but with updates and twists to the d6 formula... inspired by other d6 games, along with other RPGs. Some of it is around the mechanics, like the wild dice (which exist in other d6 games). Other additions have more of a narrative effect... like signature items (like from the ALIEN RPG) and a character's obligations to family, nation, etc. For vete...

Rating:
[5 of 5 Stars!]
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Ascendant: Star-Spangled Squadron
by Jonathan S.
Publisher: Autarch
Date Added: 05/27/2022 23:48:21
pixel_trans.gif Ascendant: Star-Spangled Squadron I want to start this review by saying I’m not generally a reader of comics or graphic novels. I helped in the crowdfunding of this project because of the Ascendant RPG that came out first. I found the “Star Spangled Squadron” to be thoroughly enjoyable. It is interesting that this medium can’t cover as much ground as the traditional novel where I have greater experience. There is only room for a handful of scenes which perhaps require a simpler plot. I will say, though, that the plot was solid and well sculpted. Nothing felt contrived or cheesy and every action bristled with consequence. Because of the limitations of space, each word must strike home and in this story they do. Likewise, I am amazed by the level of character depth that Macris achieved. I found with great surprise that I enjoyed every member of the squadron. I missed that level of depth in the villains, but I imagine that is the price of being forced to such brevity. Hopefully as more issues follow, we’ll le...

Rating:
[5 of 5 Stars!]
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BASH! Basic Action Super Heroes (Original Edition)
by Bob V. G.
Publisher: Basic Action Games
Date Added: 05/03/2022 15:13:30
pixel_trans.gif BASH! Basic Action Super Heroes (Original Edition) For the last few days, I have soloed my way through All Hallow’s Eve from BAM! Basic Action Magazine #1 (25 pages, free at DriveThruRPG). The system that I used to play it was Bash! Basic Action Super Heroes (Original Edition). I used SoloCutz (same place) as the solo engine. I did use the six characters that are included in the RPG rules. So, the first scene was investigation (crime scene). The second scene was combat. Things really got interesting with the third scene. The P.C.s were up against a litch-lord. My White Witch cast a magical duel arena spell. The litch cast wizard tower. The end result – both teams ended up in the White Mausoleum. The White Witch was still with Baby Face, but all of the other characters were on their own. This could have ended badly if they ran into the lich too soon. They did have a chance to explore 21 rooms full of challenges, tests, and a combat. They did find the lich’s weakness (a coin from a sorority house). They used it to incapacitate the l...

Rating:
[5 of 5 Stars!]
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BAM! Basic Action Magazine #1
by Bob V. G.
Publisher: Basic Action Games
Date Added: 05/03/2022 15:11:49
pixel_trans.gif BAM! Basic Action Magazine #1 For the last few days, I have soloed my way through All Hallow’s Eve from BAM! Basic Action Magazine #1. The system that I used to play it was Bash! Basic Action Super Heroes (Original Edition). I used SoloCutz (DriveThruRPG) as the solo engine. I did use the six characters that are included in the RPG rules. So, the first scene was investigation (crime scene). The second scene was combat. Things really got interesting with the third scene. The P.C.s were up against a litch-lord. My White Witch cast a magical duel arena spell. The litch cast wizard tower. The end result – both teams ended up in the White Mausoleum. The White Witch was still with Baby Face, but all of the other characters were on their own. This could have ended badly if they ran into the lich too soon. They did have a chance to explore 21 rooms full of challenges, tests, and a combat. They did find the lich’s weakness (a coin from a sorority house). They used it to incapacitate the lich, they tossed him through the bl...

Rating:
[5 of 5 Stars!]
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These Savage Shores
by Thomas K.
Publisher: Vault Comics
Date Added: 04/06/2022 15:06:02
pixel_trans.gif These Savage Shores A great story told in impressive pictures. The end of the first part surprised me, but came together very well. The historical setting and the political situation were inspiring. I only wish there was a continuation of the story of Kori and Bishan. I can highly recommend this comic.

Rating:
[5 of 5 Stars!]
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Ascendant
by Wayne V.
Publisher: Autarch
Date Added: 03/27/2022 19:02:57
pixel_trans.gif Ascendant I'm sure this is a comprehensive RPG system, but I've found it very hard to read and get my head around. For me, it's like reading software code. The text could use some serious editing, and it's enough for me to wonder how this title got the 5 star rating it had when I bought it. I won't be introducing it to my gaming group. I felt from the drawings of scantily clad women in the book, it wasn't aiming for a mixed audience. I much prefer the recently published Absolute Power, or Mutants and Masterminds. I would suggest people look elsewhere for a superhero RPG. ...

Rating:
[1 of 5 Stars!]
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Deadlands: The Cackler
by Daxton N.
Publisher: Pinnacle Entertainment
Date Added: 03/17/2022 11:15:08
pixel_trans.gif Deadlands: The Cackler Spoiler free review: Deadlands has gone through a lot of changes sinced I first found out about it in 1998. Learning a new game after being weaned on AD&D was intimidating, but the lore was what kept me coming back. Especially knowing that Deadlands: The Weird West was a growing, changing and *living* campaign. And "The Cackler" may be the most exciting that I have read. Alternate histories are a difficult genre, taking known characters and events of American legend and making them fictional but feeling familiar. At some point, the writers could be expected to "dry up" their well of knowledge because, eventually, how much of a threat can the Reckoners and their Servitors be if players can vanquish them in their published adventures? The Cackler does this by introducing new threats that feel fresh and original and still familiar! A Living Worlds means that moving forward sees heroes perish. I loved The Cackler as a new villain I recognize, and I am anxious t...

Rating:
[5 of 5 Stars!]
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Crom the GameBook
by Tawny M.
Publisher: Cat Wheel Table Top
Date Added: 03/16/2022 12:25:33
pixel_trans.gif Crom the GameBook Crom The Barbarian is a Gamebook by W. Caddell using stories from Crom the Barbarian, a public domain character with some really heavy Conan feels, and an easy enough play system to learn, though definitely different from others. This is not exactly like one of your old choose your old adventure stories. As the dice place a heavy role in how things are handled in each scenario. But you do have quite a few choices in how you can make your character, or simply play as the titular character Crom. Now I am not going to go in to full details on the system or the stories you can play though this as that would ruin quite a bit of the excitement of picking up this book yourself. However, I will strongly suggest that, if you’re looking for a single player game to get your dice rolling kicks out of, this is a far game to pick up....

Rating:
[4 of 5 Stars!]
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Girl Genius 13: The Sleeping City
by James B.
Publisher: Studio Foglio
Date Added: 03/03/2022 19:39:55
pixel_trans.gif Girl Genius 13: The Sleeping City The Mechanicsburg arc finally comes to end, with an ending that's kind of awesome but kind of unsatisfying. But it does set up some interesting questions for the next arc! (Originally posted on Goodreads)

Rating:
[4 of 5 Stars!]
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Sentinel Comics: The Roleplaying Game Core Rulebook
by Colin B.
Publisher: Greater Than Games, LLC
Date Added: 02/17/2022 10:06:31
pixel_trans.gif Sentinel Comics: The Roleplaying Game Core Rulebook I'd been playing Sentinels of the Multiverse, the card game set in the same universe as this RPG, for a number of years before I heard about this game being kickstarted, and as a fan of the universe and superhero RPGs in particular, I decided to back it to see what innovations it would bring to my table. I'm always initially wary of new superhero RPGs, having been burned by systems that promised more than they could deliver in the past, but I had faith that the same attention to detail and tight design that went into SotM would be repeated here. I am happy to report that my faith has been rewarded, and then some. As a lifelong GM (not my choice, believe me, I'd love to play!), I've been looking for a system that walks that fine line between narrative freedom and systemic crunch, capable of satisfying the roleplayers and the gamers at the session. Sentinel Comics is that game. Let's start with the visuals; from the moment you open the book and see the beautifu...

Rating:
[5 of 5 Stars!]
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Book of the Kindred
by ethan a.
Publisher: White Wolf
Date Added: 02/13/2022 19:46:19
pixel_trans.gif Book of the Kindred As a brand new player and a brand new storyteller, this book is great and so helpful! It explains all the important lore in a very digestable way (a vampire explaining the kindred world to a human), whereas the corebooks can get a little overwhelming. And if you're more into the lore rather than the mechanics, this is also great because it focuses on the world and the vampires in it. I can't reccomend it enough for other people new to the franchise.

Rating:
[5 of 5 Stars!]
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Ascendant
by Jacob H.
Publisher: Autarch
Date Added: 02/04/2022 19:54:14
pixel_trans.gif Ascendant I like crunch in a system, and at first glance I thought "hmm might get bogged down too much" but as my familiarity with the system grows it goes faster and faster. Ascendant hits an absolute sweet spot of intuitive + crunch without feeling like it is sacrificing either. You can stat pretty much anything you can think of with very few exceptions. The benchmarks provided make things easy to stat out and a quick reference when someone wants to throw a mack truck at a crowd. I have seen very few things in comic books that I couldn't do in this game. Been running a weekly game for a couple weeks at this point and have statted up a half dozen characters and it keeps getting easier....

Rating:
[5 of 5 Stars!]
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Ascendant
by Karl G.
Publisher: Autarch
Date Added: 02/04/2022 13:42:43
pixel_trans.gif Ascendant Amazing. Brilliant mechanics. Once you digest the mechanics, it's wonderful when you realize how everything works together, how everything is interlinked and interconnected with the awesome supermetric system. The supermetric system and its benchmarks make it incredibly easy to process the crunch of the system, so gameplay is smooth and fast. Takes under 10 seconds to determine the difficulty of any task, from the time to investigate a crime scene to throwing a party member at an enemy flying away to catch them, and you roll against a table, and it's resolved easily. It's beautiful. Even now I have dozens of possible character ideas that can be easily realized in the system. The best part is how you can conceivably transplant it in almost any setting too. It's incredible. Buy it- you won't regret it. ...

Rating:
[5 of 5 Stars!]
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Ascendant
by Sullivan B.
Publisher: Autarch
Date Added: 02/04/2022 13:25:01
pixel_trans.gif Ascendant Ascendant is a great game, with crunch in the right places. As others have said, the bits that take a while are all front-loaded into character generation, and session time, whether actual combat, investigation, or other actions, is always simple to resolve mechanically. compare the number for the power/attack being used to the opposed value or the magnitude of the problem, adjust for extraordinary effort being used on either side (hero points), roll d100, consult the chart to see if the action was successful and by how much. In my experience it's very easy for a player to sit down for a session with very little knowledge of the system and still make decisions. for example, a player can decide to focus on putting out a fire instead of attacking the villain, and the GM can just present the information as "the fire is X strong, your power is Y strong, that means it will take X-Y=Z time to put it out, which you can halve by using a hero point". in play, you get used to thi...

Rating:
[5 of 5 Stars!]
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Ascendant
by Glen B.
Publisher: Autarch
Date Added: 02/04/2022 10:46:59
pixel_trans.gif Ascendant Its obsession with detailing every possible mechanical interaction creates a horrendous bogged-down mess. While it claims to be "Physics based" it's really just an extremely complex effects based system. I can't imagine actually wanting to run or play this, every little thing would require looking up values on tables and unnecessary formulas. For example: People can passively smell things at a range determined by: Ranks in Ultra-Sensitive Scent + Weight of Odorant + Pungency SP - 10 - SP of Cover or Obscurity. There are tables to look up the Pungency of various oderants, and the weight of various items. Why? In what *possible world* is this a fun or engaging exercise to do in a super hero game? And on top of that, Ultra-Sensitive Scent is a weirdly expensive power, costing more than twice as much as hearing and even more than vision. Because apparently Ascendant thinks that being able to smell a dead body from a thousand feet away is worth 40 points (an amount the...

Rating:
[2 of 5 Stars!]
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