These are fabulous deck boxes. The lids aren't at all difficult to get off once you get the hang of it, but the mechanism snaps into place *very* securely: once closed, these aren't going to open up in your bag or pocket while you're transporting them from one place to the next. You can even turn them upside down and give them a good hard shaking - they won't open up on you. Fantastic. I only wish they came in a tarot size as well. If you folks sold a tarot-sized version, I bet they'd sell like crazy once the word got out....
It’s a little lizard Joyce! The flashback to her adorable original state is a lot of fun. I also really enjoy any time we learn a little more of what Mama Shug is capable of; it’s interesting world-building.
I ran my first session of this last night for a group of 3 players who had never played a tabletop rpg and who had never read the rules to this one (i made their characters for them).
It went very well! They picked up the rules quickly and the game went smoothly.
I ran one combat in which they had stumbled upon a gun fight between two rival gangs in a dockside warehouse. Since there were no rules on how to make non-super npcs i just gave them 5 stress and ruled that guns deal 2 stress. There were nine gangbangers (5 vs 4) but they werent entirely focused against the heroes (to be fair) as they were more concered with each other.
I threw in some twists and one of the heros weaknesses, but in the end they were victorious.
All in all it was a lot of fun, and very easy to run/play....