The expanded Gebb intro is great! It does a great job introducing the basic premise and characers; the concept and setting sketches of the base are a really fun addition. I always love to see the full, pulled back view of settings we normally only get glimpses of during the story.
5 of 5. I have only ever used the large plastic cases for my decks. My only gripe, which is small, the lids don't stay on that well. I put a rubber band around the case to make sure they don't come apart in my book bag.
I've been fortunate enough to chat at length with a couple of these artists at RPG-related conventions, and I thought the book treats professional visual artists with well-deserved respect.
While it unfortunately doesn't cover every single artist to have ever had illustrations in a Mage rulebook, it does cover more artists than I was expecting. The text doesn't drop any lurid gossip, and it has the length and tone of informative art museum entries as you walk from exhibit to exhibit.
(and I don't mean to poke fun, but considering how many artists artistically place their own hard-to-decipher initials in their work, it IS nice to finally see their names clearly-spelled, front-and-center, surrounded by instant visual reminders of, "Oooo! I didn't know she did THAT one too!") ...
The game, as currently written, is seriously broken.
Its never really clear if the game was written with the intent that the narrative triggers the moves (like most PbtA games) but if this is the case if simply doesnt work due to the absense of trigger conditions on any of the moves. In addition there is a paragraph suggesting that combat occur in turns and that everyone should get a chance to use a move each round. This simply wont work with the freeform narractive structure of PbtA games. What if the narrative they describe doesnt trigger a move. Also there are huge gaps in the moves - so for example there is a move for knowing something, a move for negotiating, a move for assessing things, and it feels like about 30 moves for hitting things with a sword/staff/fist or other weapon. There are no moves for pretty much anything else - for example performing a dangerous arcrobatic feat.
Also there is almost no MC guidance, no MC Principles, no Agenda and no MC Moves. There is a sin...