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This Legendlore Core Rulebook exceeded my expectations. I bought it because, as a teenager 35 years ago, I had really loved the obscure black & white, 1987 comic book on which this game is based, called "The Realm." It was about a handful of modern American college freshmen who are magically transported to a D&D-like fantasy world. Its influences were obvious, even then: the 1980s D&D cartoon primarily, along with some Tolkien, Star Wars, and zombie films. I was thrilled and shocked that this game gave this obscure IP new life in 2022 for a modern audience! Thank you!
After I read this rulebook (I bought the hardcover), I re-read the original comics before writing this review. I would say that the following sentence, quoted from the Introduction on page 11, perfectly summarizes this work. "The Legendlore role-playing game presents a diverse and includive world based on the Legendlore comics." It's a perfect summary because: (1) I was genuinely am...
Rating: [4 of 5 Stars!] |
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Hands down, EXE has got to be one of the top ten coolest indie graphic novels that I have read in the last five years.
The sexy artwork has a unique half-manga/half-western style to it all of its own … and its use of tricked-out ‘3D' and anime-level ‘VFX,’ literally dripping off of each page’s panels, is definitely its secret sauce.
EXE reads lightning fast like a movie ... very cinematic … the story is brisk, slick, whip-smart, dark fun … wickedly scary, and, at times, even painfully funny … full of thrilling twists and chilling turns (with even a little romance) ... and certainly on par with the plot of the latest BOND or MISSION: IMPOSSIBLE.
Plus, some of the goriest, ass-kicking action … super-satisfying creative tortures/kills towards this universe’s most-deserving … from a hi-tech hit-man who specializes in hunting down child molesters.
EXE defies expectations right off the bat … and then goes even more batshit after that. You’ll scream, you’ll laugh, you’ll cheer.
E...
Rating: [5 of 5 Stars!] |
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Useful? Yes, but at 48 pages total (inclusive of cover pages, table of contents, all the filler/spacer pages), it's not the kind of PDF that says, "I'm overflowing with stuff you don't need."
About half the book is dedicated to personas from the comics, including the 4 Grey sisters... so if you're shying away from the comics, this might not be that useful. If you're looking for a condensed read of the characters in one spot, then this might be what you're looking for. And it includes very key characters such as: The Kaiser Hind von Medeim, Queen Alena Zakarhin von Medeim (don't ask me why she's a "Queen" and not "Kaiserin"), The Lord High Marshal/Wolf General, and other characters from the comics.
If you're looking to add these figures into your stories, then you're in luck. Half the PDF is dedicated to them. The background information is probably of more use than the stats, for the most part. d6 never st...
Rating: [4 of 5 Stars!] |
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While the game is based in a diesel-punk, manga-style Europe, the setting isn't heavily wrapped up in the story and mythology of the comics... so, unlike other licensed games where the existing story (usually a movie) hamstrings the storytelling, Carbon Grey floats on its own. (And maybe you can use the space-time surges to hand-wave all the differences you want in your timeline.) So, if you're not a huge diehard fan of the comics, that doesn't matter. The comics are pretty, but this game-setting is not hung up on it like some other licensed games.
The game itself? It definitely has a strong WEG d6 Star Wars feeling to it, but with updates and twists to the d6 formula... inspired by other d6 games, along with other RPGs. Some of it is around the mechanics, like the wild dice (which exist in other d6 games). Other additions have more of a narrative effect... like signature items (like from the ALIEN RPG) and a character's obligations to family, nation, etc. For vete...
Rating: [5 of 5 Stars!] |
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